constraint solving
51:40Constraints Liberate, Liberties Constrain — Runar Bjarnason
44K views • 10 years ago
Scala World
Runar Bjarnason's Scala World talk argues that restraint and precision in components beat power and flexibility. Constraints on parts make them easier to compose into systems.
56:03A Tour of Prolog
33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
25:22The Fastest Maze-Solving Competition On Earth
25.3M views • 3 years ago
Veritasium
Veritasium visits the Micromouse competition, where small autonomous robots race to solve mazes at extreme speed. It covers the competition's technical history, including fans and ground effect enabling very high-g turns.
36:10Dr. Jason Fung - 'Therapeutic Fasting - Solving the Two-Compartment Problem'
6.4M views • 10 years ago
Low Carb Down Under
Dr. Jason Fung, a nephrologist, explains therapeutic fasting as a treatment for obesity and type 2 diabetes. He frames it around the two-compartment problem of fat storage and insulin resistance.
20:49How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
48:36Matt Might - Winning the War on Error Solving the Halting Problem and Curing Cancer
9K views • 9 years ago
Curry On!
Matt Might's Curry On talk on ending errors in code, both software and the human genome. He covers conservative approximation of the halting problem via static analysis and a computational approach to precision medicine.
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
22:51GopherCon 2015: Go GC: Solving the Latency Problem - Rick Hudson
22K views • 11 years ago
Gopher Academy
Rick Hudson's GopherCon 2015 talk on Go 1.5's new low-latency concurrent garbage collector. It covers the motivation, performance numbers, technical challenges and why the approach fits Go.
30:38Solving Wordle using information theory
11.8M views • 4 years ago
3Blue1Brown
3Blue1Brown uses Wordle as an excuse to teach information theory and entropy, building a solver that picks guesses by expected information and incorporating word frequencies.
39:49Hammock Driven Development - Rich Hickey
333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
32:24RustLatam 2019 - Without Boats: Zero-Cost Async IO
55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.
31:00ALAIN COLMERAUER L'AVENTURE PROLOG
7K views • 4 years ago
Prolog Heritage
A French-language documentary on the history of Prolog, created in Marseille by Alain Colmerauer in the early 1970s, with interviews of many people involved. It traces the origins of logic programming and later developments of the language.
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
25:41Compiling C to printable x86, to make an executable research paper
479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
59:53CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”
147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
41:39BOLTR: Juicero, Cold Press Juicer for Rich Weirdos
2.5M views • 9 years ago
AvE
AvE tears down the Juicero cold-press juicer, examining its heavily machined parts, electronics and the pricey juice packs. He pokes fun at the product and venture-funded culture along the way.
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
24:02How to: Work at Google — Example Coding/Engineering Interview
7.6M views • 10 years ago
Life at Google
Two Google engineers perform a mock coding interview and then discuss best practices for candidates, including asking clarifying questions and communicating while solving.
40:18"Compacting the Uncompactable" by Bobby Powers
29K views • 7 years ago
Strange Loop Conference
Bobby Powers presents Mesh, a drop-in malloc replacement that eliminates memory fragmentation in unmodified C/C++ programs by compacting memory. The talk covers how it works despite C's fixed object addresses, and its benefits for programs like Redis.
58:50David Heinemeier Hansson-Unlearn Your MBA (Entire talk)
85K views • 13 years ago
Entrepreneurship.org
David Heinemeier Hansson, creator of Ruby on Rails and partner at 37signals, argues that planning is guessing and startups should focus on today. He says constraints are an advantage and that startups can bootstrap profitably in sizable markets.
31:12The Unix Chainsaw - Gary Bernhardt
25K views • 11 years ago
timmonta
Gary Bernhardt's Cascadia Ruby Conference 2011 talk on using the Unix shell for practical problem solving. He builds pipelines interactively by iterative refinement, using small tools as levers.
27:36Why Western Designs Fail in Developing Countries
1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
20:41Training an unbeatable AI in Trackmania
17.7M views • 3 years ago
Yosh
Yosh trains a reinforcement learning agent to drive Trackmania until he can no longer beat it. The video explains how the training works and the design choices involved.
32:11Darts in Higher Dimensions (with 3blue1brown) - Numberphile
2.1M views • 6 years ago
Numberphile
Numberphile talks with Grant Sanderson of 3Blue1Brown about a darts puzzle with a shrinking bullseye. Solving it takes the volumes of high-dimensional spheres, and the answer turns up Euler's number.
28:47Someone improved my code by 40,832,277,770%
3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
45:49Breaking the 1000ms Time to Glass Mobile Barrier
104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
20:41Cuba's Underground Gaming Network
1.5M views • 8 years ago
Cloth Map
Cloth Map documents Havana's SNET, a community-built private network that Cubans created because internet prices were high. It is used for gaming and sharing.