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Clojure is Not Afraid of the GPU - Dragan Djuric42:13

Clojure is Not Afraid of the GPU - Dragan Djuric

7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
AWS re:Invent 2017: How Netflix Tunes Amazon EC2 Instances for Performance (CMP325)56:55

AWS re:Invent 2017: How Netflix Tunes Amazon EC2 Instances for Performance (CMP325)

18K views • 8 years ago
Amazon Web Services
A Netflix performance engineer presents how Netflix tunes EC2 instances, covering instance type choice, Xen modes, SR-IOV and kernel tuning. The goal is near bare-metal performance in the cloud.
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"1:13:41

CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"

235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance1:30:53

C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance

63K views • 8 years ago
CppNow
Malte Skarupke's C++Now 2018 talk on hash table performance, explaining why std::unordered_map is slow and memory hungry and presenting faster designs, including his bytell hash map.
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
"Performance Matters" by Emery Berger42:15

"Performance Matters" by Emery Berger

502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
Progressive Performance (Chrome Dev Summit 2016)35:42

Progressive Performance (Chrome Dev Summit 2016)

34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!"1:29:54

CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!"

188K views • 11 years ago
CppCon
Chandler Carruth walks through tuning C++ performance, from writing benchmarks to analyzing results on real CPUs and compilers. It focuses on small-scale problems such as loop kernels, data structures and algorithms, and on keeping compilers from optimizing benchmarks away.
A Crash Course in Modern Hardware by Cliff Click59:21

A Crash Course in Modern Hardware by Cliff Click

21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.18:43

Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.

773K views • 12 years ago
Louis Rossmann
Louis Rossmann argues that reballing flip-chip GPUs is not a real fix for dead laptop GPUs. He explains why such repairs and oven reflow tricks fail and what is actually happening with failing hardware.
CppCon 2016: Chandler Carruth “High Performance Code 201: Hybrid Data Structures"55:49

CppCon 2016: Chandler Carruth “High Performance Code 201: Hybrid Data Structures"

119K views • 10 years ago
CppCon
Chandler Carruth's CppCon 2016 talk on designing hybrid data structures for performance. He covers cache locality, working-set size and allocation overhead, and why standard C++ containers fall short.
Nvidia Said We Couldn't Game On This Crypto Mining Card...16:37

Nvidia Said We Couldn't Game On This Crypto Mining Card...

6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics11:34

How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics

338K views • 8 years ago
Louis Rossmann
Louis Rossmann examines a 2012 MacBook Pro logic board that Apple refurbished for GPU failures and that failed again. He criticizes the quality of Apple's authorized repair work and argues for right to repair.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
Chrome vs Firefox vs Safari vs Servo WebRender0:14

Chrome vs Firefox vs Safari vs Servo WebRender

121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”1:00:07

CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”

357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
Servo Architecture: Safety and Performance45:05

Servo Architecture: Safety and Performance

12K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Jack Moffitt presents the architecture of Servo, Mozilla's experimental browser engine written in Rust, focusing on parallelism across cores, GPUs and SIMD and the safety properties gained from Rust.
High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '1830:37

High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18

6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
Dan Tepfer: NPR Music Tiny Desk Concert18:27

Dan Tepfer: NPR Music Tiny Desk Concert

133K views • 7 years ago
NPR Music
A Tiny Desk concert in which pianist Dan Tepfer plays with a Disklavier player piano driven by a program he wrote that responds to his playing. He performs four pieces from his Natural Machines project.
Piano Phase (solo) - First solo performance ever14:59

Piano Phase (solo) - First solo performance ever

767K views • 15 years ago
Rob Kovacs
A solo performance of Steve Reich's Piano Phase, with one pianist playing both parts, recorded in 2004 with Reich in attendance. It is a 15-minute minimalist phasing piece.
The Who - Won't Get Fooled Again (Shepperton Studios / 1978)9:10

The Who - Won't Get Fooled Again (Shepperton Studios / 1978)

27.4M views • 7 years ago
TheWhoVEVO
The Who performing Won't Get Fooled Again at Shepperton Studios in 1978, filmed for The Kids Are Alright. It was Keith Moon's last performance with the band.
Improving VR with NVIDIA’s Foveated Rendering1:21

Improving VR with NVIDIA’s Foveated Rendering

110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Steve Reich, "Music for 18 Musicians" - FULL PERFORMANCE with eighth blackbird1:05:56

