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Don Knuth - Constraint Based Composition1:09:20

Don Knuth - Constraint Based Composition

9K views • 11 years ago
ccrmalite1
Donald Knuth explains at Stanford's CCRMA the constraint-based methods he is using to compose a major work for pipe organ.
Rocker Jack White - Serious Jibber-Jabber with Conan O'Brien | Team Coco1:14:30

Rocker Jack White - Serious Jibber-Jabber with Conan O'Brien | Team Coco

2.8M views • 13 years ago
Team Coco
Conan O'Brien interviews Jack White in a Serious Jibber-Jabber episode shot on 35mm film. They discuss White's creative process, his use of constraints and his approach to music and art.
The Mental Game of Python - Raymond Hettinger [synced version]1:10:00

The Mental Game of Python - Raymond Hettinger [synced version]

24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
"We Really Don't Know How to Compute!" - Gerald Sussman (2011)1:04:19

"We Really Don't Know How to Compute!" - Gerald Sussman (2011)

96K views • 5 years ago
Strange Loop Conference
Gerald Sussman's 2011 Strange Loop keynote argues we still do not know how to compute, comparing biological systems with how we program machines. It touches on propagators, constraint programming and robustness.
Solving Problems the Clojure Way - Rafal Dittwald1:02:26

Solving Problems the Clojure Way - Rafal Dittwald

87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
The Mental Game of Python - Raymond Hettinger1:10:00

The Mental Game of Python - Raymond Hettinger

131K views • 7 years ago
SF Python
Raymond Hettinger's PyBay 2019 talk on the mental habits behind effective programming, drawn from coaching, teaching and StackOverflow. He covers problem decomposition, chunking, managing working memory and getting unstuck.
1. A strange determinant1:01:08

1. A strange determinant

30K views • 5 years ago
Timothy Gowers
Timothy Gowers thinks aloud, in real time, as he tries to understand why Pascal's determinant equals 1. He does not fully solve it in this episode, but shows his exploratory process.
Designing the Ideal Bootstrapped Business with Jason Cohen1:05:37

Designing the Ideal Bootstrapped Business with Jason Cohen

551K views • 6 years ago
Rob Walling
Jason Cohen's MicroConf talk on designing a bootstrapped business by starting from your own strengths, goals and constraints. He works backward to the business model, pricing, market and product that fit, with practical points like annual prepay and pricing tiers.
Dtrace Review1:18:03

Dtrace Review

19K views • 14 years ago
GoogleTalksArchive
Bryan Cantrill's 2007 Google Tech Talk on DTrace, showing how dynamic tracing improves debugging of both development and live production systems. It includes a vivid war story about tracking down a problem on a Sun Ray server.
CppCon 2015: Timur Doumler “C++ in the Audio Industry”1:03:44

CppCon 2015: Timur Doumler “C++ in the Audio Industry”

131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
Talk: Video Games and the Future of Education2:44:28

Talk: Video Games and the Future of Education

130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.