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THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments3:29:25

THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments

3.5M views • 1 year ago
Gamers Nexus
A Gamers Nexus investigative documentary on the black market for Nvidia AI GPUs, following smugglers, middlemen, and buyers, including reporting from China. It examines how export-restricted chips reach their users.
DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say10:58

DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say

3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.119:25

Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1

176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite48:13

RIP Windows: Linux GPU Gaming Benchmarks on Bazzite

1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text5:33:21

George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text

95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
Topic match · Computer architecture & CPUs
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Computer graphics & rendering
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
Topic match · Computer graphics & rendering
HC2023-K2: Hardware for Deep Learning1:05:28

HC2023-K2: Hardware for Deep Learning

15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
Topic match · Computer architecture & CPUs
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Computer graphics & rendering
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Computer graphics & rendering
Trends in Deep Learning Hardware: Bill Dally (NVIDIA)1:10:58

Trends in Deep Learning Hardware: Bill Dally (NVIDIA)

32K views • 2 years ago
Paul G. Allen School
Bill Dally of NVIDIA gives a University of Washington lecture on trends in deep learning hardware. It covers numeric formats, specialized instructions, energy per operation and co-design of hardware and software.
Topic match · Computer architecture & CPUs
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Computer graphics & rendering
Jim Keller - Moore's Law in the age of AI Chips31:06

Jim Keller - Moore's Law in the age of AI Chips

33K views • 6 years ago
Matroid
Jim Keller's talk at the 2020 Scaled Machine Learning conference on Moore's Law in the age of AI chips. He compares scalar, vector and GPU-style parallel approaches to computation.
Topic match · Computer architecture & CPUs
Userbenchmark - the April Fools that never ends14:05

Userbenchmark - the April Fools that never ends

2.5M views • 5 years ago
2kliksphilip
2kliksphilip examines UserBenchmark, a hardware comparison site known for strongly biased, pro-Intel writing. The video explains the site's credibility problems and points viewers to better sources for CPU and GPU information.
Topic match · Computer architecture & CPUs
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
Light Years Ahead | The 1969 Apollo Guidance Computer1:21:22

Light Years Ahead | The 1969 Apollo Guidance Computer

2.8M views • 6 years ago
TNMoC
Robert Wills of TNMoC explains the Apollo Guidance Computer hardware and software, then walks through the Apollo 11 landing procedure step by step, including the 1202 alarms.
Topic match · Computer architecture & CPUs
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Computer graphics & rendering
USENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover Hardware1:06:20

USENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover Hardware

46K views • 5 years ago
USENIX
Timothy Roscoe of ETH Zurich delivers the joint USENIX ATC/OSDI 2021 keynote arguing that operating systems must reckon with modern hardware, which is a heterogeneous collection of processors, firmware and coprocessors rather than a simple machine. It shows how much runs below and beside Linux.
Topic match · Computer architecture & CPUs
Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #701:34:44

Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #70

742K views • 6 years ago
Lex Fridman
Lex Fridman interviews legendary chip architect Jim Keller about Moore's Law, microprocessor design, and first-principles thinking. Keller draws on his work at AMD, Apple, Tesla and Intel, discussing instruction sets, transistor budgets, and self-driving.
Topic match · Computer architecture & CPUs
"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)40:13

"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)

19K views • 5 years ago
Strange Loop Conference
Chuck Moore, inventor of Forth, presents GreenArrays' 144-core asynchronous chip at Strange Loop 2013. He explains how idle cores draw almost no power and how tight code minimizes energy use.
Topic match · Computer architecture & CPUs
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Computer graphics & rendering
Simple Code, High Performance2:50:14

Simple Code, High Performance

463K views • 5 years ago
Molly Rocket
Casey Muratori's University of Twente guest lecture is a case study in how straightforward code can cut thousands of lines and tens of seconds of runtime down to a few dozen lines running in under a second. It uses concrete examples to show why software is often an order of magnitude slower than it should be.
Topic match · Computer architecture & CPUs
How does a USB keyboard work?34:15

How does a USB keyboard work?

3.8M views • 5 years ago
Ben Eater
Ben Eater explains how a USB keyboard communicates, covering the electrical interface, bit and packet encoding, packet contents, and a comparison with PS/2.
Topic match · Computer architecture & CPUs
Coding Adventure: Ant and Slime Simulations17:54

Coding Adventure: Ant and Slime Simulations

2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
Topic match · Computer graphics & rendering
Over 200,000 Servers in One Place! Visiting Hetzner in Falkenstein (Germany)20:29

Over 200,000 Servers in One Place! Visiting Hetzner in Falkenstein (Germany)

1.6M views • 5 years ago
der8auer EN
Overclocker der8auer tours Hetzner's Falkenstein data center in Germany, showing custom racks, own mainboards, passively cooled servers and ATX-style cases on shelves.
Topic match · Computer architecture & CPUs
Stanford Seminar - The Soul of a New Machine: Rethinking the Computer1:26:02

Stanford Seminar - The Soul of a New Machine: Rethinking the Computer

76K views • 6 years ago
Stanford Online
Bryan Cantrill of Oxide Computer Company gives a Stanford EE380 talk on rethinking the server. He argues that hyperscaler-style rack-scale machines with open firmware, RISC-V and Rust should be available to everyone, not just the giants.
Topic match · Computer architecture & CPUs
Future Computers Will Be Radically Different (Analog Computing)21:42

Future Computers Will Be Radically Different (Analog Computing)

13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
Topic match · Computer architecture & CPUs
How does Computer Memory Work? 💻🛠35:33

How does Computer Memory Work? 💻🛠

5.5M views • 4 years ago
Branch Education
A 36-minute animated deep dive from Branch Education into how DRAM works. It shows how memory connects to the CPU and how billions of bits are stored in nanoscale capacitor cells. It also covers why DRAM sits between SSDs and the processor.
Topic match · Computer architecture & CPUs
The Road to PS552:45

The Road to PS5

16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Topic match · Computer architecture & CPUs
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Computer graphics & rendering
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD24:04

FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD

636K views • 3 years ago
MangoJelly Solutions for FreeCAD
The first lesson of MangoJelly's FreeCAD 0.20 beginner course, covering setup, preferences and navigation. The series teaches fundamentals through complete workflows such as sketching, Part Design and STL export.
Topic match · Computer graphics & rendering
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Topic match · Computer graphics & rendering
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
[7] Jim Keller, Silicon Wizard 🧙‍♂️1:37:12

[7] Jim Keller, Silicon Wizard 🧙‍♂️

67K views • 5 years ago
TechTechPotato
Ian Cutress interviews chip architect Jim Keller about his time at AMD, Intel and elsewhere, management advice, design approach, Moore's Law and x86 versus Arm.
Topic match · Computer architecture & CPUs
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
Topic match · Computer architecture & CPUs