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Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
A Tour of Prolog56:03

A Tour of Prolog

33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
The Fastest Maze-Solving Competition On Earth25:22

The Fastest Maze-Solving Competition On Earth

25.3M views • 3 years ago
Veritasium
Veritasium visits the Micromouse competition, where small autonomous robots race to solve mazes at extreme speed. It covers the competition's technical history, including fans and ground effect enabling very high-g turns.
"We Really Don't Know How to Compute!" - Gerald Sussman (2011)1:04:19

"We Really Don't Know How to Compute!" - Gerald Sussman (2011)

96K views • 5 years ago
Strange Loop Conference
Gerald Sussman's 2011 Strange Loop keynote argues we still do not know how to compute, comparing biological systems with how we program machines. It touches on propagators, constraint programming and robustness.
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
India's Water Revolution #1: Solving the Crisis in 45 days with the Paani Foundation9:02

India's Water Revolution #1: Solving the Crisis in 45 days with the Paani Foundation

1.5M views • 6 years ago
Andrew Millison
Permaculture instructor Andrew Millison visits the village of Garavadi in Maharashtra, India, which took part in the Paani Foundation's Water Cup competition. It shows the water harvesting structures the villagers built in 45 days and how they restored groundwater and the local economy.
Solving Wordle using information theory30:38

Solving Wordle using information theory

11.8M views • 4 years ago
3Blue1Brown
3Blue1Brown uses Wordle as an excuse to teach information theory and entropy, building a solver that picks guesses by expected information and incorporating word frequencies.
1. A strange determinant1:01:08

1. A strange determinant

30K views • 5 years ago
Timothy Gowers
Timothy Gowers thinks aloud, in real time, as he tries to understand why Pascal's determinant equals 1. He does not fully solve it in this episode, but shows his exploratory process.
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
ALAIN COLMERAUER L'AVENTURE PROLOG31:00

ALAIN COLMERAUER L'AVENTURE PROLOG

7K views • 4 years ago
Prolog Heritage
A French-language documentary on the history of Prolog, created in Marseille by Alain Colmerauer in the early 1970s, with interviews of many people involved. It traces the origins of logic programming and later developments of the language.
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Building a Cathedral without Science or Mathematics: The Engineering Method Explained11:54

Building a Cathedral without Science or Mathematics: The Engineering Method Explained

1.1M views • 3 years ago
engineerguy
Bill Hammack of engineerguy explains how medieval engineers designed stone cathedrals using rules of thumb, with no science, mathematics or literacy. He uses it to define the engineering method.
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Are WILD cockatoos smart enough to solve this puzzle?8:33

Are WILD cockatoos smart enough to solve this puzzle?

6.7M views • 6 years ago
Maker's Muse
Maker's Muse designs a 3D-printed and laser-cut puzzle box to test whether wild sulphur-crested cockatoos can solve it. He documents how the birds work it out.
Why Western Designs Fail in Developing Countries27:36

Why Western Designs Fail in Developing Countries

1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
Talk: Video Games and the Future of Education2:44:28

Talk: Video Games and the Future of Education

130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.
Training an unbeatable AI in Trackmania20:41

Training an unbeatable AI in Trackmania

17.7M views • 3 years ago
Yosh
Yosh trains a reinforcement learning agent to drive Trackmania until he can no longer beat it. The video explains how the training works and the design choices involved.
Someone improved my code by 40,832,277,770%28:47

Someone improved my code by 40,832,277,770%

3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
The NEW Warp Drive Possibilities18:54

The NEW Warp Drive Possibilities

2.8M views • 5 years ago
PBS Space Time
PBS Space Time explains how general relativity permits warp drive in principle and covers recent theoretical advances toward solving the negative energy problem.
What If Dark Matter Is Just Black Holes?12:21

What If Dark Matter Is Just Black Holes?

988K views • 5 years ago
PBS Space Time
PBS Space Time asks whether dark matter could be made of primordial black holes. It walks through the observational constraints that limit this idea.