gpu
42:13Clojure is Not Afraid of the GPU - Dragan Djuric
7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
5:33:21George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text
95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
Topic match · Computer architecture & CPUs
1:05:39The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019
11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
Topic match · Computer architecture & CPUs
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Computer graphics & rendering
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
Topic match · Computer graphics & rendering
1:05:28HC2023-K2: Hardware for Deep Learning
15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
Topic match · Computer architecture & CPUs
2:35:323dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
Topic match · Computer architecture & CPUs
1:10:58Trends in Deep Learning Hardware: Bill Dally (NVIDIA)
32K views • 2 years ago
Paul G. Allen School
Bill Dally of NVIDIA gives a University of Washington lecture on trends in deep learning hardware. It covers numeric formats, specialized instructions, energy per operation and co-design of hardware and software.
Topic match · Computer architecture & CPUs
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Topic match · Computer graphics & rendering
31:06Jim Keller - Moore's Law in the age of AI Chips
33K views • 6 years ago
Matroid
Jim Keller's talk at the 2020 Scaled Machine Learning conference on Moore's Law in the age of AI chips. He compares scalar, vector and GPU-style parallel approaches to computation.
Topic match · Computer architecture & CPUs
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
1:37:22Siggraph2019 Geometric Algebra
87K views • 7 years ago
Bivector
A SIGGRAPH 2019 course on geometric algebra. Charles Gunn gives an intro, then Steven De Keninck gives a programmer-focused course with live examples in ganja.js.
Topic match · Computer graphics & rendering
1:06:20USENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover Hardware
46K views • 5 years ago
USENIX
Timothy Roscoe of ETH Zurich delivers the joint USENIX ATC/OSDI 2021 keynote arguing that operating systems must reckon with modern hardware, which is a heterogeneous collection of processors, firmware and coprocessors rather than a simple machine. It shows how much runs below and beside Linux.
Topic match · Computer architecture & CPUs
1:04:53Jim Keller: Moore’s Law is Not Dead
77K views • 7 years ago
UC Berkeley EECS
Jim Keller gives a UC Berkeley EECS colloquium arguing that Moore's Law is not dead. He surveys upcoming technologies and the multiple innovation curves that can keep transistor density and performance scaling.
Topic match · Computer architecture & CPUs
40:13"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)
19K views • 5 years ago
Strange Loop Conference
Chuck Moore, inventor of Forth, presents GreenArrays' 144-core asynchronous chip at Strange Loop 2013. He explains how idle cores draw almost no power and how tight code minimizes energy use.
Topic match · Computer architecture & CPUs
58:05Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft
95K views • 7 years ago
Platform Security Summit
Microsoft's Tony Chen explains how the Xbox One was designed to resist physical attacks, including secure boot, encrypted memory, a security processor and a hypervisor. The goal was to make any hardware attack cost more than the price of many games.
Topic match · Computer architecture & CPUs
1:21:13C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 2
71K views • 9 years ago
alexsmail
Herb Sutter's deep C++ and Beyond 2012 talk on atomics and the C++ memory model, covering why programmers chasing top performance need to understand hardware ordering. This is part one of two.
Topic match · Computer architecture & CPUs
27:13Robust-first computing: Demon Horde Sort (full version)
14K views • 13 years ago
Dave Ackley
Dave Ackley demonstrates the Demon Horde Sort, an inherently robust sorting machine running in his Movable Feast Machine simulator. This is the uncut version with all details and side thoughts.
Topic match · Computer architecture & CPUs
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Computer graphics & rendering
1:26:02Stanford Seminar - The Soul of a New Machine: Rethinking the Computer
76K views • 6 years ago
Stanford Online
Bryan Cantrill of Oxide Computer Company gives a Stanford EE380 talk on rethinking the server. He argues that hyperscaler-style rack-scale machines with open firmware, RISC-V and Rust should be available to everyone, not just the giants.
