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Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown26:38

Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown

828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
Console Hacking 2016 (33c3)53:44

Console Hacking 2016 (33c3)

166K views • 9 years ago
media.ccc.de
A 33c3 talk by marcan on reverse engineering the PS4 hardware to run Linux with 3D acceleration. It covers how the console differs from a PC and includes a story about tunneling PCIe over RS-232.
27c3: Console Hacking 2010 (en)44:11

27c3: Console Hacking 2010 (en)

33K views • 15 years ago
Christiaan008
The fail0verflow team (bushing, marcan, sven) present console hacking at 27C3, covering Wii, Xbox 360 and PS3 exploits. They explain how the PS3 was cracked after Sony removed Other OS.
Charger prototype finding its way to Model S0:37

Charger prototype finding its way to Model S

8.3M views • 11 years ago
Tesla
A one-minute Tesla clip showing a prototype robotic snake charger that finds a Model S's charge port and plugs itself in.
34C3 -  Console Security - Switch56:50

34C3 - Console Security - Switch

135K views • 8 years ago
media.ccc.de
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it. It introduces the Switch's custom OS and software stack, with the hackers' reverse-engineering and glitching work.
Sony PlayStation: The Price Heard Around the World - "299" - (E3 1995 Keynote)0:51

Sony PlayStation: The Price Heard Around the World - "299" - (E3 1995 Keynote)

1.2M views • 13 years ago
SoldierMWS
A one-minute clip of Sony's keynote at E3 1995, where Steve Race takes the stage, announces the PlayStation's $299 price and leaves. It followed Sega's Saturn announcement at a higher price.
Building Prototypes Dan Gelbart  part 1 of 18  Introduction10:30

Building Prototypes Dan Gelbart part 1 of 18 Introduction

233K views • 13 years ago
Dan Gelbart
First of an 18-part lecture series by engineer Dan Gelbart on building prototypes. The series covers practical mechanical design and fabrication of precision machines.
BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story45:32

BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story

7K views • 7 years ago
Microsoft Security Response Center (MSRC)
Tony Chen of Microsoft explains at BlueHat Seattle 2019 how the Xbox One was designed to resist physical attacks. He covers the security design and hypervisor-based OS architecture that kept the console uncracked for years.
Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)9:01

Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)

4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Building Prototypes Dan Gelbart  part 10 of 18  Flexures12:55

Building Prototypes Dan Gelbart part 10 of 18 Flexures

114K views • 13 years ago
Dan Gelbart
Part 10 of Dan Gelbart's prototype-building lecture series, covering flexures: flexible joints that give precise, frictionless motion. It shows how a cheap piece of aluminum can become a nanometer-accurate mechanism.
Building Prototypes Dan Gelbart  part 18 of 18  Design23:23

Building Prototypes Dan Gelbart part 18 of 18 Design

99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
Facebook's Prototype VR Face Tracking Got Even Better3:57

Facebook's Prototype VR Face Tracking Got Even Better

70K views • 7 years ago
UploadVR
UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.
Boeing 707 Barrel Roll - Pilot Tex Johnston Performs Roll In Dash-80 Prototype Aircraft In 19554:31

Boeing 707 Barrel Roll - Pilot Tex Johnston Performs Roll In Dash-80 Prototype Aircraft In 1955

3.2M views • 15 years ago
Aviation Explorer
Archival footage of Boeing test pilot Tex Johnston barrel-rolling the 707 prototype, the Dash-80, over Lake Washington in 1955 during a demonstration.
Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft58:05

Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft

95K views • 7 years ago
Platform Security Summit
Microsoft's Tony Chen explains how the Xbox One was designed to resist physical attacks, including secure boot, encrypted memory, a security processor and a hypervisor. The goal was to make any hardware attack cost more than the price of many games.
A New Car UI: How touch screen controls in cars should work3:18

A New Car UI: How touch screen controls in cars should work

473K views • 12 years ago
Matthaeus Krenn
Matthaeus Krenn presents a concept for car touchscreen UI where the screen controls only one thing at a time, designed to suit driving. A tablet prototype accompanies the short demo.
Inside a Huge PCB Factory26:49

