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Wargames Ending5:57

Wargames Ending

1.2M views • 13 years ago
Techno947
The final scene of the 1983 film WarGames, in which the WOPR computer runs through nuclear war scenarios and concludes that the only winning move is not to play. It is a six-minute clip uploaded in higher quality than earlier copies.
Games, Schools, and Worlds Designed for Violence16:38

Games, Schools, and Worlds Designed for Violence

3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
The Day FPS Games Died8:28

The Day FPS Games Died

2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
That scene from War Games4:06

That scene from War Games

2.3M views • 19 years ago
Greg Granito
The climactic lesson scene from the 1983 film WarGames, in which the computer learns that the only winning move in nuclear war is not to play. It includes the character entering zero players and the famous closing line.
Computer program that learns to play classic NES games16:18

Computer program that learns to play classic NES games

2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
MarI/O - Machine Learning for Video Games5:58

MarI/O - Machine Learning for Video Games

11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits6:26

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits7:39

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
This Arcade Game is a SCAM (I have proof)7:09

This Arcade Game is a SCAM (I have proof)

51.4M views • 8 years ago
Mark Rober
Mark Rober builds a machine that plays the Cyclone arcade game with perfect timing and discovers the game is rigged so that perfect play still loses. The video explains the physics and electronics tricks behind carnival-style skill games.
Topic match · Games (other)
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Game history & retro gaming
TUN: Un-Ruining the MMO14:05

TUN: Un-Ruining the MMO

291K views • 13 years ago
MrBtongue
MrBtongue argues that modern theme-park MMOs lost what made earlier sandbox online games compelling, and that MMOs could be saved by returning to sandbox design.
Topic match · Gaming culture & analysis
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live6:08

Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live

225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
Topic match · Speedrunning, glitches & game hacking
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Topic match · Chess, board games & puzzles
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Speedrunning, glitches & game hacking
SNES Code Injection -- Flappy Bird in SMW6:31

SNES Code Injection -- Flappy Bird in SMW

3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Speedrunning, glitches & game hacking
Game Critics8:53

Game Critics

17.7M views • 9 years ago
videogamedunkey
A videogamedunkey video essay on video game critics. It argues that a critic's taste and integrity matter as much as their score, and tries to explain why major outlets give such inflated ratings.
Topic match · Gaming culture & analysis
Alpha Centauri Quotes: Intro and Tech's 0-249:50

Alpha Centauri Quotes: Intro and Tech's 0-24

56K views • 18 years ago
uvwar
Audio clips of the intro and technology quotes from the 1999 strategy game Sid Meier's Alpha Centauri, in male and female voices, covering techs 0 through 24.
Topic match · Game history & retro gaming
Colonel JD AI Codec Conversation MGS2 HD12:40

Colonel JD AI Codec Conversation MGS2 HD

1.7M views • 13 years ago
Louie V
The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity. It plays as a dark meditation on information overload, manipulation and shared reality.
Topic match · Gaming culture & analysis
SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv7:00

SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv

2.5M views • 16 years ago
tasrhgs02
A video tour of Magnasanti, a SimCity city built to hold six million residents, pushed to the absolute maximum and inspired by Kowloon Walled City.
Topic match · Gaming culture & analysis
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
Topic match · Game history & retro gaming
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality8:59

Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality

40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
Topic match · Game history & retro gaming
Dark Castle (1986) - Original Macintosh Version!4:06

Dark Castle (1986) - Original Macintosh Version!

194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
Topic match · Game history & retro gaming
The weeCee: A Tiny New MS-DOS & Windows Gaming PC!15:19

The weeCee: A Tiny New MS-DOS & Windows Gaming PC!

713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
Topic match · Game history & retro gaming
Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)8:19

Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)

943K views • 10 years ago
Jaimers
A no-death, no-bomb run of Touhou 8 Imperishable Night Stage 6A on Lunatic difficulty, capturing all spellcards. The player describes how Eirin's dense, crisscrossing patterns work and how to manipulate the bosses' positioning.
Topic match · Speedrunning, glitches & game hacking
The Expert Myth17:59

The Expert Myth

16M views • 4 years ago
Veritasium
Veritasium examines which experts have real expertise, drawing on chess research and work by Klein and Kahneman. It explains that expertise comes from pattern recognition built through deliberate practice in valid, feedback-rich environments.
Topic match · Chess, board games & puzzles
golden balls. the weirdest split or steal ever!6:25

golden balls. the weirdest split or steal ever!

15.1M views • 14 years ago
spinout3
A Golden Balls episode in which one contestant announces he will steal, leading to an unexpected outcome in the split-or-steal prisoner's dilemma.
Topic match · Games (other)
Alpha Zero's "Immortal Zugzwang Game" against Stockfish15:37

Alpha Zero's "Immortal Zugzwang Game" against Stockfish

1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
Topic match · Chess, board games & puzzles
A simple trick to design your own solutions for Rubik's cubes14:27

A simple trick to design your own solutions for Rubik's cubes

1.6M views • 10 years ago
Mathologer
Mathologer shows a simple idea, the commutator, that lets anyone who can solve the first layer design their own full Rubik's cube solution. The same idea carries over to other symmetric twisty puzzles such as the Megaminx.
Topic match · Chess, board games & puzzles
The Unbeatable Game from the 60s: Dr NIM11:39

The Unbeatable Game from the 60s: Dr NIM

7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
Topic match · Chess, board games & puzzles
Daily Fantasy Sports: Last Week Tonight with John Oliver (HBO)19:03

Daily Fantasy Sports: Last Week Tonight with John Oliver (HBO)

11.9M views • 10 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on daily fantasy sports, arguing the sites are effectively gambling operations despite their claims. It mocks their advertising and the skill-versus-chance defence.
Topic match · Games (other)
Derren Brown vs 9 Chess Players9:57

Derren Brown vs 9 Chess Players

1.3M views • 11 years ago
Derren Brown
Mentalist Derren Brown plays nine skilled English chess players, including four grandmasters, simultaneously on his TV show. The trick behind the apparent win is the point of the segment.
Topic match · Chess, board games & puzzles
LSV Breaks MTGO4:57

LSV Breaks MTGO

323K views • 14 years ago
TCGplayer
Pro Magic player Luis Scott-Vargas triggers a mandatory-action infinite loop on Magic Online, and the game stalls in a non-terminating state.
Topic match · Chess, board games & puzzles
Youtube Takes Down CHESS PODCAST for Being HARMFUL or DANGEROUS9:01

Youtube Takes Down CHESS PODCAST for Being HARMFUL or DANGEROUS

610K views • 6 years ago
agadmator's Chess Channel
Chess YouTuber agadmator reports that YouTube took down his podcast with Hikaru Nakamura as harmful or dangerous content. It was later restored.
Topic match · Chess, board games & puzzles
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
Topic match · Game programming & engines
Doomed: The Embers of Amiga FPS14:37

Doomed: The Embers of Amiga FPS

558K views • 12 years ago
Ahoy
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.
Topic match · Game history & retro gaming
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Game programming & engines