Steve Reich, "Music for 18 Musicians" - FULL PERFORMANCE with eighth blackbird

2.7M views • 14 years ago
Vic Firth
A full performance of Steve Reich's Music for 18 Musicians by eighth blackbird with Third Coast Percussion and others, recorded in Chicago in 2011. It is an hour-long minimalist piece built on phasing and repeating patterns.
CppCon 2017: Chandler Carruth “Going Nowhere Faster”1:00:58

CppCon 2017: Chandler Carruth “Going Nowhere Faster”

113K views • 9 years ago
CppCon
Chandler Carruth shows how to squeeze more performance out of already-optimized C++ code, covering how the CPU executes it. The talk goes into pipelining, branch prediction and speculative execution using benchmarks.
CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”1:00:46

CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”

271K views • 8 years ago
CppCon
A CppCon 2018 talk arguing that OOP has failed to deliver on reuse and performance, and presenting data-oriented design for C++ with practical worked examples from real systems.
XFS: Recent and Future Adventures in Filesystem Scalability - Dave Chinner49:16

XFS: Recent and Future Adventures in Filesystem Scalability - Dave Chinner

29K views • 14 years ago
Linux.conf.au 2012 -- Ballarat, Australia
Dave Chinner's linux.conf.au 2012 talk on XFS scalability, covering pain points with large numbers of files and complex metadata, and the work to fix XFS metadata performance.
CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

77K views • 7 years ago
CppCon
Matt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
One man band0:59

One man band

830 views • 10 years ago
Rochus Keller
A one-minute clip of Rochus Keller performing as a one-man band: slap bass with the left hand, Rhodes and lead guitar with the right, and drums with the feet.
Industrial Strength High Performance RISC V Processors For Energy Efficient Computing23:32

Industrial Strength High Performance RISC V Processors For Energy Efficient Computing

8K views • 8 years ago
RISC-V International
David Ditzel of Esperanto Technologies presents their massively parallel, energy-efficient RISC-V processors at the 7th RISC-V Workshop in 2017. It covers the high-performance many-core design aimed at machine learning.
RailsConf 2011: Aaron Patterson, "Double Dream Hands: So Intense!"47:34

RailsConf 2011: Aaron Patterson, "Double Dream Hands: So Intense!"

26K views • 15 years ago
O'Reilly
Aaron Patterson's RailsConf 2011 talk on Rails 3.1 performance, showing why deeper Rack middleware stacks slow Rails and how a shallower pipeline helps. It also touches on Rack API design.
How many PCIe Extensions is TOO MANY??9:41

How many PCIe Extensions is TOO MANY??

2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
Star Trek TNG (Peak Performance) Picard Quote - It is possible to commit no mistakes and still lose.0:13

Star Trek TNG (Peak Performance) Picard Quote - It is possible to commit no mistakes and still lose.

135K views • 10 years ago
Ponyboy
A very short clip from Star Trek: The Next Generation's 'Peak Performance' in which Picard says it is possible to commit no mistakes and still lose. It is a single quotable moment about how outcomes are not fully in your control.
Breaking the 1000ms Time to Glass Mobile Barrier45:49

Breaking the 1000ms Time to Glass Mobile Barrier

104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 20191:05:39

The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019

11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
Star Trek TNG Peak Performance: It is possible to commit no mistakes and still lose. Full Scene1:15

Star Trek TNG Peak Performance: It is possible to commit no mistakes and still lose. Full Scene

453K views • 10 years ago
Ponyboy
A short scene from Star Trek TNG season 2, episode 'Peak Performance', in which Picard tells Data that it is possible to commit no mistakes and still lose. He says that is not a weakness but life.
Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 20191:29:55

Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 2019

184K views • 7 years ago
CppCon
Andrei Alexandrescu's CppCon 2019 talk revisits sorting, showing how branchless tricks, hybrid strategies and a cost metric can speed up std::sort-style algorithms on modern hardware.
Admiral Grace Hopper Explains the Nanosecond2:04

Admiral Grace Hopper Explains the Nanosecond

163K views • 14 years ago
funbury
Admiral Grace Hopper holds up a length of wire to show how far light travels in a nanosecond, about 11.8 inches. She explains how she made the idea concrete to people who could not picture a billionth of a second.
Cliff Click @ VMSS16: Bits of Advice For the VM Writer1:15:09

Cliff Click @ VMSS16: Bits of Advice For the VM Writer

4K views • 10 years ago
softdevteamuk
Cliff Click, author of HotSpot's JIT compiler, shares hard-won advice for people writing virtual machines at the VMSS16 workshop. Topics include interpreters, JITs and performance lessons.