deterministic simulation
40:20"Testing Distributed Systems w/ Deterministic Simulation" by Will Wilson
55K views • 12 years ago
Strange Loop Conference
Will Wilson of FoundationDB explains how the team tested their distributed database using deterministic simulation. By running the whole system in a simulator with injected faults and reproducible seeds, they could find rare concurrency and network bugs.
1:20:35Anton: A Special-Purpose Machine That Achieves a Hundred-Fold Speedup in Biomolecular Simulations
12K views • 14 years ago
NC State
David Shaw of D. E. Shaw Research presents Anton, a special-purpose machine that speeds up biomolecular simulations about a hundred-fold. The lecture covers molecular dynamics and how simulation helps understand how drugs bind.
32:02Autonomous Testing and the Future of Software Development - Will Wilson
7K views • 7 years ago
The Linux Foundation
Will Wilson explains autonomous testing: using deterministic simulation and fuzzing, building on FoundationDB's approach, to test software continuously. It sets out the ideas behind his later company Antithesis.
0:31ants simulation
2K views • 12 years ago
Hugh Lomas
A one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
1:01:59TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef
87K views • 3 years ago
TigerBeetle
Joran Dirk Greef's Systems Distributed '23 talk on TigerStyle, the engineering methodology behind TigerBeetle. It covers designing safer systems in less time through up-front design, assertions, and deterministic simulation.
40:45Jake Vanderplas - Statistics for Hackers - PyCon 2016.mp4
93K views • 10 years ago
PyCon 2016
Jake Vanderplas's PyCon 2016 talk shows how sampling-based methods such as simulation, shuffling and bootstrapping make statistics intuitive. His pitch is that if you can write a for-loop, you can do statistics.
4:09Evolved Virtual Creatures (1994)
43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
6:18Animated Voting Methods
16K views • 9 years ago
Unify The Vote
An animated simulation comparing single-winner voting methods such as plurality, instant runoff and STAR. Colored regions show which candidate wins as a randomized electorate shifts across a two-dimensional political space, building on Ka-Ping Yee's earlier diagrams.
11:48John Rauser keynote: "Statistics Without the Agonizing Pain" -- Strata + Hadoop 2014
61K views • 12 years ago
O'Reilly
John Rauser's Strata 2014 keynote argues that programmers can learn statistics quickly by simulating random processes and shuffling data. He explains p-values through resampling rather than formulas.
16:04Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia
12K views • 5 years ago
The Julia Programming Language
A JuliaCon talk by a NASA Launch Services Program engineer on modeling spacecraft separation dynamics in Julia. He describes replacing a Simulink-based workflow for checking launch vehicle separation requirements with Julia and ModelingToolkit, with large speedups and much shorter code.
7:16Unix and Google
9K views • 10 years ago
FOAM
A short animated simulation comparing how Multics and Unix were developed, showing why Unix's small composable programs and pipes gave it a efficiency advantage. It frames Unix as a moonshot achievable by a small team.
2:32:39Clojure Concurrency - Rich Hickey
73K views • 13 years ago
ClojureTV
Rich Hickey's long presentation on Clojure and concurrency covers locking and immutability, then goes in depth on refs, transactions and agents. It ends with a multithreaded ant colony simulation demo.
59:388 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
94K views • 7 years ago
GDC Festival of Gaming
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
9:36Dance p 3 Mar09
83K views • 17 years ago
Geoff Cumming
Geoff Cumming uses a simulation to show how wildly the p value varies from one replication to the next because of sampling variability. He argues for estimation and confidence intervals over null hypothesis significance testing.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.