input validation
15:26Stephen Krashen: Language Acquisition and Comprehensible Input
186K views • 10 years ago
Tarek Hamza
A lecture from the 1980s by linguist Stephen Krashen on how people acquire language. He explains his comprehensible input hypothesis for second-language acquisition.
59:2328c3: The Science of Insecurity
42K views • 14 years ago
28c3
Meredith Patterson and Sergey Bratus argue that networked software stays insecure because protocols and inputs are too complex to recognize safely. They propose using formal language theory and grammars to build secure, verifiable input handling.
4:11The 8pen
1.1M views • 16 years ago
8pen
A demo of the 8pen, a gesture-based keyboard replacement for touchscreens that lets users enter text by moving around a circle. It is meant for phones, remotes and game controllers and mimics handwriting.
16:26So you think you can validate email addresses A journey down RFC5321
27K views • 8 years ago
FOSDEM
Stavros Korokithakis gives a FOSDEM 2018 talk on how hard it is to validate email addresses properly, taking a tour through RFC 5321.
3:23Applied Sciences Group: High Performance Touch
1.4M views • 14 years ago
Microsoft Research
A Microsoft Research demo from TechFest 2012 of a lab touch system that lets viewers feel the effect of different input latencies, down to about 1 ms. It shows how much more responsive dragging feels compared with typical 100 ms touch delay.
15:25Stephen Krashen on Language Acquisition
1.5M views • 16 years ago
Mark Rounds
A 15-minute clip of linguist Stephen Krashen discussing language acquisition, drawn from the 1980s. It presents his input hypothesis and the distinction between acquisition and learning.
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
34:21Plover: Thought to Text at 240 WPM
109K views • 13 years ago
Next Day Video
Mirabai Knight's PyCon 2013 talk on Plover, a free cross-platform stenography engine that lets people write at up to 240 WPM on ordinary hardware, including a demo of coding by steno.
3:57Welcome to Project Soli
5.6M views • 11 years ago
Google ATAP
Google ATAP's 2015 introduction to Project Soli, a radar-based sensor on a chip that tracks sub-millimeter hand motions for gesture interaction in small devices.
4:29[HD] Children of Men - Ark of the Arts - "I just don't think about it"
269K views • 10 years ago
Justin Simmons
A scene from Children of Men in which Theo visits Nigel in the Ark of the Arts to get transit papers. It features Nigel's line "I just don't think about it" and a one-handed chorded keyboard.
39:42Ricardo Signes - 闇のEメール伝説
8K views • 15 years ago
yapcasia
Ricardo Signes' YAPC::Asia Tokyo 2011 talk on the legends and horrors of email: how messy the SMTP and email standards are in practice. The first few minutes are Perl-specific, but the rest applies to anyone handling email.
40:00"Agility & Robustness: Clojure spec" by Stuart Halloway
25K views • 10 years ago
Strange Loop Conference
Stuart Halloway shows how Clojure's spec library lets you build programs that are both agile and robust. He covers declarative, predicate-based specification layered on interactive REPL development.
3:15[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
154K views • 13 years ago
TASVideosChannel
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
23:46How To Count Past Infinity
29.7M views • 10 years ago
Vsauce
Vsauce's Michael Stevens takes viewers past infinity using transfinite numbers, ordinals and cardinals, with input from mathematician Hugh Woodin. It is a fast-paced, mind-bending tour of different sizes of infinity.
18:27How to learn any language in six months | Chris Lonsdale | TEDxLingnanUniversity
37.8M views • 12 years ago
TEDx Talks
Chris Lonsdale presents a TEDx talk on how adults can learn a language in about six months, centering on immersion, comprehensible input and a practical learning methodology.
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
48:57Email Hates the Living
3K views • 14 years ago
m
A lightning-style conference talk by Ricardo Signes about the horrors of email: its protocols, formats and decades of accumulated quirks. It is delivered with a humorous horror theme to show why handling email correctly is harder than it looks.
36:21Pragmatic Unicode, or, How do I stop the pain?
80K views • 14 years ago
Next Day Video
Ned Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.
2:13Real Life Emoji Keyboard!
735K views • 11 years ago
Tom Scott
Tom Scott shows a full-size real-life emoji keyboard built from 14 keyboards and over 1,000 hand-placed stickers, covering all of Unicode 8.
3:54Deep Visualization Toolbox
270K views • 11 years ago
Jason Yosinski
A short demo of the Deep Visualization Toolbox, which shows the activations inside a convolutional neural network as it processes live camera input. Viewers see individual units responding to edges, faces and text.
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
9:48Why do YouTube views freeze at 301?
301 views • 14 years ago
Numberphile
Numberphile visits YouTube to learn why view counts on new videos used to freeze at 301. It explains that YouTube holds counts while it verifies views aren't from bots or fakes.
2:29[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
943K views • 12 years ago
Masterjun3
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.
2:26Qt 5 based 3D Wayland compositor
133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.