Topic match · Computer architecture & CPUs
1:12:02Java on a 1000 Cores - Tales of Hardware / Software CoDesign
23K views • 17 years ago
Google TechTalks
Cliff Click of Azul Systems gives a Google Tech Talk on running Java business applications on a machine with about a thousand cores. He covers hardware and software codesign, including garbage collection hardware and the JIT.
Topic match · Computer architecture & CPUs
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Topic match · Computer graphics & rendering
1:19:57Simon Peyton Jones: Data Parallel Haskell
28K views • 16 years ago
nuACM
Simon Peyton Jones explains nested data parallelism and Data Parallel Haskell, an approach to exploiting multicore and distributed hardware while keeping a simple single-control-flow programming model.
Topic match · Computer architecture & CPUs
45:35The real story behind Wayland and X
46K views • 11 years ago
Linux.conf.au 2013 -- Canberra, Australia
X.Org developer Daniel Stone explains the history and technical limits of the X Window System and why Wayland was created, debunking myths from forum comments. He covers topics such as network transparency and blocking calls.
Topic match · Computer graphics & rendering
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Topic match · Computer graphics & rendering
5:10Dual Photography
24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
Topic match · Computer graphics & rendering
25:52Halide Talk
53K views • 12 years ago
Andrew Adams
Andrew Adams, a Halide developer, presents the Halide language for image processing and tensor computation. The talk explains the separation of algorithm from schedule with illustrated examples of parallelism, locality and redundancy tradeoffs.
Topic match · Computer graphics & rendering
24:46Building a 6800 CPU on an FPGA with nMigen (part 1)
27K views • 6 years ago
Robert Baruch
The first part of Robert Baruch's series on building a 6800 CPU on an FPGA with nMigen, a Python-based hardware description language. It introduces the HDL while implementing a simpler 6800 core.
Topic match · Computer architecture & CPUs
6:46NOTCURSES III: THE SAGA CONTINUES (1080P)
46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
46:04DEF CON 26 - Christopher Domas - GOD MODE UNLOCKED Hardware Backdoors in redacted x86
86K views • 8 years ago
DEFCONConference
Christopher Domas presents research at DEF CON 26 showing a hidden alternate instruction set and undocumented hardware backdoor in some x86 processors, found on a third-party CPU. He uses it to ask how feasible wider hardware backdoors are.
Topic match · Computer architecture & CPUs
3:47Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay
54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Topic match · Computer graphics & rendering
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Topic match · Computer graphics & rendering
14:46Robust-first computing: Beyond efficiency
8K views • 13 years ago
Dave Ackley
Dave Ackley gives a high-level introduction to robust-first computing, which prioritizes robustness over efficiency in computer architecture. A sorting demo illustrates the idea.
Topic match · Computer architecture & CPUs
1:37:12[7] Jim Keller, Silicon Wizard 🧙♂️
67K views • 5 years ago
TechTechPotato
Ian Cutress interviews chip architect Jim Keller about his time at AMD, Intel and elsewhere, management advice, design approach, Moore's Law and x86 versus Arm.
Topic match · Computer architecture & CPUs
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Computer graphics & rendering
52:21ASPLOS Keynote: The Golden Age of Compiler Design in an Era of HW/SW Co-design by Dr. Chris Lattner
52K views • 5 years ago
SiFive
Chris Lattner's ASPLOS 2021 keynote on the golden age of compiler design in an era of hardware and software co-design, covering compiler infrastructure for accelerators and unifying hardware IRs.
Topic match · Computer architecture & CPUs
35:45RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore
7K views • 9 years ago
The Research and Applied AI Summit - RAAIS
Simon Knowles, co-founder and CTO of Graphcore, talks about "intelligence processors", chips designed specifically for machine learning. The talk was given at the RAAIS 2017 summit and covers Graphcore's architecture.
Topic match · Computer architecture & CPUs