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The $200M Machine that Prints Microchips:  The EUV Photolithography System38:31

The $200M Machine that Prints Microchips: The EUV Photolithography System

2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
Demographic Collapse — China's Reckoning (Part 1)21:08

Demographic Collapse — China's Reckoning (Part 1)

3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form30:15

Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form

429K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science uses an antique 4x5 view camera to make high-resolution photolithography masks in a home shop. He photographs a poster-sized printout onto litho film to get features around 20 microns.
GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More53:40

GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More

135K views • 5 years ago
Techlore
A long Techlore video documenting what it presents as hostile conduct by GrapheneOS leadership and community members, including lead developer Daniel Micay, toward CalyxOS and others.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Speedrunning 30yrs of lithography technology46:07

Speedrunning 30yrs of lithography technology

1.9M views • 2 years ago
Breaking Taps
Breaking Taps tries to build semiconductor fabrication capability at home, working through decades of lithography history while chasing one-micrometer features. It documents the equipment, process steps and many setbacks along the way.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
The Closest Thing We Have to Alien Technology55:00

The Closest Thing We Have to Alien Technology

64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance40:02

38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance

11K views • 1 year ago
media.ccc.de
A 38C3 talk on how advanced chips are made, centered on EUV lithography and the global supply chain behind it. It covers technical challenges from raw materials to finished chips and the geopolitical weight of semiconductors.
Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED22:36

Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED

7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 27156:51

How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 271

3.8M views • 4 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day tours a Kodak factory to show how photographic film is manufactured. This is part one of a three-part series covering the large-scale coating and production process.
How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps27:48

How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps

11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

15K views • 5 years ago
Zig SHOWTIME
Andrew Kelley's Zig SHOWTIME talk on an experiment to ship static Linux executables that can do graphics and gaming, followed by an interview. It covers the problems of Linux binary stability, dynamic linking and the graphics ABI.
Did People Used To Look Older?22:54

Did People Used To Look Older?

21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Interactive notebooks ~ Pluto.jl | Fons van der Plas | JuliaCon 202023:38

Interactive notebooks ~ Pluto.jl | Fons van der Plas | JuliaCon 2020

48K views • 6 years ago
The Julia Programming Language
Fons van der Plas introduces Pluto.jl, a reactive notebook for Julia that tracks references between cells and re-runs affected cells when code changes. The talk was given at JuliaCon 2020.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
How are holograms possible?46:24

How are holograms possible?

7.2M views • 2 years ago
3Blue1Brown
3Blue1Brown explains how holograms record a 3D scene on 2D film, using wave diffraction and phase. The video includes demonstrations of several real holograms.
How Does SHA-256 Work?22:59

How Does SHA-256 Work?

374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Andy Bell – Be the browser’s mentor, not its micromanager43:33

Andy Bell – Be the browser’s mentor, not its micromanager

23K views • 4 years ago
Hey! Presents
Andy Bell's 2022 talk on hinting the browser rather than micromanaging it, using progressive enhancement, CSS layout, fluid type and space, and modern CSS to build resilient front-ends.
Why Are Birthrates Plummeting Worldwide?26:45

Why Are Birthrates Plummeting Worldwide?

653K views • 1 year ago
Patrick Boyle
Patrick Boyle examines why birth rates are falling in nearly every country and argues the standard explanations do not hold up. He presents data suggesting fewer couples forming is a major driver.
Bitcoin - Unmasking Satoshi Nakamoto40:21

Bitcoin - Unmasking Satoshi Nakamoto

1.6M views • 6 years ago
Barely Sociable
Barely Sociable presents a case that Bitcoin creator Satoshi Nakamoto is cryptographer Adam Back. It uses interview clips and circumstantial evidence, and also touches on the block size dispute.
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
A new look at active vs passive (Michael Green)46:58

A new look at active vs passive (Michael Green)

26K views • 6 years ago
Bridge Alternatives
Michael Green of Thiel Macro presents a thesis that the growth of passive investing distorts how markets price new money flows. He ties short-term market behavior to longer-term demographic cycles and its effects on valuations and volatility.
Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI24:30

Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI

13K views • 1 year ago
Computer History Museum
Bill Atkinson shows and explains his binder of Polaroids taken during Lisa development, documenting how its graphical interface evolved. Recorded at the Computer History Museum.
How Netflix Uses Java - 2025 Edition47:43

How Netflix Uses Java - 2025 Edition

300K views • 1 year ago
Java
A Netflix engineer describes how Netflix uses Java in 2025, including Spring Boot, DGS/GraphQL, gRPC and keeping over 3000 services on the latest JDK. It covers generational ZGC upgrade experiences.
Jujutsu: A Git-Compatible VCS - Git Merge 202233:26

Jujutsu: A Git-Compatible VCS - Git Merge 2022

17K views • 4 years ago
GitHub
Martin von Zweigbergk presents Jujutsu (jj), a Git-compatible VCS with undo, anonymous branches, first-class conflicts, automatic rebasing, and the working copy as a commit. He also covers plans at Google.
EEVblog #1333 - Nuclear Diamond Self-Charging Battery DEBUNKED!27:58

EEVblog #1333 - Nuclear Diamond Self-Charging Battery DEBUNKED!

195K views • 6 years ago
EEVblog
Dave Jones of EEVblog debunks the marketing claims of the self-charging nano nuclear diamond battery from NDB Inc. He argues it is no better than existing 100uW betavoltaic batteries, with an added graphene supercapacitor.