Inside a Huge PCB Factory

3.7M views • 8 years ago
Strange Parts
Strange Parts tours JLCPCB's large PCB factory in Huizhou, China, walking through the printed circuit board manufacturing process step by step. It shows the machinery, quality checks and scale behind cheap prototype boards.
TasBlock at AGDQ 2017: TASBot58:44

TasBlock at AGDQ 2017: TASBot

398K views • 9 years ago
TASVideosChannel
A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND1:04:15

The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND

619K views • 7 years ago
Wrestling With Gaming
A one-hour documentary on XBAND, the 1994 modem network for the Super Nintendo and Sega Genesis. It covers matchmaking, chat, email, leaderboards and how games were patched at runtime to cope with lag.
Self: The Movie;21:01

Self: The Movie;

21K views • 13 years ago
Jecel Assumpção Jr
A 1995 Sun Microsystems film about the Self programming language, a prototype-based Smalltalk relative, showing its live, graphical programming environment.
Linear Book Scanner30:41

Linear Book Scanner

408K views • 13 years ago
Google TechTalks
Google engineer Dany Qumsiyeh presents a prototype automatic, non-destructive book scanner that turns pages and captures high-resolution images, built in Google's workshops. The talk includes a live demo and a short technical overview.
Super Mario Bros 3 PC Prototype from id Software6:08

Super Mario Bros 3 PC Prototype from id Software

155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
Flyboard® Air Test 12:25

Flyboard® Air Test 1

8.9M views • 10 years ago
ZAPATA
Promotional video from Zapata Racing showing Franky Zapata flying the Flyboard Air prototype, claiming autonomous flight to 10,000 feet, 150 km/h top speed and 10 minutes of endurance.
JavaScript: Understanding the Weird Parts - The First 3.5 Hours3:32:50

JavaScript: Understanding the Weird Parts - The First 3.5 Hours

4.2M views • 11 years ago
Tony Alicea
The first 3.5 hours of Tony Alicea's Udemy course on JavaScript's inner workings, covering topics such as first-class functions, closures, prototypal inheritance and how the language behaves under the hood.
Self and Self: Whys and Wherefores1:10:11

Self and Self: Whys and Wherefores

30K views • 16 years ago
Stanford
David Ungar of IBM Research reflects at Stanford on the Self language project and argues the real legacy of ideas is the people. He covers its history, philosophy, successes and failures.
Sega Saturn CD - Cracked after 20 years27:09

Sega Saturn CD - Cracked after 20 years

4.4M views • 10 years ago
debuglive
A look inside Dr Abrasive's lab as he engineers a flash-card replacement for the Sega Saturn optical drive after cracking its CD protection 20 years on.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO44:40

DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO

47K views • 15 years ago
1KIND Reviews
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.
Official PlayStation Used Game Instructional Video0:22

Official PlayStation Used Game Instructional Video

21.4M views • 13 years ago
PlayStation
A short, deadpan Sony instructional video from E3 2013 showing how to 'share' a PS4 game by physically handing the disc to a friend. It was Sony's jab at Microsoft's planned restrictions on used games and game sharing for the Xbox One.
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Dan Abramov: Beyond React 16 | JSConf Iceland33:25

Dan Abramov: Beyond React 16 | JSConf Iceland

139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Barliman: trying the halting problem backwards, blindfolded - William Byrd, Greg Rosenblatt36:14

Barliman: trying the halting problem backwards, blindfolded - William Byrd, Greg Rosenblatt

8K views • 9 years ago
ClojureTV
A Clojure/conj 2016 talk demoing Barliman, a prototype smart editor that does program synthesis. Given a partial program and tests, it completes the program using a relational interpreter written in miniKanren.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects5:00

Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

887K views • 14 years ago
DisneyResearchHub
Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.
E3 2012: John Carmack Interview17:38

E3 2012: John Carmack Interview

102K views • 14 years ago
Giant Bomb
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience25:55

React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience

26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.