mobile gpu
42:13Clojure is Not Afraid of the GPU - Dragan Djuric
7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
45:49Breaking the 1000ms Time to Glass Mobile Barrier
104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
46:37GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
52:31T-Mobile’s path to IPv6 Only
2K views • 9 years ago
Rocky Mountain IPv6 Taskforce
A Rocky Mountain IPv6 Taskforce talk in which T-Mobile's Stephan Lagerholm explains how the carrier went IPv6-only using DNS64 and 464XLAT, with a live Android demo and best practices.
28:21T-Mobile's journey to IPv6
1K views • 8 years ago
NANOG
Stephan Lagerholm of T-Mobile explains at NANOG how T-Mobile turned off IPv4 for over 10 million handsets using DNS64 and related technologies. He shares advice on finding and handling broken applications.
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
27:19Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)
108K views • 11 years ago
Google for Developers
Eric Seidel presents Sky, an experimental open-source framework for writing mobile apps in Dart with fast development cycles and 60Hz UI. Sky later became Flutter.
35:31Autonomous Car - what goes into sensing for autonomous driving?
40K views • 10 years ago
Mobileye
Mobileye co-founder and CTO Amnon Shashua explains what goes into sensing for autonomous driving and whether end-to-end deep learning can work for it. He argues for decomposing the problem.
24:03Keynote: Flutter (Dart Developer Summit 2016)
19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
35:42Progressive Performance (Chrome Dev Summit 2016)
34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
1:05:39The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019
11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
1:05:28HC2023-K2: Hardware for Deep Learning
15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
24:44Zero to $10 Million with React Native + Next.js - Fernando Rojo - (Next.js Conf 2021)
57K views • 5 years ago
Vercel
Fernando Rojo explains how BeatGig reached $10M in sales with one frontend engineer by sharing code between React Native and Next.js, covering navigation, animation, theming and performance.
1:36:59Keynote by John Carmack at Oculus Connect 2014
76K views • 12 years ago
kungfl
John Carmack's roughly 90-minute keynote at Oculus Connect 2014, covering mobile VR and the Gear VR work, followed by audience questions.
48:13DeepSec 2010: All your baseband are belong to us by Ralf Philipp Weinmann
30K views • 14 years ago
Sicherheitsforschung
A DeepSec 2010 conference talk by Ralf Philipp Weinmann on attacking the baseband processor of mobile phones rather than the application processor. It covers how open-source GSM base stations make malicious-tower attacks practical against neglected GSM stacks.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
15:00John Carmack Keynote QuakeCon 2010 Part 1
10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.
37:37RailsConf 2016 - Turbolinks 5: I Can’t Believe It’s Not Native! by Sam Stephenson
61K views • 10 years ago
Confreaks
Sam Stephenson's RailsConf 2016 talk on Turbolinks 5, showing how small teams can ship fast Rails apps in the browser and hybrid iOS and Android apps sharing one set of web views.
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
40:03Google I/O 2013 - High Performance Audio
62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
42:36Defcon 21 - The Secret Life of SIM Cards
708K views • 12 years ago
HackersOnBoard
A DEF CON 21 talk by Karl Koscher and Eric Butler on how SIM cards work, including Java Card applets, the SIM toolkit and the OS running on the card. It shows how much control the network and the card have independent of the phone.
51:19Steve Jobs iPhone 2007 Presentation (HD)
9.2M views • 13 years ago
Jonathan
The full January 2007 Macworld keynote where Steve Jobs unveils the first iPhone. It covers the touch interface, multitouch gestures, the browser, maps and the pitch as an iPod, phone and internet communicator.
59:31CppCon 2014: Zaika Antoun "Microsoft w/ C++ to Deliver Office Across Different Platforms, Part I"
21K views • 12 years ago
CppCon
A CppCon 2014 talk from Microsoft engineers on using portable single-source C++ to deliver Office across iOS, Android, Windows and Mac. It covers architectures, techniques and lessons from real cross-platform projects.
56:52CppCon 2014: Zaika Antoun "Microsoft w/ C++ to Deliver Office Across Different Platforms, Part II"
7K views • 12 years ago
CppCon
A CppCon 2014 talk by Microsoft engineers on how Office delivers a single-source C++ codebase across iOS, Android, Windows and Mac. It covers architectures, techniques and lessons from shipping cross-platform products.
1:00:57Tobias Engel: SS7: Locate. Track. Manipulate.
84K views • 11 years ago
media.ccc.de
Tobias Engel's 31C3 talk shows how weaknesses in the SS7 telephone signaling network let companies and attackers locate, track and manipulate phones from anywhere in the world, with precision down to about 50 meters.
1:18:21"Uncle" Bob Martin - "The Future of Programming"
1.8M views • 10 years ago
Paul Stringer's Mobile Tech
Robert C. Martin (Uncle Bob) traces the history of software from 1948 to today, looking at the problems programmers faced, how they were solved, and what mistakes the profession made. He then projects where the field is going, including professionalism and regulation.
45:05Servo Architecture: Safety and Performance
12K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Jack Moffitt presents the architecture of Servo, Mozilla's experimental browser engine written in Rust, focusing on parallelism across cores, GPUs and SIMD and the safety properties gained from Rust.
59:31ClojureScript in the Age of TypeScript — David Nolen
29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
46:27Sensor Fusion on Android Devices: A Revolution in Motion Processing
517K views • 16 years ago
Google TechTalks
David Sachs of InvenSense explains how gyroscopes, accelerometers and compasses work on their own and together, demonstrated on a modified Android handset. He covers sensor fusion algorithms and why rotation math such as Euler angles matters.
1:12:47The benefits of deploying IPv6 only
9K views • 11 years ago
NANOG
A NANOG 64 panel with speakers from Comcast, APNIC, T-Mobile and Facebook on deploying IPv6-only networks, including performance data showing IPv6 outperforming NAT-ed IPv4.
52:59Introducing Nx - José Valim | Lambda Days 2021
26K views • 5 years ago
Code Sync
Jose Valim introduces Nx, the project bringing numerical computing to Elixir, covering multi-dimensional tensors, automatic differentiation and JIT compilation to CPU and GPU.
40:42Lucas Cavalcanti & Edward Wible - Exploring four hidden superpowers of Datomic
29K views • 11 years ago
ClojureTV
A Clojure/conj 2014 talk by Lucas Cavalcanti and Edward Wible on four uses of Datomic. They cover HTTP caching, audit trails, mobile database sync and authorization, drawing on the immutable transaction log.
43:29Servo: Building a Parallel Browser
23K views • 11 years ago
Linux.conf.au 2015 -- Auckland, New Zealand
Jack Moffitt presents Servo, an experimental browser engine written in Rust and designed to be parallel at every level, using multiple cores, the GPU, fork-join concurrency and SIMD. The talk covers motivations, architecture and plans for the project.
31:06Jim Keller - Moore's Law in the age of AI Chips
33K views • 6 years ago
Matroid
Jim Keller's talk at the 2020 Scaled Machine Learning conference on Moore's Law in the age of AI chips. He compares scalar, vector and GPU-style parallel approaches to computation.