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Coding in Stenography, Quick Demo2:01

Coding in Stenography, Quick Demo

132K views • 10 years ago
Art of Chording
A short unscripted demo of writing FizzBuzz in JavaScript with a generator function on a steno keyboard, typos included. It gives a feel for what real coding in stenography looks like.
Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)3:20

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)

1.1M views • 11 years ago
Yoichi Ochiai
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography. The plasma points can be touched.
Scientists Make Easter Island Statue Walk | National Geographic0:43

Scientists Make Easter Island Statue Walk | National Geographic

3.6M views • 14 years ago
National Geographic
A one-minute National Geographic clip of researchers Terry Hunt and Carl Lipo testing a theory that Easter Islanders used ropes to rock the moai statues upright to walk them to their platforms.
Unveiling High NA EUV | ASML1:39

Unveiling High NA EUV | ASML

573K views • 2 years ago
ASML
ASML's short promotional fly-through of its High NA EUV lithography platform, the TWINSCAN EXE, which supports 8-nanometer resolution. It shows the machine's internals including advanced anamorphic optics.
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Alan Kay Demos GRaIL2:05

Alan Kay Demos GRaIL

30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Amiga Boing Ball0:54

Amiga Boing Ball

171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
Infinity Blade: iPhone Trailer0:58

Infinity Blade: iPhone Trailer

1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.
Quake on an oscilloscope3:28

Quake on an oscilloscope

2.5M views • 11 years ago
pekkavaa
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope. A laptop generates the audio signal that the scope draws.
Do You Love Me?2:55

Do You Love Me?

42.4M views • 5 years ago
Boston Dynamics
Boston Dynamics' New Year video shows its Atlas, Spot and Handle robots dancing to 'Do You Love Me?'. It showcases the company's progress in legged dynamic balance.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Intrinsic Gravity by Still3:35

Intrinsic Gravity by Still

224K views • 11 years ago
TiXL
Intrinsic Gravity is a real-time demoscene production by Still, made with the Tooll tool for Under Construction 2014. It is a black-and-white op-art animation with a soundtrack by hoffman.
The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

11K views • 9 years ago
The Art of Code
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Visualizing video at the speed of light — one trillion frames per second2:47

Visualizing video at the speed of light — one trillion frames per second

12M views • 14 years ago
Massachusetts Institute of Technology (MIT)
MIT Media Lab shows an imaging system capturing a trillion frames per second, fast enough to film light pulses travelling through objects in slow motion.
NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment1:46

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment

497K views • 8 years ago
NVIDIA GeForce
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.
How Smoking vs Vaping Affects Your Lungs  ● You Must See This ! !3:18

How Smoking vs Vaping Affects Your Lungs ● You Must See This ! !

47.5M views • 7 years ago
Chris Notap
A demonstration comparing what a month of vaping versus a month of smoking cigarettes does to the lungs, using a filter to show the residue. It is part of a series of similar experiments.
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
puls (256 bytes)0:43

puls (256 bytes)

36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.