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1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
1:56:07Eric Bier Demonstrates Cedar
8K views • 7 years ago
Computer History Museum
Eric Bier, a PARC research scientist, demonstrates the Cedar integrated programming environment and language, an evolution of Mesa from Xerox PARC. The demo shows the Tioga editor, garbage collection, and a full graphical workstation environment.
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
14:54Induced Demand & Roadway Widening: Everything You Always Wanted to Know (and Weren't Afraid to Ask)
120K views • 4 years ago
Ray Delahanty | CityNerd
CityNerd Ray Delahanty explains induced demand and what happens when freeways are widened. He walks through the economics of supply and demand applied to traffic and asks how much new traffic appears and whether congestion returns.
23:33The CED: RCA's Very Late, Very Weird Video Gamble (Pt. 1)
2.9M views • 7 years ago
Technology Connections
Technology Connections gives a deeply researched history of RCA's CED video disc system, a capacitance-based format that took over a decade to reach market. Part one covers its development and strange technology.
27:29Herbert Wolverson - Procedural Map Generation Techniques
153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
8:05What People Get Wrong About Induced Demand
291K views • 5 years ago
Oh The Urbanity!
Explains induced demand beyond roads, showing that it applies to transit, walking and cycling infrastructure too but with different consequences. It corrects common misunderstandings of the concept.
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
1:02:27Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff
28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
22:05Forced-air Furnaces: The What, Why, and How
1.7M views • 6 years ago
Technology Connections
Technology Connections explains what forced-air furnaces are, how they work and why they need electricity. He covers combustion, airflow and the parts of a modern furnace.
1:242Advanced Studios v2 flash website in 2001
29K views • 7 years ago
Web Design Museum
A one-minute archive video of the 2Advanced Studios v2 website from 2001, a showcase of the elaborate futuristic Flash interfaces the agency was known for.
2:47Ernst Dickmanns’ VaMoRs Mercedes Van, 1986-2003
38K views • 10 years ago
Computer History Museum
A three-minute Computer History Museum clip showing Ernst Dickmanns' VaMoRs Mercedes van and later VaMP sedan, early self-driving vehicles tested from 1986 to 2003.
2:232Advanced Studios v3 flash website in 2001
42K views • 5 years ago
Web Design Museum
A short archival capture of the 2001 Flash website of 2Advanced Studios, an agency known for high-end Flash design. It is part of the Web Design Museum's collection of early web design.
1:00Mercedes S Class Active Lane Assist Hack
561K views • 12 years ago
cinder1280
A short clip of a 2014 Mercedes S-Class driving itself with adaptive cruise control and Active Lane Assist, with the hands-on-wheel timeout defeated.
12:59Mercedes A-Class Production line
84.8M views • 13 years ago
TestDriven
Footage of the Mercedes A-Class production line at the Rastatt plant in Germany, filmed in 2013. It shows robots and fixtures working through assembly.
40:0238C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance
11K views • 1 year ago
media.ccc.de
A 38C3 talk on how advanced chips are made, centered on EUV lithography and the global supply chain behind it. It covers technical challenges from raw materials to finished chips and the geopolitical weight of semiconductors.
59:56AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)
468K views • 7 years ago
Amazon Web Services
Rick Houlihan's AWS re:Invent 2018 deep dive on advanced DynamoDB design patterns. It covers index overloading, GSI sharding, composite keys, graph processing and transactions.
8:32Riding the Booster with enhanced sound
8.4M views • 14 years ago
Michael Interbartolo
Footage from a camera on a Space Shuttle solid rocket booster from liftoff through descent, with audio enhanced by Skywalker Sound from the original camera microphones. The sound is real, not foley.
1:14:22CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”
288K views • 9 years ago
CppCon
Fedor Pikus's CppCon 2017 talk on C++ atomics, looking at what they let the programmer express and what the hardware actually does. It covers memory ordering and lock-free programming from basic to advanced.
