developers developers
3:02Developers
6.3M views • 20 years ago
1doony4u
A short clip of Steve Ballmer's famous sweaty chant of the word Developers, repeated over and over.
0:25Steve Ballmer: Developers
3.9M views • 18 years ago
MrWueb007
A short clip of Steve Ballmer at a Microsoft event chanting "developers" over and over. It became a lasting internet meme.
22:44Investigation: How Roblox Is Exploiting Young Game Developers
2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
0:59Steve Ballmer at .NET presentation: Developers (HQ, Extended)
712K views • 3 years ago
Blue OS Museum
A short extended clip of Steve Ballmer sweating and chanting "developers" on stage at a .NET presentation around 1999 or 2000.
44:03Google Developers Day US - Python Design Patterns
90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
23:03Making Badass Developers - Kathy Sierra (Serious Pony) keynote
380K views • 11 years ago
O'Reilly
Kathy Sierra's Fluent 2015 keynote on the one metaskill for developers: the ability to come up to speed quickly and stay there. She covers how people learn, cognitive resources versus willpower, and building skill.
2:57Steve Ballmer Going Crazy on Stage
3.2M views • 14 years ago
BestTechChannel
A short compilation of Steve Ballmer energetically shouting and dancing on stage at Microsoft events, including the famous developers chant.
40:332016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”
7K views • 9 years ago
LLVM
Daniel Dunbar of Apple presents llbuild, a framework for building build systems, at the 2016 LLVM Developers' Meeting. He argues that the traditional way C compilers integrate with build systems limits compile speed, and proposes a new architecture.
27:33MountainWest RubyConf 2013 Devs and Depression by Greg Baugues
34K views • 13 years ago
Confreaks
Greg Baugues tells his story of living with bipolar II and ADHD as a developer at a Ruby conference. He urges openness about mental illness and explains how to get help and support colleagues.
1:11:17Complete Apple WWDC | Steve Jobs talk and answer developers questions | 1997
54K views • 11 years ago
TheAppleFanBoy - Apple & Computer Archives
The full 1997 WWDC session in which Steve Jobs, newly back at Apple, takes developer questions for about an hour. He discusses OpenDoc, Microsoft, clones, Newton, advertising and Apple's strategy.
52:52Google Developers Day US - Theorizing from Data
27K views • 19 years ago
GoogleDeveloperDay
Peter Norvig's 2007 Google talk on theorizing from data, covering what huge datasets can do for language understanding, translation, information extraction and inference. It argues that more data often beats cleverer models.
1:11:10Apple's World Wide Developers Conference 1997 with Steve Jobs
446K views • 15 years ago
superapple4ever
Steve Jobs at Apple's 1997 WWDC, shortly after his return, taking developer questions and describing Apple's direction. He discusses the Newton and says to start from the customer experience and work back to technology.
44:382017 LLVM Developers’ Meeting: “Implementing Swift Generics ”
21K views • 9 years ago
LLVM
Swift compiler engineers explain how Swift implements generics using dictionary-passing with reified type metadata. They compare it with Java-style uniform representation and C++ or Rust monomorphization.
26:012018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”
61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
7:09How a Blind Developer Uses Visual Studio (Microsoft Build 2017)
11K views • 4 years ago
Kompetenzzentrum Digitale Barrierefreiheit
Saqib Shaikh, a blind developer at Microsoft, shows at Build 2017 how he writes and debugs code in Visual Studio using a screen reader. This version adds subtitles.
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
35:42Progressive Performance (Chrome Dev Summit 2016)
34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
7:06Putting Google's Network to work for You
23K views • 12 years ago
Google for Developers
A seven-minute Google I/O 2014 talk by Simon Newton on how developers can make use of Google's global network. It describes the network's footprint and some of the services running on it.
31:31Blink Questions Answered
35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
13:29!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram
11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
3:00:06Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 2016
8K views • 10 years ago
PyCon 2016
A three-hour PyCon 2016 tutorial by Christophe Pettus that orients Python developers to PostgreSQL. It covers installation, administration, and use, including vacuuming, MVCC, replication and backups.
1:03:28"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
50:31How Modern SQL Databases Come up with Algorithms that You Would Have Never Dreamed Of by Lukas Eder
55K views • 9 years ago
Devoxx
Lukas Eder's Devoxx talk on how modern cost-based SQL optimizers rewrite and plan queries in ways developers would not expect. It argues that declarative SQL, used well, can run complex queries very fast.
35:16Filesystem in Rust - Kent Overstreet
124K views • 2 years ago
The Linux Foundation
Kent Overstreet's Linux Foundation talk about writing a filesystem in Rust. Its Q&A segment, where Rust-for-Linux developers ask about interface semantics, became widely cited.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
1:23:16Learn Low Poly Modeling in Blender 2.9 / 2.8
2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Indie game development
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development