gpu performance
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
48:13RIP Windows: Linux GPU Gaming Benchmarks on Bazzite
1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
19:25Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1
176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
16:37Nvidia Said We Couldn't Game On This Crypto Mining Card...
6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
18:27Dan Tepfer: NPR Music Tiny Desk Concert
133K views • 7 years ago
NPR Music
A Tiny Desk concert in which pianist Dan Tepfer plays with a Disklavier player piano driven by a program he wrote that responds to his playing. He performs four pieces from his Natural Machines project.
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
0:59One man band
830 views • 10 years ago
Rochus Keller
A one-minute clip of Rochus Keller performing as a one-man band: slap bass with the left hand, Rhodes and lead guitar with the right, and drums with the feet.
9:41How many PCIe Extensions is TOO MANY??
2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
51:04[EPILEPSY WARNING] How fast should an unoptimized terminal run?
193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
10:30Dani DaOrtiz at Fool US 2022 (the act that Penn and Teller didn’t even try to figure out.)
3.6M views • 4 years ago
dani daortiz
A ten-minute card-magic act by Dani DaOrtiz performed on Penn & Teller: Fool Us in 2022. It is built on timing, misdirection and psychology, and the method defeated the show's hosts.
13:05Vertical Bifacial Solar Panel Performance Results Part 1
937K views • 2 years ago
Projects With Everyday Dave
A hobbyist compares vertical bifacial solar panels against south-facing angled panels using winter production results. It tests whether the usual mounting approach is actually best.
3:23Applied Sciences Group: High Performance Touch
1.4M views • 14 years ago
Microsoft Research
A Microsoft Research demo from TechFest 2012 of a lab touch system that lets viewers feel the effect of different input latencies, down to about 1 ms. It shows how much more responsive dragging feels compared with typical 100 ms touch delay.
27:56Unity DOTS vs Handbuilt: Sample Project
687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
2:13Brigade 3.0 preview - Real-time path tracing
439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
0:56Classic Teams vs new Teams side by side video
64K views • 3 years ago
Microsoft Teams
A short Microsoft promo comparing classic Teams with the rewritten new Teams side by side, claiming faster startup and better performance. The new version is shown taking around nine seconds to launch.
4:13Samsung SSD Awesomeness
4.9M views • 17 years ago
ssdawesome
A Samsung-backed viral demo that builds a fast computer from 24 256GB MLC SSDs in a RAID 0 array and shows the throughput results.
7:47This AI actually WORKS!!! - NVIDIA RTX Voice
1.8M views • 6 years ago
ShortCircuit
A ShortCircuit (Linus Tech Tips) review of Nvidia's RTX Voice, which uses GPU-based neural networks to remove background noise from microphone audio. It demonstrates how well the filtering works.
1:32:47Data-Oriented Demo: SOA, composition
201K views • 11 years ago
Jonathan Blow
A live-coded demo by Jonathan Blow showing how to get object-system-style expressiveness in a data-oriented way, covering structure-of-arrays layouts and composition. It shows features of his Jai language that make programs fast.
0:40Progressive decoding: JPEG vs JPEG XL vs AVIF
21K views • 5 years ago
Jon Sneyers
A short side-by-side demo of a large image loading over a slow connection in JPEG, progressive mozjpeg, JPEG XL and AVIF. It shows how each codec renders partial data.
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
3:15Windows 7 GUI slowness
22K views • 17 years ago
VooD
A short demo showing slow 2D drawing in the Windows 7 GUI compared with XP. It attributes the slowdown to the display driver model lacking hardware accelerated GDI.
9:43A Sudoku Solver in APL
47K views • 14 years ago
Dyalog
A Dyalog demonstration of developing a Sudoku solver in APL, using an algorithm by Arthur Whitney with performance work by John Scholes. The narration steps through the array-oriented solution.
22:01Sam Aaron live coding an ambient electro set w/ Sonic Pi
219K views • 10 years ago
Sam Aaron
Sam Aaron live codes an ambient electronic set using Sonic Pi, the music programming environment he created. The performance shows code driving music in real time.
2:25:57Sam Aaron live coding a DJ set with Sonic Pi
95K views • 10 years ago
Sam Aaron
A long live-coded DJ set in which Sam Aaron creates all the music in real time by writing code in his Sonic Pi system. It demonstrates algorithmic electronic music performance.
8:31Fixing Apple's GOOD Engineering - M1 MacBook Air thermal pads
1.9M views • 5 years ago
Linus Tech Tips
Linus Tech Tips opens up an M1 MacBook Air to test whether better thermal pads could improve performance in the fanless design. It looks at what Apple left on the table.
12:09World's Fastest Camera Drone Vs F1 Car (ft. Max Verstappen)
38.5M views • 2 years ago
Red Bull
Red Bull and the Dutch Drone Gods follow Max Verstappen's RB20 F1 car around Silverstone in a single FPV shot using a custom drone that accelerates to 300 km/h in about four seconds. The video also covers the year of development behind the drone.
2:07AI Live Painting in Krita - Interactive updates
46K views • 2 years ago
Acly
A short demo of interactive AI live painting in Krita using the Stable Diffusion plugin, where canvas changes update the generated image immediately. It uses an LCM sampler for speed and needs a high-end GPU for the interactive feel.
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
36:12Does High FPS make you a better gamer? Ft. Shroud - FINAL ANSWER
11M views • 6 years ago
Linus Tech Tips
Linus Tech Tips tests whether higher frame rates and refresh rates improve gaming performance, using Shroud and other players on aim and reaction tests at 60, 144 and 240Hz. The video is sponsored by Nvidia.
31:17[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]
3.6M views • 7 years ago
legomasta99
A showcase of the author's fifth-generation quad-core computer built entirely from Minecraft redstone, after two years of development. It features cache, a hardware stack, a GPU driving a 15x15 display, and serial I/O ports.
4:58THe 2014 Porsche 911 Turbo | Road & Track
825K views • 12 years ago
RoadandTrack
Road & Track puts a 2014 Porsche 911 Turbo through 50 back-to-back launch-control runs on a SoCal runway. The car completes 61 launches before the testers lose count.
8:57Deldo - Vibration Control and Teledildonics Mode for Emacs
98K views • 16 years ago
Poor Life Choices
A demo of Deldo, an Emacs package that lets Emacs hooks trigger vibration events on computer-controllable sex toys. It is an absurd teledildonics project that is half performance art.
16:54Porsche Taycan WORLD EXCLUSIVE genuine first drive & launch control testing 0-200kph | Fully Charged
1.9M views • 7 years ago
Everything Electric CARS
Fully Charged gets an exclusive first drive of the Porsche Taycan, running 0-200 km/h launch control repeatedly. It covers the car's twin-motor 800-volt specs, claimed range and fast charging.
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.