game engines
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
11:14What Is A Rotating Detonation Engine - And Why Are They Better Than Regular Engines
1.4M views • 6 years ago
Scott Manley
Scott Manley explains rotating detonation engines, how they differ from pulsed detonation engines, and why thermodynamics predicts they beat traditional jet and rocket engines.
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
27:19Once you understand game theory, you understand the world.
26.5M views • 2 years ago
Veritasium
Veritasium explores the Prisoner's Dilemma and Axelrod's tournaments, showing why tit-for-tat and forgiving strategies win in repeated games. It extends the ideas to cooperation in evolution and conflict.
56:32100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis
1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
11:39The Unbeatable Game from the 60s: Dr NIM
7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
14:32Why Gas Engines Are Far From Dead - Biggest EV Problems
4.4M views • 6 years ago
Engineering Explained
Engineering Explained argues that internal combustion engines are far from dead, and discusses the continued development of ICEs and the problems facing electric vehicles.
12:02Nintendo - Putting Play First
997K views • 10 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
39:34The Ridiculous Engineering Of Jet Engines
16.8M views • 11 months ago
Veritasium
Veritasium explains how jet engines run hotter than their components' melting points, using cooling air and single-crystal superalloy turbine blades. It covers how the blades are grown as aligned crystals.
49:02Is SpaceX's Raptor engine the king of rocket engines?
5.4M views • 7 years ago
Everyday Astronaut
Everyday Astronaut explains the basic physics of rocket engines, the main engine cycles and fuel types, then compares SpaceX's methane-fueled full-flow staged combustion Raptor to other engines. It runs nearly 50 minutes with chapter markers.
8:39How to Move the Sun: Stellar Engines
19.5M views • 6 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains stellar engines such as the Shkadov thruster and Caplan thruster, which could move the Sun and solar system across the galaxy over millions of years to avoid hazards and reach new regions.
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Game programming & engines
57:03HACKENBUSH: a window to a new world of math
562K views • 5 years ago
Owen Maitzen
Owen Maitzen's animated hour-long introduction to Hackenbush, a simple combinatorial game, and how its strategy leads to surreal numbers and the roots of the number system.
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
20:58“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity
3.3M views • 8 years ago
Gamers Nexus
Gamers Nexus benchmarks how the amount and application method of thermal paste affect CPU cooling. It compares pea-sized dots, thin spreads and large blobs with Thermal Grizzly Kryonaut.
42:3630 Weird Chess Algorithms: Elo World
965K views • 7 years ago
suckerpinch
Tom Scott-style absurdist tour by Tom7 of SIGBOVIK chess projects: a tournament of 30 weird chess algorithms used to rate a color- and piece-blind chess program. Topics include mirrors, arithmetic encoding, perverted game tree search and a diluted Stockfish.
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Game programming & engines
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Game programming & engines
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
15:37Alpha Zero's "Immortal Zugzwang Game" against Stockfish
1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
6:02OpenAI Plays Hide and Seek…and Breaks The Game! 🤖
11M views • 7 years ago
Two Minute Papers
Two Minute Papers covers OpenAI's multi-agent hide-and-seek experiment, in which agents learned emergent tool use and found ways to break the game's rules. It summarizes the 'Emergent Tool Use from Multi-Agent Interaction' paper.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Game programming & engines
8:24How the Minecraft Title Screen Seed was Found
10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
14:28The Unfortunate Truth About Toyota's Hydrogen V8 Engine
2.4M views • 4 years ago
Engineering Explained
Engineering Explained examines Toyota's hydrogen-burning V8 engine built with Yamaha and explains the practical problems of hydrogen combustion vehicles. It covers efficiency, storage and distribution issues.
4:07Why do competitors open their stores next to one another? - Jac de Haan
7.4M views • 14 years ago
TED-Ed
A short animated TED-Ed lesson in which two competing ice cream vendors on a beach illustrate why rival shops cluster together. It introduces game theory and the Nash equilibrium through the Hotelling model.
16:19KSP Doesn't Teach: Rocket Engine Plumbing
1.1M views • 10 years ago
Scott Manley
Scott Manley explains the plumbing of rocket engines, including pressure-fed, gas generator, expander and staged combustion cycles. He shows why more complex designs exist and what they gain.
45:13You've (Likely) Been Playing The Game Of Life Wrong
11.6M views • 11 months ago
Veritasium
Veritasium explains why many real-world systems follow power laws rather than normal distributions. It covers self-organized criticality, with simulations of sandpiles, magnetism and forest fires.
1:00:26Why Starting A Rocket Engine Is So Hard!
2.3M views • 3 years ago
Everyday Astronaut
Tim Dodd's hour-long deep dive on how rocket engines start, from solid motors to liquid engines. It covers thermal conditioning, spin-up, ignition methods, starting in space, and a step-by-step RS-25 startup.
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
16:19BMW's Hydrogen V12 Engine Is A Hilarious Engineering Stunt
503K views • 3 years ago
Engineering Explained
Engineering Explained examines BMW's Hydrogen 7, a V12 that burns liquid hydrogen or gasoline. He covers cryogenic storage at -253C and why the approach is impractical.
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.