game analysis
56:32100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis
1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
8:53Game Critics
17.7M views • 9 years ago
videogamedunkey
A videogamedunkey video essay on video game critics. It argues that a critic's taste and integrity matter as much as their score, and tries to explain why major outlets give such inflated ratings.
39:52Ross's Game Dungeon: Deus Ex
1.5M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode on Deus Ex, a long review of the game covering its narrative, politics and economic philosophy as well as its design.
33:49Google's DeepMind AI vs StarCraft 2 World Champion - Game 1
485K views • 6 years ago
ArtosisTV
ArtosisTV's commentary on Game 1 of DeepMind's AlphaStar (Protoss) against top Zerg player Serral at Blizzcon 2019. Artosis analyzes the match with beginner-friendly commentary.
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
1:15:54"Games as a service" is fraud.
1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
1:00:50The First Video Game
2.9M views • 7 years ago
Ahoy
An hour-long, carefully sourced video essay from Ahoy asking what counts as a video game and which one was truly first. It examines Tennis for Two, Spacewar, Pong, the Brown Box and a 1947 CRT device.
20:38What Games Are Like For Someone Who Doesn't Play Games
16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
42:53Ross's Game Dungeon: Deus Ex - Human Revolution
1M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode critiques Deus Ex: Human Revolution, looking at its design, politics and visual style. It is part of his series of opinionated game reviews.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
31:24The largest campaign ever to stop publishers destroying games
401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
1.3M views • 7 years ago
Stephanie Sterling
A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.
41:02The Witness - A Great Game That You Shouldn't Play
6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
52:22Exposing FRAUD And DECEPTION In The Retro Video Game Market
2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
0:22Official PlayStation Used Game Instructional Video
21.4M views • 13 years ago
PlayStation
A short, deadpan Sony instructional video from E3 2013 showing how to 'share' a PS4 game by physically handing the disc to a friend. It was Sony's jab at Microsoft's planned restrictions on used games and game sharing for the Xbox One.
2:51Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks
4.5M views • 15 years ago
The Onion
An Onion News Network parody of a 'hyper-realistic' modern warfare game whose gameplay consists of paperwork, waiting for orders and repairing trucks.
12:03Game Theory: How PewDiePie Conquered YouTube
8.6M views • 13 years ago
The Game Theorists
The Game Theorists analyze how PewDiePie rose to become the most subscribed channel on YouTube. The video looks at why let's plays and gaming channels thrive on the platform.
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
0:13Artifact new game announcement from Valve crowd reaction
1.4M views • 9 years ago
Die4Ever2005
A short clip of the audience at Valve's 2017 announcement of Artifact, a Dota 2 card game, reacting with visible disappointment. The footage captures the awkward silence and the logo reveal.
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
1:01:07The Ultimate Game Boy Talk (33c3)
241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
1:55:24Ideas about a new programming language for games.
530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
1:44:09Jonathan Blow: Video Games and the Human Condition
158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
25:33Tom Scott vs Irving Finkel: The Royal Game of Ur | PLAYTHROUGH | International Tabletop Day 2017
8.1M views • 9 years ago
The British Museum
Tom Scott plays the Royal Game of Ur against British Museum curator Irving Finkel, who deciphered its rules from a cuneiform tablet. Finkel teaches the game and explains its history as the oldest playable board game.
1:02:06Real Analysis, Lecture 1: Constructing the Rational Numbers
613K views • 16 years ago
HarveyMuddCollegeEDU
The first lecture of Francis Su's Harvey Mudd real analysis course, covering the construction of the rational numbers. It begins a full lecture series that follows a standard analysis text.
1:05:45Classic Game Postmortem - Another World
25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
301K views • 8 years ago
Roguelike Celebration
Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
37:34Zach Oakes - Making Games at Runtime with Clojure
31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
1:00:34Pitfall: A Classic Game Postmortem
63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
10:18How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.