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THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments3:29:25

THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments

3.5M views • 1 year ago
Gamers Nexus
A Gamers Nexus investigative documentary on the black market for Nvidia AI GPUs, following smugglers, middlemen, and buyers, including reporting from China. It examines how export-restricted chips reach their users.
Mobile Homes: Last Week Tonight with John Oliver (HBO)15:39

Mobile Homes: Last Week Tonight with John Oliver (HBO)

10.4M views • 7 years ago
LastWeekTonight
A Last Week Tonight segment on mobile homes, showing how large investment companies are making this affordable housing option less affordable. It covers residents who rent land and cannot move their homes.
Clojure is Not Afraid of the GPU - Dragan Djuric42:13

Clojure is Not Afraid of the GPU - Dragan Djuric

7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say10:58

DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say

3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
Breaking the 1000ms Time to Glass Mobile Barrier45:49

Breaking the 1000ms Time to Glass Mobile Barrier

104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
Tomorrow's World: Mobile Phone 13 September 1979 - BBC6:37

Tomorrow's World: Mobile Phone 13 September 1979 - BBC

2M views • 16 years ago
BBC
A 1979 BBC Tomorrow's World segment where Michael Rodd tries an experimental British cordless mobile phone prototype.
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
T-Mobile’s path to IPv6 Only52:31

T-Mobile’s path to IPv6 Only

2K views • 9 years ago
Rocky Mountain IPv6 Taskforce
A Rocky Mountain IPv6 Taskforce talk in which T-Mobile's Stephan Lagerholm explains how the carrier went IPv6-only using DNS64 and 464XLAT, with a live Android demo and best practices.
T-Mobile's journey to IPv628:21

T-Mobile's journey to IPv6

1K views • 8 years ago
NANOG
Stephan Lagerholm of T-Mobile explains at NANOG how T-Mobile turned off IPv4 for over 10 million handsets using DNS64 and related technologies. He shares advice on finding and handling broken applications.
Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.119:25

Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1

176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Oculus Connect Keynote: John Carmack1:34:57

Oculus Connect Keynote: John Carmack

49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.18:43

Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.

773K views • 12 years ago
Louis Rossmann
Louis Rossmann argues that reballing flip-chip GPUs is not a real fix for dead laptop GPUs. He explains why such repairs and oven reflow tricks fail and what is actually happening with failing hardware.
AWS re:Invent 2016: Move Exabyte-Scale Data Sets with AWS Snowmobile3:39

AWS re:Invent 2016: Move Exabyte-Scale Data Sets with AWS Snowmobile

238K views • 9 years ago
Amazon Web Services
AWS's short promo for Snowmobile, a 45-foot shipping container pulled by a semi truck that moves up to 100PB of data to AWS.
Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)27:19

Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)

108K views • 11 years ago
Google for Developers
Eric Seidel presents Sky, an experimental open-source framework for writing mobile apps in Dart with fast development cycles and 60Hz UI. Sky later became Flutter.
Nvidia Said We Couldn't Game On This Crypto Mining Card...16:37

Nvidia Said We Couldn't Game On This Crypto Mining Card...

6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics11:34

How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics

338K views • 8 years ago
Louis Rossmann
Louis Rossmann examines a 2012 MacBook Pro logic board that Apple refurbished for GPU failures and that failed again. He criticizes the quality of Apple's authorized repair work and argues for right to repair.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite48:13

RIP Windows: Linux GPU Gaming Benchmarks on Bazzite

1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
Autonomous Car - what goes into sensing for autonomous driving?35:31

Autonomous Car - what goes into sensing for autonomous driving?

40K views • 10 years ago
Mobileye
Mobileye co-founder and CTO Amnon Shashua explains what goes into sensing for autonomous driving and whether end-to-end deep learning can work for it. He argues for decomposing the problem.
Keynote: Flutter (Dart Developer Summit 2016)24:03

Keynote: Flutter (Dart Developer Summit 2016)

19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
Progressive Performance (Chrome Dev Summit 2016)35:42

Progressive Performance (Chrome Dev Summit 2016)

34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
Infinity Blade: iPhone Trailer0:58

Infinity Blade: iPhone Trailer

1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text5:33:21

George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text

95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 20191:05:39

The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019

11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
The Smartphone CPU Review You NEED to Watch!26:13

The Smartphone CPU Review You NEED to Watch!

345K views • 4 years ago
Geekerwan
Geekerwan reviews smartphone CPUs by power efficiency rather than benchmark scores, with test methodology and chapters on Qualcomm, Apple, Samsung and Google chips. It explains why high benchmark scores can coexist with heat and poor battery life.
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
HC2023-K2: Hardware for Deep Learning1:05:28

HC2023-K2: Hardware for Deep Learning

15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
Zero to $10 Million with React Native + Next.js - Fernando Rojo - (Next.js Conf 2021)24:44

Zero to $10 Million with React Native + Next.js - Fernando Rojo - (Next.js Conf 2021)

57K views • 5 years ago
Vercel
Fernando Rojo explains how BeatGig reached $10M in sales with one frontend engineer by sharing code between React Native and Next.js, covering navigation, animation, theming and performance.
Keynote by John Carmack at Oculus Connect 20141:36:59

Keynote by John Carmack at Oculus Connect 2014

76K views • 12 years ago
kungfl
John Carmack's roughly 90-minute keynote at Oculus Connect 2014, covering mobile VR and the Gear VR work, followed by audience questions.
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
AMD's most important product ever - Ryzen 9 4900HS11:42

AMD's most important product ever - Ryzen 9 4900HS

2.4M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews AMD's Ryzen 9 4900HS mobile CPU in the ASUS ROG Zephyrus G14 laptop, calling it a landmark product. It highlights strong performance against Intel along with good efficiency and battery life.
DeepSec 2010: All your baseband are belong to us by Ralf Philipp Weinmann48:13

DeepSec 2010: All your baseband are belong to us by Ralf Philipp Weinmann

30K views • 14 years ago
Sicherheitsforschung
A DeepSec 2010 conference talk by Ralf Philipp Weinmann on attacking the baseband processor of mobile phones rather than the application processor. It covers how open-source GSM base stations make malicious-tower attacks practical against neglected GSM stacks.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
How many PCIe Extensions is TOO MANY??9:41

How many PCIe Extensions is TOO MANY??

2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
John Carmack Keynote QuakeCon 2010 Part 115:00

John Carmack Keynote QuakeCon 2010 Part 1

10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.