gpu performance
3:29:25THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments
3.5M views • 1 year ago
Gamers Nexus
A Gamers Nexus investigative documentary on the black market for Nvidia AI GPUs, following smugglers, middlemen, and buyers, including reporting from China. It examines how export-restricted chips reach their users.
42:13Clojure is Not Afraid of the GPU - Dragan Djuric
7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
10:58DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say
3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
56:55AWS re:Invent 2017: How Netflix Tunes Amazon EC2 Instances for Performance (CMP325)
18K views • 8 years ago
Amazon Web Services
A Netflix performance engineer presents how Netflix tunes EC2 instances, covering instance type choice, Xen modes, SR-IOV and kernel tuning. The goal is near bare-metal performance in the cloud.
1:13:41CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"
235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
1:00:34High Performance Web Sites and YSlow
90K views • 18 years ago
Google TechTalks
A Google Tech Talk on Yahoo's 14 rules for faster web pages and the YSlow tool. It covers front-end practices like avoiding @import and fixing ETags, with live analysis of popular sites.
1:30:53C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance
63K views • 8 years ago
CppNow
Malte Skarupke's C++Now 2018 talk on hash table performance, explaining why std::unordered_map is slow and memory hungry and presenting faster designs, including his bytell hash map.
1:01:09Plenary: Performance Matters - Emery Berger - CppCon 2020
32K views • 6 years ago
CppCon
Emery Berger's CppCon 2020 plenary on why performance is hard on modern hardware after the end of Dennard scaling. It covers benchmarking pitfalls and introduces new profiling tools for finding real bottlenecks.
46:37GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
22:41"Clean" Code, Horrible Performance
1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
48:13RIP Windows: Linux GPU Gaming Benchmarks on Bazzite
1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
19:25Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1
176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
2:50:14Simple Code, High Performance
463K views • 5 years ago
Molly Rocket
Casey Muratori's University of Twente guest lecture is a case study in how straightforward code can cut thousands of lines and tens of seconds of runtime down to a few dozen lines running in under a second. It uses concrete examples to show why software is often an order of magnitude slower than it should be.
35:42Progressive Performance (Chrome Dev Summit 2016)
34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
1:04:48"Performance (Really) Matters" with Emery Berger
7K views • 6 years ago
Association for Computing Machinery (ACM)
Emery Berger argues that performance is hard to measure and deliver on modern systems, showing how code layout and link order can swamp optimization effects. He presents tools that evaluate performance more reliably.
1:29:54CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!"
188K views • 11 years ago
CppCon
Chandler Carruth walks through tuning C++ performance, from writing benchmarks to analyzing results on real CPUs and compilers. It focuses on small-scale problems such as loop kernels, data structures and algorithms, and on keeping compilers from optimizing benchmarks away.
59:21A Crash Course in Modern Hardware by Cliff Click
21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
56:23Speed Up Your JavaScript
136K views • 17 years ago
Google TechTalks
A 2009 Google Tech Talk by Nicholas Zakas on the hidden performance pitfalls of JavaScript. It covers what is fast and slow in the language and how to avoid common bottlenecks.
18:43Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.
773K views • 12 years ago
Louis Rossmann
Louis Rossmann argues that reballing flip-chip GPUs is not a real fix for dead laptop GPUs. He explains why such repairs and oven reflow tricks fail and what is actually happening with failing hardware.
11:03Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed
197K views • 5 years ago
Digital Foundry
Digital Foundry investigates why Resident Evil Village on PC runs worse with Capcom's Denuvo DRM than a cracked version. They benchmark and confirm performance and frame-pacing differences.
55:49CppCon 2016: Chandler Carruth “High Performance Code 201: Hybrid Data Structures"
119K views • 10 years ago
CppCon
Chandler Carruth's CppCon 2016 talk on designing hybrid data structures for performance. He covers cache locality, working-set size and allocation overhead, and why standard C++ containers fall short.
16:37Nvidia Said We Couldn't Game On This Crypto Mining Card...
6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
11:34How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics
338K views • 8 years ago
Louis Rossmann
Louis Rossmann examines a 2012 MacBook Pro logic board that Apple refurbished for GPU failures and that failed again. He criticizes the quality of Apple's authorized repair work and argues for right to repair.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
1:00:07CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”
357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
45:05Servo Architecture: Safety and Performance
12K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Jack Moffitt presents the architecture of Servo, Mozilla's experimental browser engine written in Rust, focusing on parallelism across cores, GPUs and SIMD and the safety properties gained from Rust.
38:20Twitter and Visual Studio Rant
158K views • 6 years ago
Molly Rocket
Casey Muratori responds on-stream to a dismissive Twitter post by demonstrating how slow Visual Studio's startup and debugger watch window are, comparing it to much older software and machines. It is a long rant about software performance and bloat.
30:37High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18
6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
29:47The Truth about Rust/WebAssembly Performance
218K views • 3 years ago
Greg Johnston
Leptos creator Greg Johnston examines Rust/WebAssembly frontend frameworks against JavaScript frameworks using the JS framework benchmark. He argues that WASM is no longer too slow for DOM-heavy rendering.
18:27Dan Tepfer: NPR Music Tiny Desk Concert
133K views • 7 years ago
NPR Music
A Tiny Desk concert in which pianist Dan Tepfer plays with a Disklavier player piano driven by a program he wrote that responds to his playing. He performs four pieces from his Natural Machines project.
1:24:39Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)
64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
14:59Piano Phase (solo) - First solo performance ever
767K views • 15 years ago
Rob Kovacs
A solo performance of Steve Reich's Piano Phase, with one pianist playing both parts, recorded in 2004 with Reich in attendance. It is a 15-minute minimalist phasing piece.
9:10The Who - Won't Get Fooled Again (Shepperton Studios / 1978)
27.4M views • 7 years ago
TheWhoVEVO
The Who performing Won't Get Fooled Again at Shepperton Studios in 1978, filmed for The Kids Are Alright. It was Keith Moon's last performance with the band.
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.