HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

jonathan haidt

Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Jonathan Haidt: The moral roots of liberals and conservatives19:14

Jonathan Haidt: The moral roots of liberals and conservatives

739K views • 18 years ago
TED
Psychologist Jonathan Haidt presents his moral foundations research in a TED talk. He argues that liberals and conservatives weigh a different set of moral values, which helps explain political divides.
"Two incompatible sacred values in American universities" Jon Haidt, Hayek Lecture Series1:06:23

"Two incompatible sacred values in American universities" Jon Haidt, Hayek Lecture Series

772K views • 10 years ago
Duke University Department of Political Science
Jonathan Haidt's Hayek Lecture at Duke argues American universities pursue two potentially incompatible sacred values, truth and social justice. He discusses campus conflict, honor, dignity and victimhood cultures, and viewpoint diversity.
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)1:02:42

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Jonathan Blow - Preventing the Collapse of Civilization (English only)1:04:41

Jonathan Blow - Preventing the Collapse of Civilization (English only)

268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Jonathan Blow: Video Games and the Human Condition1:44:09

Jonathan Blow: Video Games and the Human Condition

158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated1:13:00

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

241K views • 1 year ago
LambdaConf
Jonathan Blow's LambdaConf 2025 keynote demonstrates the Jai programming language and explains its design. It includes demos of metaprogramming and tools that visualize programs.
Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington58:08

Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington

6K views • 11 years ago
yapcasia
Jonathan Worthington's YAPC Asia 2015 talk on parallelism, concurrency and asynchrony in Perl 6. It covers the language's concurrency features.
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible1:02:49

Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

112K views • 9 years ago
Reboot Develop
Jonathan Blow's Reboot Develop 2017 talk on making game programming less terrible, discussing software bloat, slowness and the design goals behind his own programming language.
Software is in Decline - Jonathan Blow10:08

Software is in Decline - Jonathan Blow

179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
President Trump: How & Why...6:12

President Trump: How & Why...

4.8M views • 9 years ago
Jonathan Pie
Jonathan Pie delivers a satirical rant just after the 2016 US election, blaming the political and media establishment for the rise of Trump. It is a short, profane monologue in character as a frustrated reporter.
Talk: Video Games and the Future of Education2:44:28

Talk: Video Games and the Future of Education

130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.
Data-Oriented Demo: SOA, composition1:32:47

Data-Oriented Demo: SOA, composition

201K views • 11 years ago
Jonathan Blow
A live-coded demo by Jonathan Blow showing how to get object-system-style expressiveness in a data-oriented way, covering structure-of-arrays layouts and composition. It shows features of his Jai language that make programs fast.
Techniques for dealing with lack of motivation, malaise, depression1:02:00

Techniques for dealing with lack of motivation, malaise, depression

420K views • 9 years ago
Jonathan Blow
Jonathan Blow gives a talk on techniques for dealing with lack of motivation, malaise and depression, originally on Twitch. He discusses observing and understanding negative emotions and thoughts.
Demo: Base language, compile-time execution2:07:18

Demo: Base language, compile-time execution

164K views • 12 years ago
Jonathan Blow
Jonathan Blow demos his prototype programming language, covering the base language and compile-time execution, including running a game while compiling. The video is about 70 minutes of demo followed by Q&A.
Q&A: Techniques for dealing with lack of motivation, malaise, depression1:02:23

Q&A: Techniques for dealing with lack of motivation, malaise, depression

62K views • 9 years ago
Jonathan Blow
The question-and-answer session that followed Jonathan Blow's talk on dealing with lack of motivation, malaise and depression. It is hosted on YouTube as a mirror of a Twitch recording.
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
The Implementation of Rewind in Braid26:56

The Implementation of Rewind in Braid

141K views • 9 years ago
GDC Festival of Gaming
Jonathan Blow's GDC talk explains how the time-rewind mechanic in Braid was designed and implemented, including the technical hurdles such as memory limits and state history. It covers both design and engineering concerns.
Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia16:04

Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia

12K views • 5 years ago
The Julia Programming Language
A JuliaCon talk by a NASA Launch Services Program engineer on modeling spacecraft separation dynamics in Julia. He describes replacing a Simulink-based workflow for checking launch vehicle separation requirements with Julia and ModelingToolkit, with large speedups and much shorter code.
Shop Vac (kinetic typography animation)3:26

Shop Vac (kinetic typography animation)

1.7M views • 15 years ago
jmheather
A kinetic typography animation for Jonathan Coulton's song 'Shop Vac', made by Jarrett Heather with Illustrator, After Effects and other tools over 500-1000 hours.
The Witness - A Great Game That You Shouldn't Play41:02

The Witness - A Great Game That You Shouldn't Play

6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
Code Monkey3:49

Code Monkey

7.4M views • 20 years ago
spiffworld
A fan-made music video for Jonathan Coulton's song 'Code Monkey', about the life of a programmer, using World of Warcraft footage. It was made by Mike Spiff Booth.
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
Demo: Implicit Context1:01:40

Demo: Implicit Context

28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
Steve Jobs Insult Response - Highest Quality5:15

Steve Jobs Insult Response - Highest Quality

17.3M views • 9 years ago
Jonathan Field
A clean-audio clip from Apple's 1997 WWDC where Steve Jobs answers a hostile question from a developer about OpenDoc. He argues you must start with the customer experience and work backwards to the technology.
Steve Jobs iPhone 2007 Presentation (HD)51:19

Steve Jobs iPhone 2007 Presentation (HD)

9.2M views • 13 years ago
Jonathan
The full January 2007 Macworld keynote where Steve Jobs unveils the first iPhone. It covers the touch interface, multitouch gestures, the browser, maps and the pitch as an iPod, phone and internet communicator.
Brave New World vs Nineteen Eighty-Four featuring Adam Gopnik and Will Self1:35:44

Brave New World vs Nineteen Eighty-Four featuring Adam Gopnik and Will Self

728K views • 8 years ago
Intelligence Squared
An Intelligence Squared debate in which Will Self argues for Brave New World and Adam Gopnik for Nineteen Eighty-Four as the better dystopian warning. It includes acted excerpts and is chaired by Jonathan Freedland.
Hacker Interviews: Larry Wall32:32

Hacker Interviews: Larry Wall

92K views • 13 years ago
The BXI
Jonathan Schiefer interviews Larry Wall, creator of Perl, in a 33-minute conversation. Wall discusses his self-designed linguistics degree and how language and programming overlap.
Dynamic Languages Wizards Series - Panel on Language Design1:58:46

Dynamic Languages Wizards Series - Panel on Language Design

16K views • 14 years ago
Eduardo Cavazos
A 2001 panel with Paul Graham, John Maeda, Jonathan Rees and Guy Steele on programming language design, part of the Dynamic Languages Wizards Series.
28c3: Print Me If You Dare1:03:37

28c3: Print Me If You Dare

46K views • 14 years ago
28c3
Ang Cui and Jonathan Voris present firmware modification attacks on networked printers at 28c3, showing how HP printers can be compromised and used as footholds for malware inside sensitive networks.