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No strong matches for “gpu-driven rendering”. Here are the closest videos.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
A Tour of the Acme Editor23:16

A Tour of the Acme Editor

151K views • 14 years ago
Russ Cox
Russ Cox gives a 23-minute tour of the Acme text editor from Plan 9, showing its mouse-driven interface, executing commands from text, and its filesystem-based interface to other programs.
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
How I Animated This Video7:19

How I Animated This Video

6.2M views • 5 years ago
Joel Haver
Animator Joel Haver explains how he makes his short films using rotoscoping and the EbSynth tool, along with the software he uses. The method is a labor-intensive, frame-by-frame process.