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Wargames Ending5:57

Wargames Ending

1.2M views • 13 years ago
Techno947
The final scene of the 1983 film WarGames, in which the WOPR computer runs through nuclear war scenarios and concludes that the only winning move is not to play. It is a six-minute clip uploaded in higher quality than earlier copies.
100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis56:32

100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis

1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
That scene from War Games4:06

That scene from War Games

2.3M views • 19 years ago
Greg Granito
The climactic lesson scene from the 1983 film WarGames, in which the computer learns that the only winning move in nuclear war is not to play. It includes the character entering zero players and the famous closing line.
"Games as a service" is fraud.1:15:54

"Games as a service" is fraud.

1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
Games, Schools, and Worlds Designed for Violence16:38

Games, Schools, and Worlds Designed for Violence

3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
The largest campaign ever to stop publishers destroying games31:24

The largest campaign ever to stop publishers destroying games

401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
Talk: Video Games and the Future of Education2:44:28

Talk: Video Games and the Future of Education

130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
This is Financial Advice2:31:44

This is Financial Advice

8.4M views • 3 years ago
Folding Ideas
Dan Olson's long Folding Ideas video on the GameStop meme stock phenomenon, its online community and the conspiracy thinking around it. It runs over two hours.
The Epic Of Gilgamesh In Sumerian3:56

The Epic Of Gilgamesh In Sumerian

15.2M views • 12 years ago
Peter Pringle
Peter Pringle sings the opening of the Epic of Gilgamesh in Sumerian, accompanied by a reconstructed ancient instrument. The description gives background on Sumer, cuneiform and how little is known about the language's pronunciation.
This Arcade Game is a SCAM (I have proof)7:09

This Arcade Game is a SCAM (I have proof)

51.4M views • 8 years ago
Mark Rober
Mark Rober builds a machine that plays the Cyclone arcade game with perfect timing and discovers the game is rigged so that perfect play still loses. The video explains the physics and electronics tricks behind carnival-style skill games.
WarGames (11/11) Movie CLIP - The Only Winning Move (1983) HD3:00

WarGames (11/11) Movie CLIP - The Only Winning Move (1983) HD

1.1M views • 13 years ago
Movieclips
Clip from the 1983 film WarGames in which the computer Joshua concludes that global thermonuclear war has no winner and proposes a game of chess instead.
The Day FPS Games Died8:28

The Day FPS Games Died

2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 20221:12:43

Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022

564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 201736:19

Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017

1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 15436:41

TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154

6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Jonathan Blow: Video Games and the Human Condition1:44:09

Jonathan Blow: Video Games and the Human Condition

158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

94K views • 7 years ago
GDC Festival of Gaming
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Roblox Pressured Us to Delete Our Video. So We Dug Deeper.35:22

Roblox Pressured Us to Delete Our Video. So We Dug Deeper.

7.9M views • 4 years ago
People Make Games
A People Make Games follow-up investigation into Roblox, built on stories from players and creators after the channel's first video. It covers the platform's treatment of young developers and its moderation.
Computer program that learns to play classic NES games16:18

Computer program that learns to play classic NES games

2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
Gambling and the desire machine | Pay to Win1:09:54

Gambling and the desire machine | Pay to Win

222K views • 4 years ago
Jimmy McGee
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money from games.
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Pentagon Wars - Bradley Fighting Vehicle Evolution10:59

Pentagon Wars - Bradley Fighting Vehicle Evolution

4.1M views • 15 years ago
66NOVA66
A roughly ten-minute scene from the movie The Pentagon Wars showing how the Bradley Fighting Vehicle's requirements ballooned through committee demands into a compromised design. It is a satirical dramatization of military procurement.
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"1:04:33

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

53K views • 12 years ago
CppCon
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits6:26

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
Tengen: Atari Games vs. Nintendo26:10

Tengen: Atari Games vs. Nintendo

2.4M views • 11 years ago
Gaming Historian
Gaming Historian recounts how Atari subsidiary Tengen challenged Nintendo's licensing rules with a lawsuit and unlicensed NES games, including the lockout chip fight.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Nook simple touch e-ink games2:55

Nook simple touch e-ink games

14K views • 13 years ago
vasilievi4
A brief clip of a Nook Simple Touch e-ink reader running PlayStation 1 games through an emulator with a hacked fast refresh rate.
Containers and Steam: Putting games under pressure | FOSDEM 202020:11

Containers and Steam: Putting games under pressure | FOSDEM 2020

13K views • 6 years ago
Collabora
FOSDEM 2020 talk from Collabora on pressure-vessel, an experimental mechanism that puts Steam games in containers on Linux. It covers using namespaces to give games their own runtime library stack independent of the host.
Official PlayStation Used Game Instructional Video0:22

Official PlayStation Used Game Instructional Video

21.4M views • 13 years ago
PlayStation
A short, deadpan Sony instructional video from E3 2013 showing how to 'share' a PS4 game by physically handing the disc to a friend. It was Sony's jab at Microsoft's planned restrictions on used games and game sharing for the Xbox One.