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Dual Photography5:10

Dual Photography

24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Chaos Theory - Awesome 64k Intro! [720p HD]4:14

Chaos Theory - Awesome 64k Intro! [720p HD]

583K views • 17 years ago
Lounger
Chaos Theory is a 64k demoscene intro by Conspiracy and CNS that took second place at Assembly 2006, generating its graphics and music from a tiny executable.
Alan Kay Demos GRaIL2:05

Alan Kay Demos GRaIL

30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
Amiga Boing Ball0:54

Amiga Boing Ball

171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit10:00

1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit

15.6M views • 17 years ago
Matt Rece
Ten minutes of ultra-slow-motion footage of bullet impacts filmed at about one million frames per second by Werner Mehl of Kurzzeit. It includes hollow points in ballistics gel and impacts on glass.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Head Tracking for Desktop VR Displays using the WiiRemote4:46

Head Tracking for Desktop VR Displays using the WiiRemote

10.9M views • 18 years ago
Johnny Lee
Johnny Lee demonstrates head tracking with a Wii remote and a head-mounted pair of IR LEDs, so a screen acts like a window into a 3D scene as your head moves.
puls (256 bytes)0:43

puls (256 bytes)

36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
Apple's 1987 Knowledge Navigator Video5:48

Apple's 1987 Knowledge Navigator Video

217K views • 19 years ago
rkarena
Apple's 1987 Knowledge Navigator concept video imagines a conversational voice assistant, multi-touch tablet and video calling used by a professor. It was made years before the graphical web existed.