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Improving VR with NVIDIA’s Foveated Rendering1:21

Improving VR with NVIDIA’s Foveated Rendering

110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.119:25

Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1

176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Nvidia Said We Couldn't Game On This Crypto Mining Card...16:37

Nvidia Said We Couldn't Game On This Crypto Mining Card...

6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite48:13

RIP Windows: Linux GPU Gaming Benchmarks on Bazzite

1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
Chrome vs Firefox vs Safari vs Servo WebRender0:14

Chrome vs Firefox vs Safari vs Servo WebRender

121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
How many PCIe Extensions is TOO MANY??9:41

How many PCIe Extensions is TOO MANY??

2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
Make Your Renders Unnecessarily Complicated5:25

Make Your Renders Unnecessarily Complicated

1.2M views • 3 years ago
sirrandalot
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.
Enemies – real-time cinematic teaser | Unity2:01

Enemies – real-time cinematic teaser | Unity

1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
[EPILEPSY WARNING] How fast should an unoptimized terminal run?51:04

[EPILEPSY WARNING] How fast should an unoptimized terminal run?

193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
This AI actually WORKS!!! - NVIDIA RTX Voice7:47

This AI actually WORKS!!! - NVIDIA RTX Voice

1.8M views • 6 years ago
ShortCircuit
A ShortCircuit (Linus Tech Tips) review of Nvidia's RTX Voice, which uses GPU-based neural networks to remove background noise from microphone audio. It demonstrates how well the filtering works.
Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
39.08! McMurtry fan car breaks Goodwood Hill RECORD! | Festival of Speed 20220:54

39.08! McMurtry fan car breaks Goodwood Hill RECORD! | Festival of Speed 2022

5M views • 4 years ago
Goodwood Road & Racing
A short clip of the McMurtry Speirling fan car setting a new Goodwood Hill record of 39.08 seconds at the 2022 Festival of Speed, driven by Max Chilton. It beat the previous timed shootout record set in 1999 and the outright record held by the VW ID.R.
How I animate 3Blue1Brown | A Manim demo with Ben Sparks53:41

How I animate 3Blue1Brown | A Manim demo with Ben Sparks

3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
Dan Tepfer: NPR Music Tiny Desk Concert18:27

Dan Tepfer: NPR Music Tiny Desk Concert

133K views • 7 years ago
NPR Music
A Tiny Desk concert in which pianist Dan Tepfer plays with a Disklavier player piano driven by a program he wrote that responds to his playing. He performs four pieces from his Natural Machines project.
Primitive Technology: Forge Blower4:32

Primitive Technology: Forge Blower

58.6M views • 10 years ago
Primitive Technology
A Primitive Technology episode in which the creator builds a bow-drill-driven bark fan to blow air into a fire, using only natural materials. It shows the progression from fanning a fire by hand to a rotary forge blower.
Leap Technology17:34

Leap Technology

25K views • 15 years ago
aamoviebb
A promotional video for Leap, the navigation technology invented by Jef Raskin, demonstrated on the Canon Cat computer around 1987. It shows keyboard-driven search and cursor positioning in place of a mouse.
See in complete darkness with touch14:13

See in complete darkness with touch

6.1M views • 6 years ago
Stuff Made Here
Stuff Made Here builds a device that lets a blind person perceive their surroundings by touch, using an iPad's lidar and a mechanical tactile display driven by motors. The video walks through the build and the limits he hit.
AI Live Painting in Krita - Interactive updates2:07

AI Live Painting in Krita - Interactive updates

46K views • 2 years ago
Acly
A short demo of interactive AI live painting in Krita using the Stable Diffusion plugin, where canvas changes update the generated image immediately. It uses an LCM sampler for speed and needs a high-end GPU for the interactive feel.
strandbeest evolution4:33

strandbeest evolution

14.5M views • 13 years ago
theo jansen
Theo Jansen shows many of his Strandbeests, wind-powered walking kinetic sculptures, set to Khachaturian's Spartacus. It presents his work since 1990 on creating new forms of life on beaches.
[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]31:17

[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]

3.6M views • 7 years ago
legomasta99
A showcase of the author's fifth-generation quad-core computer built entirely from Minecraft redstone, after two years of development. It features cache, a hardware stack, a GPU driving a 15x15 display, and serial I/O ports.
VimSpeak Demo14:15

VimSpeak Demo

16K views • 13 years ago
Ashley Feniello
Ashley Feniello demonstrates VimSpeak, a voice-controlled interface for Vim inspired by Tavis Rudd's voice programming talk. The demo includes working through a VimGolf challenge by speech.
Google Chrome Speed Tests2:10

Google Chrome Speed Tests

9.3M views • 16 years ago
Google Chrome
Google's 2010 Chrome ad filmed web page rendering with a high-speed camera, comparing it with a potato gun, a pirate ship and lightning. It presented browser speed as Chrome's key selling point.
Bookeen displays smooth video playback on eInk Panel0:19

Bookeen displays smooth video playback on eInk Panel

132K views • 15 years ago
Bookeen
A short Bookeen R&D demo showing smooth H.264 video playback on a Pearl E Ink panel, driven by a TI OMAP3621 chip and custom controller software.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
ULTIMATE ANTI CRASH - Fifth Gear7:41

ULTIMATE ANTI CRASH - Fifth Gear

3.2M views • 13 years ago
Fifth Gear
A Fifth Gear segment in which Tiff Needell tests autonomous emergency braking systems in the Mercedes S Class, Volvo V40 and VW up!. The cars are driven toward an inflatable dummy car to see how each system performs.
EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)5:21

EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)

3M views • 6 years ago
CR0wm p
A compilation of hover tests of exoatmospheric kill vehicles, the small rocket-propelled interceptors used in missile defense, including early prototypes from the late 1980s. It shows the vehicles maneuvering with thrusters in test facilities.
Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)26:16

Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)

735K views • 3 years ago
Bloc
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs. It previews LLM-driven characters in role-playing games.