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I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
A simple trick to design your own solutions for Rubik's cubes14:27

A simple trick to design your own solutions for Rubik's cubes

1.6M views • 10 years ago
Mathologer
Mathologer shows a simple idea, the commutator, that lets anyone who can solve the first layer design their own full Rubik's cube solution. The same idea carries over to other symmetric twisty puzzles such as the Megaminx.
Topic match · Chess, board games & puzzles
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Game programming & engines
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Topic match · Game programming & engines