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No strong matches for “c programming”. Here are the closest videos.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Demoscene & retrocomputing
The Problem with Time & Timezones - Computerphile10:13

The Problem with Time & Timezones - Computerphile

4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
Topic match · Software (other)
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Game programming & engines
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Game programming & engines
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Game programming & engines
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game programming & engines
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Game programming & engines
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
What is PLUS times PLUS?28:28

What is PLUS times PLUS?

2.2M views • 1 year ago
2swap
2swap explores lambda calculus using John Tromp's lambda diagrams, with animated beta-reductions, asking what PLUS times PLUS gives. It touches on Church encodings and the equivalence of Turing machines and lambda calculus.
Topic match · Functional programming
Debt Metaphor4:44

Debt Metaphor

95K views • 17 years ago
Ward Cunningham
Ward Cunningham explains the history and intent of the debt metaphor, which he coined while refactoring the WyCash product. He says debt means code reflecting an incomplete understanding of the problem, not sloppy programming.
Topic match · Software architecture & design
The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?28:23

The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?

2.3M views • 5 years ago
Reducible
Reducible's visual walkthrough of the Fast Fourier Transform, motivated by polynomial multiplication. It shows how the FFT's key ideas can be discovered by asking the right questions.
Topic match · Algorithms & data structures
Unix and Google7:16

Unix and Google

9K views • 10 years ago
FOAM
A short animated simulation comparing how Multics and Unix were developed, showing why Unix's small composable programs and pipes gave it a efficiency advantage. It frames Unix as a moonshot achievable by a small team.
Topic match · Software architecture & design
The Fastest Way to Board a Plane Feels Like the Slowest8:28

The Fastest Way to Board a Plane Feels Like the Slowest

37.5M views • 7 years ago
CGP Grey
CGP Grey compares airplane boarding methods, based on an arXiv paper, and shows why the intuitive back-to-front approach is slow while random or outside-in boarding does better.
Topic match · Algorithms & data structures
30 Weird Chess Algorithms: Elo World42:36

30 Weird Chess Algorithms: Elo World

965K views • 7 years ago
suckerpinch
Tom Scott-style absurdist tour by Tom7 of SIGBOVIK chess projects: a tournament of 30 weird chess algorithms used to rate a color- and piece-blind chess program. Topics include mirrors, arithmetic encoding, perverted game tree search and a diluted Stockfish.
Topic match · Algorithms & data structures
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Demoscene & retrocomputing
The Most Underrated Algorithm26:33

The Most Underrated Algorithm

10.8M views • 4 years ago
Veritasium
Veritasium tells the story of the Fast Fourier Transform, from its use in detecting nuclear tests to Cold War politics, and how it could have changed the arms race. It includes a short, intuitive explanation of what the Fourier transform does.
Topic match · Algorithms & data structures
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Algorithms & data structures
What P vs NP is actually about17:58

What P vs NP is actually about

253K views • 2 years ago
Polylog
Polylog explains how algorithms can be turned into circuits and encoded as satisfiability problems, which lets you effectively run them backwards. It uses this to motivate breaking RSA, general reductions to SAT, and what P vs NP is really asking.
Topic match · Algorithms & data structures
Fast Inverse Square Root — A Quake III Algorithm20:08

Fast Inverse Square Root — A Quake III Algorithm

6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Topic match · Algorithms & data structures
2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer22:52

2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer

916K views • 10 years ago
LearnCode.academy
LearnCode.academy presents a roadmap of web development technologies to learn in 2016 and 2017, spanning front-end, back-end and DevOps tools.
Topic match · Software practice, open source & careers
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Demoscene & retrocomputing
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Demoscene & retrocomputing
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Topic match · Algorithms & data structures
Algorithmic Redistricting: Elections made-to-order26:48

Algorithmic Redistricting: Elections made-to-order

584K views • 5 years ago
AlphaPhoenix
AlphaPhoenix uses Monte Carlo simulation and annealing-style methods to draw North Carolina congressional district maps, both gerrymandered and fair. He focuses on the fascinating computational problem rather than the politics.
Topic match · Algorithms & data structures
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Demoscene & retrocomputing
Why Web Filters Don't Work: Penistone and the Scunthorpe Problem3:37

Why Web Filters Don't Work: Penistone and the Scunthorpe Problem

3.6M views • 10 years ago
Tom Scott
Tom Scott visits Penistone to explain the Scunthorpe problem, showing why naive web and profanity filters block innocent words.
Topic match · Software architecture & design
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Demoscene & retrocomputing
The Josephus Problem - Numberphile13:58

The Josephus Problem - Numberphile

7M views • 10 years ago
Numberphile
Numberphile with Daniel Erman on the Josephus problem, where people in a circle are eliminated in turn. It shows how the survivor's position follows a neat pattern tied to powers of two and binary.
Topic match · Algorithms & data structures
Solving Wordle using information theory30:38

Solving Wordle using information theory

11.8M views • 4 years ago
3Blue1Brown
3Blue1Brown uses Wordle as an excuse to teach information theory and entropy, building a solver that picks guesses by expected information and incorporating word frequencies.
Topic match · Algorithms & data structures
The 1988 VIDEO Floppy Disk Camera: Canon Xap Shot RC-25012:24

The 1988 VIDEO Floppy Disk Camera: Canon Xap Shot RC-250

452K views • 8 years ago
LGR
LGR looks at the 1988 Canon Xap Shot, a still video camera that records photos to a floppy disk as analog NTSC signal rather than digital data.
Topic match · Demoscene & retrocomputing
Someone improved my code by 40,832,277,770%28:47

Someone improved my code by 40,832,277,770%

3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
Topic match · Algorithms & data structures
Will YouTube Ever Run Out Of Video IDs?5:10

Will YouTube Ever Run Out Of Video IDs?

10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
Topic match · Software (other)
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Demoscene & retrocomputing
The Shortest-Splitline Algorithm: a Gerrymandering Solution [Bonus Video]3:38

The Shortest-Splitline Algorithm: a Gerrymandering Solution [Bonus Video]

692K views • 15 years ago
CGP Grey
A short CGP Grey bonus video explaining the shortest-splitline algorithm, which draws electoral districts by repeatedly splitting a state along its shortest dividing line while balancing population. It is offered as a neutral, algorithmic fix for gerrymandering.
Topic match · Algorithms & data structures
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Why is Japan So Weak in Software?19:37

Why is Japan So Weak in Software?

968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.