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Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Eric Bier Demonstrates Cedar1:56:07

Eric Bier Demonstrates Cedar

8K views • 7 years ago
Computer History Museum
Eric Bier, a PARC research scientist, demonstrates the Cedar integrated programming environment and language, an evolution of Mesa from Xerox PARC. The demo shows the Tioga editor, garbage collection, and a full graphical workstation environment.
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
The CED: RCA's Very Late, Very Weird Video Gamble (Pt. 1)23:33

The CED: RCA's Very Late, Very Weird Video Gamble (Pt. 1)

2.9M views • 7 years ago
Technology Connections
Technology Connections gives a deeply researched history of RCA's CED video disc system, a capacitance-based format that took over a decade to reach market. Part one covers its development and strange technology.
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff1:02:27

Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff

28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
2Advanced Studios v2 flash website in 20011:24

2Advanced Studios v2 flash website in 2001

29K views • 7 years ago
Web Design Museum
A one-minute archive video of the 2Advanced Studios v2 website from 2001, a showcase of the elaborate futuristic Flash interfaces the agency was known for.
Ernst Dickmanns’ VaMoRs Mercedes Van, 1986-20032:47

Ernst Dickmanns’ VaMoRs Mercedes Van, 1986-2003

38K views • 10 years ago
Computer History Museum
A three-minute Computer History Museum clip showing Ernst Dickmanns' VaMoRs Mercedes van and later VaMP sedan, early self-driving vehicles tested from 1986 to 2003.
Mercedes S Class Active Lane Assist Hack1:00

Mercedes S Class Active Lane Assist Hack

561K views • 12 years ago
cinder1280
A short clip of a 2014 Mercedes S-Class driving itself with adaptive cruise control and Active Lane Assist, with the hands-on-wheel timeout defeated.
Mercedes A-Class Production line12:59

Mercedes A-Class Production line

84.8M views • 13 years ago
TestDriven
Footage of the Mercedes A-Class production line at the Rastatt plant in Germany, filmed in 2013. It shows robots and fixtures working through assembly.
AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)59:56

AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)

468K views • 7 years ago
Amazon Web Services
Rick Houlihan's AWS re:Invent 2018 deep dive on advanced DynamoDB design patterns. It covers index overloading, GSI sharding, composite keys, graph processing and transactions.
Riding the Booster with enhanced sound8:32

Riding the Booster with enhanced sound

8.4M views • 14 years ago
Michael Interbartolo
Footage from a camera on a Space Shuttle solid rocket booster from liftoff through descent, with audio enhanced by Skywalker Sound from the original camera microphones. The sound is real, not foley.
CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced.  What do they really do?”1:14:22

CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”

288K views • 9 years ago
CppCon
Fedor Pikus's CppCon 2017 talk on C++ atomics, looking at what they let the programmer express and what the hardware actually does. It covers memory ordering and lock-free programming from basic to advanced.
The Mental Game of Python - Raymond Hettinger [synced version]1:10:00

The Mental Game of Python - Raymond Hettinger [synced version]

24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
AWS re:Invent 2019: [REPEAT 1] Amazon DynamoDB deep dive: Advanced design patterns (DAT403-R1)59:13

AWS re:Invent 2019: [REPEAT 1] Amazon DynamoDB deep dive: Advanced design patterns (DAT403-R1)

115K views • 6 years ago
AWS Events
An AWS re:Invent 2019 session for advanced DynamoDB users on design patterns used by large customers, including Amazon retail. It covers GSI sharding, index overloading, graph processing, composite keys and transactional workflows.
Dr. Chris Mack Toasts the End of Moore's Law at SPIE Advanced Lithography 20142:38

Dr. Chris Mack Toasts the End of Moore's Law at SPIE Advanced Lithography 2014

9K views • 12 years ago
SPIETV
A brief toast by lithography expert Chris Mack at SPIE Advanced Lithography 2014, humorously declaring the end of Moore's Law. His argument centers on the cost per transistor no longer falling.
mRNA Translation (Advanced)3:04

mRNA Translation (Advanced)

1.5M views • 16 years ago
DNA Learning Center
A short animation from the DNA Learning Center showing how mRNA carries a gene's message to the ribosome, where tRNA and codons are used to assemble amino acids into a protein.
Advanced Topics in Programming Languages: A Lock-Free Hash Table58:36

Advanced Topics in Programming Languages: A Lock-Free Hash Table

29K views • 14 years ago
GoogleTalksArchive
A 2007 Google Tech Talk in which Cliff Click of Azul Systems presents a lock-free concurrent hash table that scales to 768 CPUs. He explains why it is correct by reasoning in a different way than usual happens-before and memory-order arguments.
"Shen: A Sufficiently Advanced Lisp" by Aditya Siram40:20

"Shen: A Sufficiently Advanced Lisp" by Aditya Siram

26K views • 12 years ago
Strange Loop Conference
Aditya Siram introduces Shen, a small hosted Lisp with macros, a built-in Prolog and an optional type system. The talk demos a full web app moving between functional, logic and imperative styles, including turning JSON into a type with macros.
The Daily Show - Burn Noticed10:38

The Daily Show - Burn Noticed

6.6M views • 12 years ago
Comedy Central
A Daily Show with Jon Stewart segment from 2014 covering the People's Climate March in New York and a House science committee struggling with basic global warming facts. It mixes satire with an argument against climate denial.
Why city flags may be the worst-designed thing you've never noticed | Roman Mars18:19

Why city flags may be the worst-designed thing you've never noticed | Roman Mars

5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
IIHS Pedestrian Autobrake Tests – Audi, Ford, Hyundai, Kia, Mercedes-Benz, Nissan, Subaru7:05

IIHS Pedestrian Autobrake Tests – Audi, Ford, Hyundai, Kia, Mercedes-Benz, Nissan, Subaru

1.7M views • 7 years ago
The Wheel Network
Footage of IIHS tests of pedestrian automatic emergency braking on 16 midsize cars, with ratings from superior to basic or no credit.
TiVo "Advanced Paid Program" Snippet2:48

TiVo "Advanced Paid Program" Snippet

9K views • 13 years ago
RetroDakota
A short clip of a TiVo paid-programming broadcast from the early 2000s, which TiVo used to send guide data and service updates to DVRs over cable TV before broadband was common.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Computer graphics & rendering
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Computer graphics & rendering
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Computer graphics & rendering
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)11:02

fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)

197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
Topic match · Computer graphics & rendering
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Computer graphics & rendering
The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

11K views • 9 years ago
The Art of Code
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Topic match · Computer graphics & rendering
How to use uBlock Origin to protect your online privacy and security | uBlock Origin tutorial 201817:10

How to use uBlock Origin to protect your online privacy and security | uBlock Origin tutorial 2018

299K views • 8 years ago
The Hated One
A 2018 tutorial explaining uBlock Origin's advanced user mode, including how to block scripts and use the dynamic filtering settings. It positions the extension as a replacement for tools like uMatrix.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Topic match · Computer graphics & rendering
Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

35K views • 13 years ago
HackersOnBoard
A linux.conf.au 2013 talk by a Wayland developer who previously worked on X, telling the history of X and why Wayland was created. It covers X's hardware abstraction and architecture and why they became problematic for modern graphics.
Topic match · Computer graphics & rendering
Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
Topic match · Computer graphics & rendering
SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Topic match · Computer graphics & rendering