cpu design
11:02How to design an actually good toaster with lessons from the 1940's
851K views • 6 years ago
Technology Connections
Technology Connections praises a 1940s-50s Sunbeam toaster and explains what makes a toaster well designed, drawing on a vintage Sunbeam video.
11:39The Ingenious Design of the Aluminum Beverage Can
19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
15:15why Japan's internet is weirdly designed
5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
Topic match · Computer architecture & CPUs
5:10Junction design in the Netherlands
630K views • 12 years ago
BicycleDutch
A five-minute BicycleDutch episode showing how Dutch junctions are designed so cyclists and pedestrians can cross safely. It explains the layout choices that separate and protect them.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
14:03The Computer Designed To Die In Microseconds
408K views • 3 years ago
Scott Manley
Scott Manley tells the story of a computerized telemetry system built to sit at the heart of a nuclear test device in place of the plutonium pit, designed to transmit data in the microseconds before it was destroyed.
18:14Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
8.3M views • 5 years ago
Not Just Bikes
Not Just Bikes introduces the "stroad", a street-road hybrid common in the US and Canada that fails at both jobs. He contrasts it with Dutch design, where each road has a single purpose, and covers cost, danger and ugliness.
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
608K views • 5 years ago
Tantacrul
Tantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
6:17Why Cars Rarely Crash into Buildings in the Netherlands
1M views • 6 years ago
Not Just Bikes
Not Just Bikes explains why cars rarely crash into buildings in the Netherlands, attributing it to street design that forgives mistakes and to systematic crash investigation. It contrasts this with North American acceptance of such crashes.
11:24The Tube Map nearly looked very different
2.6M views • 4 years ago
Map Men
Map Men's Jay Foreman tells the story of how the London Tube map nearly looked very different, including Harry Beck's design and TfL's initial rejection of it. A short, witty history of a design icon.
12:02Nintendo - Putting Play First
997K views • 10 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
10:35Why the Dutch Wait Less at Traffic Lights
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes explains how Dutch traffic lights use early detection, transit priority and conflict-free design to cut waiting. The aim is to move as many people as possible rather than as many cars.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
11:09The Wrong Way to Set Speed Limits [ST06]
2.1M views • 5 years ago
Not Just Bikes
Not Just Bikes explains how North American speed limits are set and why posted limits matter far less than street design. It argues that drivers follow the road's cues, so safe speeds have to be built into the street.
15:09Mouse Cursor History (and why I made my own)
3M views • 8 years ago
Posy
Posy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
5:12Traffic Calming is Everywhere in the Netherlands
404K views • 6 years ago
Not Just Bikes
Not Just Bikes shows how traffic calming is built into streets across the Netherlands, from city centres to villages. Street design naturally slows cars and makes roads safer.
13:55Segmented Displays
7.2M views • 4 years ago
Posy
Posy explores segmented displays, from the seven-segment display to alternative designs with fewer or more segments, with patents and history.
10:56Tesla Is Lightyears Ahead Of... Tesla
1.4M views • 5 years ago
SuperfastMatt
SuperfastMatt looks at how the Tesla Model S retracting door handles were redesigned over time, from many parts to a motor plus sensor, with a focus on engineering and reliability.
14:21The Antique Microwave Oven that's Better than Yours
2.7M views • 5 years ago
Technology Connections
Technology Connections examines an old feature-rich microwave and shows how it uses a humidity or steam sensor and lookup data to cook food well, arguing it beats many modern ones.
14:18How to Design Impenetrable Airport Security
5.5M views • 8 years ago
Wendover Productions
A Wendover Productions explainer on how airport security is designed, covering screening layers, x-ray scanning, and the contrast with Israel's profiling-based approach. It walks through the logic behind why security works the way it does.
12:08Tesla Model 3's motor - The Brilliant Engineering behind it
8M views • 5 years ago
Sabin Civil Engineering
An engineering explainer on why Tesla abandoned the induction motor for the Model 3 and used an IPM-SynRM design. It covers the reluctance torque and permanent magnet principles behind the choice.
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
5:32It's not you. Bad doors are everywhere.
10.6M views • 10 years ago
Vox
Vox's Joe Posner, with help from 99% Invisible, explains why bad doors are everywhere. It covers Don Norman's long-running complaint about doors and the idea that good design should not need instructions.
18:41Emulating the DX7 the HARD way
23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Computer architecture & CPUs
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Computer architecture & CPUs
13:30Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking
136K views • 8 years ago
donoteat01
The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.
4:26British Plugs Are Better Than All Other Plugs, And Here's Why
7.6M views • 12 years ago
Tom Scott
Tom Scott explains the design of the British BS 1363 plug and socket, including fuses, shutters and safety features, and why he thinks it beats other plugs.
11:07How to achieve nanometer precision in space?
748K views • 4 years ago
Breaking Taps
Breaking Taps explains how the cryogenic mirror actuators on the James Webb Space Telescope achieve nanometer precision using flexures. It shows a 3D-printed replica and how one motor handles both coarse and fine motion.
4:12Why this British crossroads was so dangerous
3.9M views • 6 years ago
Tom Scott
Tom Scott explains why Ipley Cross in England's New Forest was one of Britain's most dangerous junctions. The angled crossroads lets a car's A-pillar hide approaching traffic and cyclists because there is no relative motion in the driver's view.
16:04Genetic Engineering Will Change Everything Forever – CRISPR
30.8M views • 10 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's animated explainer on CRISPR gene editing, covering how the technology works and what it could mean for curing disease, designer babies and aging. It frames genetic engineering as an irreversible change coming to humanity.
16:22iPhone 12 Anti Repair Design - Teardown and Repair Assessment
11.6M views • 6 years ago
Hugh Jeffreys
Hugh Jeffreys tears down the iPhone 12 and assesses its repairability, focusing on how parts are serialized and tied to the device so swapping components between phones does not work.
5:31Superblocks: How Barcelona is taking city streets back from cars
7.9M views • 10 years ago
Vox
A short Vox video on Barcelona's superblocks, an urban design approach that closes interior streets to through traffic to return space to pedestrians.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Computer architecture & CPUs
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Computer architecture & CPUs
9:16Floating Point Numbers - Computerphile
2.5M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile how floating point numbers work, why moving the binary point is fast, and why it handles money badly.
Topic match · Computer architecture & CPUs
9:20An astonishing old calculator - Numberphile
794K views • 8 years ago
Numberphile
Cliff Stoll shows and explains his two Friden EC-132 electronic calculators for Numberphile. The video covers how these early machines worked, including their unusual acoustic delay line memory.
Topic match · Computer architecture & CPUs
10:58DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say
3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
Topic match · Computer architecture & CPUs
6:36Intel ME explained (intel management engine) from insider
12K views • 8 years ago
jessie
A short video explaining the Intel Management Engine, a hidden embedded computer inside Intel machines with deep access to hardware. It is presented from an insider's perspective and raises backdoor and NSA concerns.
Topic match · Computer architecture & CPUs