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Complete Apple WWDC | Steve Jobs talk and answer developers questions | 19971:11:17

Complete Apple WWDC | Steve Jobs talk and answer developers questions | 1997

54K views • 11 years ago
TheAppleFanBoy - Apple & Computer Archives
The full 1997 WWDC session in which Steve Jobs, newly back at Apple, takes developer questions for about an hour. He discusses OpenDoc, Microsoft, clones, Newton, advertising and Apple's strategy.
Apple's World Wide Developers Conference 1997 with Steve Jobs1:11:10

Apple's World Wide Developers Conference 1997 with Steve Jobs

446K views • 15 years ago
superapple4ever
Steve Jobs at Apple's 1997 WWDC, shortly after his return, taking developer questions and describing Apple's direction. He discusses the Newton and says to start from the customer experience and work back to technology.
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 20163:00:06

Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 2016

8K views • 10 years ago
PyCon 2016
A three-hour PyCon 2016 tutorial by Christophe Pettus that orients Python developers to PostgreSQL. It covers installation, administration, and use, including vacuuming, MVCC, replication and backups.
"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]1:03:28

"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]

569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Indie game development
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
Q&A: Techniques for dealing with lack of motivation, malaise, depression1:02:23

Q&A: Techniques for dealing with lack of motivation, malaise, depression

62K views • 9 years ago
Jonathan Blow
The question-and-answer session that followed Jonathan Blow's talk on dealing with lack of motivation, malaise and depression. It is hosted on YouTube as a mirror of a Twitch recording.
Topic match · Indie game development
DjangoCon 2008 Keynote: Cal Henderson1:02:44

DjangoCon 2008 Keynote: Cal Henderson

125K views • 18 years ago
Google for Developers
Cal Henderson's DjangoCon 2008 keynote, "Why I Hate Django", is a funny critique of Django from a Flickr architect. It touches on scaling topics such as database replication.
The Principles of Clean Architecture by Uncle Bob Martin1:13:24

The Principles of Clean Architecture by Uncle Bob Martin

591K views • 10 years ago
NorfolkDevelopers
Robert C. Martin (Uncle Bob) presents the principles of Clean Architecture, covering dependency direction, boundaries, and why frameworks and databases should be details rather than the center of an application.
Google I/O 2008 - Dalvik Virtual Machine Internals1:01:34

Google I/O 2008 - Dalvik Virtual Machine Internals

188K views • 18 years ago
Google for Developers
Dan Bornstein's Google I/O 2008 talk on the internals of Dalvik, the virtual machine that runs Android code. It covers the motivation for its design, the dex format and its register-based interpreter, plus tips for writing code that suits the platform.
Google I/O 2012 - Meet the Go Team1:00:29

Google I/O 2012 - Meet the Go Team

108K views • 14 years ago
Google for Developers
A fireside Q&A with the Go team (Pike, Thompson, Griesemer and others) at Google I/O 2012. They answer audience questions about Go's design, goals, garbage collection plans and future.
Keynote (Google I/O '18)1:46:32

Keynote (Google I/O '18)

5M views • 8 years ago
Google for Developers
The Google I/O 2018 keynote led by Sundar Pichai, covering Google's product and platform announcements. Highlights included AI features such as smart replies and the Assistant.
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Functional architecture - The pits of success - Mark Seemann1:00:10

Functional architecture - The pits of success - Mark Seemann

152K views • 10 years ago
NDC Conferences
Mark Seemann argues that functional programming naturally yields many of the best practices object-oriented developers learn painfully. He shows how functional architecture leads to a pit of success, with a pure core and impure shell.
ZFS: The Last Word in File Systems Part 11:01:27

ZFS: The Last Word in File Systems Part 1

19K views • 14 years ago
Deirdré Straughan
Jeff Bonwick and Bill Moore, the creators of ZFS, present 'ZFS: The Last Word in File Systems' at the 2008 SNIA Software Developers' Conference. They explain the design, including copy-on-write, checksumming and avoiding the write hole.
GET LAMP: The Text Adventure Documentary2:01:18

GET LAMP: The Text Adventure Documentary

244K views • 15 years ago
Google TechTalks
Jason Scott discusses making his documentary GET LAMP at a Google Tech Talk and screens part of the film. It covers the history of text adventures and interactive fiction, with interviews of Infocom developers and others.
Greg Young - CQRS and Event Sourcing - Code on the Beach 20141:03:48

Greg Young - CQRS and Event Sourcing - Code on the Beach 2014

170K views • 12 years ago
Code on the Beach
Greg Young's Code on the Beach 2014 talk on CQRS and event sourcing. He argues mature domains are built on facts that occurred rather than current state, and covers the business and technical benefits.
Practical Creativity1:04:25

Practical Creativity

355K views • 9 years ago
GDC Festival of Gaming
Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.
Hacking with Andrew and Brad: tip.golang.org1:02:49

Hacking with Andrew and Brad: tip.golang.org

99K views • 11 years ago
The Go Programming Language
A roughly hour-long live hacking session in which Go team members Andrew Gerrand and Brad Fitzpatrick write the new version of tip.golang.org, the site serving leading-edge Go documentation. It is unedited pair programming on a real Go project.
RailsConf 2019 - Opening Keynote by David Heinemeier Hansson1:01:08

RailsConf 2019 - Opening Keynote by David Heinemeier Hansson

46K views • 7 years ago
Confreaks
David Heinemeier Hansson's opening keynote at RailsConf 2019 argues against the expectation of payment for open source work, drawing on his experience releasing Rails. It also includes lighter asides about the industry.
Rails World 2024 Opening Keynote - David Heinemeier Hansson1:05:46

Rails World 2024 Opening Keynote - David Heinemeier Hansson

155K views • 2 years ago
Ruby on Rails
DHH's opening keynote at Rails World 2024 in Toronto, where Rails 8 beta shipped. It covers built-in authentication, Propshaft, Solid Cache, Solid Queue, Solid Cable, Kamal 2 and Thruster, pitching the One Person Framework that needs no PaaS.
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
CppCon 2015: Timur Doumler “C++ in the Audio Industry”1:03:44

CppCon 2015: Timur Doumler “C++ in the Audio Industry”

131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
Four Languages from Forty Years Ago - Scott Wlaschin1:01:45

Four Languages from Forty Years Ago - Scott Wlaschin

33K views • 8 years ago
NDC Conferences
Scott Wlaschin's NDC Oslo talk on four 1970s languages, SQL, Prolog, ML and Smalltalk. It explains their philosophies and what practical principles they still offer modern developers.
SymbolicsTalk28June20121:09:26

SymbolicsTalk28June2012

6K views • 11 years ago
Mike Lambert
Kalman Reti, one of the last Symbolics developers, gives a roughly hour-long talk on Symbolics Lisp machines. It covers the machines and their environment from an insider's perspective.
CppCon 2017: Kate Gregory “10 Core Guidelines You Need to Start Using Now”1:02:33

CppCon 2017: Kate Gregory “10 Core Guidelines You Need to Start Using Now”

144K views • 9 years ago
CppCon
Kate Gregory's CppCon 2017 talk picks ten highlights from the C++ Core Guidelines and shows examples and benefits for each. It is aimed at C++ developers of any experience level who have not read the full guidelines.