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Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 20163:00:06

Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 2016

8K views • 10 years ago
PyCon 2016
A three-hour PyCon 2016 tutorial by Christophe Pettus that orients Python developers to PostgreSQL. It covers installation, administration, and use, including vacuuming, MVCC, replication and backups.
A walk through of installing Synapse+Riot+Jitsi from scratch on Debian24:09

A walk through of installing Synapse+Riot+Jitsi from scratch on Debian

61K views • 6 years ago
Matrixdotorg
A walkthrough of installing Synapse, Riot and Jitsi from scratch on Debian to run your own Matrix communication service. The description warns it is now quite outdated and links to updated material.
Javascript in 201510:32

Javascript in 2015

58K views • 11 years ago
Glen Maddern
A short screencast tour of JSPM, SystemJS and ES6 features, building a small app with the then-new JavaScript module and package tooling. It shows how JSPM works as a package manager, bundler and loader.
Topic match · Web development
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Topic match · Game programming & engines
Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!1:44:18

Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!

15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
Topic match · Web development
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Topic match · Game programming & engines
Emacs Rocks! Episode 14: Paredit3:25

Emacs Rocks! Episode 14: Paredit

65K views • 13 years ago
emacsrocks
A three-minute Emacs Rocks screencast by Magnar Sveen demonstrating paredit, which edits Lisp code structurally as a tree of s-expressions rather than characters.
ORCA Sequencer Intro (Experimental Livecoding!)22:02

ORCA Sequencer Intro (Experimental Livecoding!)

93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
Build Your Own Async2:12:42

Build Your Own Async

60K views • 7 years ago
David Beazley
David Beazley's workshop screencast builds asynchronous programming in Python from scratch, starting from callbacks and continuations and replacing threads to show how concurrency works underneath.
Introduction to Julia - Part 1 | SciPy 2014 | David Sanders1:01:04

Introduction to Julia - Part 1 | SciPy 2014 | David Sanders

80K views • 12 years ago
Enthought
David Sanders gives the first part of a two-part introduction to the Julia programming language at SciPy 2014. It walks through the language's basics and its appeal for scientific computing.
How To Contact The Voyager 2 Probe (PART 1)20:16

How To Contact The Voyager 2 Probe (PART 1)

93K views • 9 years ago
EEVdiscover
Dave Jones of EEVblog and Richard Stephenson tour the 70m DSS43 dish at the Canberra Deep Space Communication Complex and explain how NASA talks to Voyager 2. It covers the transmitters, receivers and tracking involved.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
NixOS VM on Mac Setup9:03

NixOS VM on Mac Setup

31K views • 5 years ago
Mitchell Hashimoto
Mitchell Hashimoto walks through his setup for running a NixOS virtual machine on a Mac as his development environment, with a config repo on GitHub.