2:58:37Dune 1984 Alternative Edition Redux edited by Spicediver / Multiple Subs / 4K Upscaling by GW
787K views • 5 years ago
GW Remasters
A 4K AI-upscaled, subtitled fan edit of David Lynch's 1984 Dune by Spicediver that restores deleted and lost footage to form an alternative cut.
1:10:00The Mental Game of Python - Raymond Hettinger [synced version]
24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
59:13AWS re:Invent 2019: [REPEAT 1] Amazon DynamoDB deep dive: Advanced design patterns (DAT403-R1)
115K views • 6 years ago
AWS Events
An AWS re:Invent 2019 session for advanced DynamoDB users on design patterns used by large customers, including Amazon retail. It covers GSI sharding, index overloading, graph processing, composite keys and transactional workflows.
2:38Dr. Chris Mack Toasts the End of Moore's Law at SPIE Advanced Lithography 2014
9K views • 12 years ago
SPIETV
A brief toast by lithography expert Chris Mack at SPIE Advanced Lithography 2014, humorously declaring the end of Moore's Law. His argument centers on the cost per transistor no longer falling.
3:04mRNA Translation (Advanced)
1.5M views • 16 years ago
DNA Learning Center
A short animation from the DNA Learning Center showing how mRNA carries a gene's message to the ribosome, where tRNA and codons are used to assemble amino acids into a protein.
58:36Advanced Topics in Programming Languages: A Lock-Free Hash Table
29K views • 14 years ago
GoogleTalksArchive
A 2007 Google Tech Talk in which Cliff Click of Azul Systems presents a lock-free concurrent hash table that scales to 768 CPUs. He explains why it is correct by reasoning in a different way than usual happens-before and memory-order arguments.
40:20"Shen: A Sufficiently Advanced Lisp" by Aditya Siram
26K views • 12 years ago
Strange Loop Conference
Aditya Siram introduces Shen, a small hosted Lisp with macros, a built-in Prolog and an optional type system. The talk demos a full web app moving between functional, logic and imperative styles, including turning JSON into a type with macros.
10:38The Daily Show - Burn Noticed
6.6M views • 12 years ago
Comedy Central
A Daily Show with Jon Stewart segment from 2014 covering the People's Climate March in New York and a House science committee struggling with basic global warming facts. It mixes satire with an argument against climate denial.
18:19Why city flags may be the worst-designed thing you've never noticed | Roman Mars
5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
16:05Expert breakdown of NYC's overpriced commercial vacancies.
324K views • 6 years ago
Louis Rossmann
Louis Rossmann explains why NYC commercial landlords keep storefronts vacant rather than lowering rents. He points to commercial mortgage-backed security loan terms and inflated property valuations.
7:05IIHS Pedestrian Autobrake Tests – Audi, Ford, Hyundai, Kia, Mercedes-Benz, Nissan, Subaru
1.7M views • 7 years ago
The Wheel Network
Footage of IIHS tests of pedestrian automatic emergency braking on 16 midsize cars, with ratings from superior to basic or no credit.
2:48TiVo "Advanced Paid Program" Snippet
9K views • 13 years ago
RetroDakota
A short clip of a TiVo paid-programming broadcast from the early 2000s, which TiVo used to send guide data and service updates to DVRs over cable TV before broadband was common.
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Computer graphics & rendering
3:36Elevated by RGBA and TBC
974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Computer graphics & rendering
7:16.kkrieger - The FPS Game in 96KB (Full Gameplay)
528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Computer graphics & rendering
1:02:24Will Wright GDC 2005 Spore (The Future of Content) Remastered
65K views • 6 years ago
Zeusmonomon
A remastered recording of Will Wright's 2005 GDC talk revealing Spore, titled The Future of Content. He covers procedurally generated content and the ambitions of the game, with gameplay demo starting around 12:30.
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Computer graphics & rendering
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Computer graphics & rendering