nintendo switch
56:5034C3 - Console Security - Switch
135K views • 8 years ago
media.ccc.de
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it. It introduces the Switch's custom OS and software stack, with the hackers' reverse-engineering and glitching work.
26:10Tengen: Atari Games vs. Nintendo
2.4M views • 11 years ago
Gaming Historian
Gaming Historian recounts how Atari subsidiary Tengen challenged Nintendo's licensing rules with a lawsuit and unlicensed NES games, including the lockout chip fight.
8:26AT&T Archives: The Step-By-Step Switch
774K views • 15 years ago
AT&T Tech Channel
A 1951 Bell System training film showing how telephone calls are routed through a step-by-step (Strowger) switching office.
28:47Sacrifices to the Church of Nintendo
2.2M views • 5 years ago
EmpLemon
EmpLemon examines Nintendo's brand-protection strategy, its aggressive legal actions and its relationship with fans and creators.
12:02Nintendo - Putting Play First
997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
42:42Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]
410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
26:38Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown
828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
4:35Speedy Cutover Service, SXS switching cutover to ESS filmed live at Glendale CA central office, 1984
994K views • 11 years ago
AT&T Tech Channel
A 1984 AT&T film showing the live cutover of a Glendale, California central office from step-by-step switching to an electronic switching system. Installers prepare the site and then cut cables in a coordinated operation.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
13:14Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
1:04:15The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND
619K views • 7 years ago
Wrestling With Gaming
A one-hour documentary on XBAND, the 1994 modem network for the Super Nintendo and Sega Genesis. It covers matchmaking, chat, email, leaderboards and how games were patched at runtime to cope with lag.
18:16Do these scatter plots reveal fraudulent vote-switching in Michigan?
906K views • 5 years ago
Stand-up Maths
Matt Parker of Stand-up Maths examines scatter plots that were claimed to show fraudulent vote-switching in Michigan's 2020 election. He recreates the analysis and shows that the pattern arises from comparing percentages across different bases, not from fraud.
8:15Apple WWDC 2005-The Intel Switch Revealed
904K views • 19 years ago
JoshuaG
Steve Jobs's WWDC 2005 keynote segment announcing Apple's move from PowerPC to Intel processors, and revealing that Mac OS X had been secretly built for Intel all along.
34:00User-level threads....... with threads. - Paul Turner - Google
41K views • 13 years ago
Linux Plumbers Conference
Paul Turner of Google presents kernel interfaces for user-level scheduling of real threads, aiming at a uniform synchronous programming model across C++, Java, Go and Python. It introduces the switchto-style system calls behind Google's fibers.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
59:31The Story of Tetris
4.9M views • 8 years ago
Gaming Historian
Gaming Historian recounts how Alexey Pajitnov created Tetris in the Soviet Union and how a fight over publishing rights spanned the West, Mirrorsoft, Nintendo and the Cold War. It runs about an hour with chaptered parts.
8:05XAYAX - Bang! (ATARI VCS 2600 demo)
124K views • 12 years ago
MEGA - Museum of Electronic Games & Art
Bang! is an Atari 2600 demo by XAYAX that won first place at the Revision 2014 oldschool demo competition. It fits into a 32k ROM using F8SC bankswitching.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
22:53I installed Linux (so should you)
8.5M views • 1 year ago
PewDiePie
PewDiePie describes switching to Linux and encourages viewers to do the same. It is a casual, enthusiastic video aimed at a mainstream audience.
0:11SmackBook
1.9M views • 20 years ago
ealf
A very short demo of SmackBook, a hack that used the MacBook Pro's sudden motion sensor so that smacking the sides of the laptop switches desktop spaces.
49:56The Story of Super Mario Bros. 3
8.9M views • 6 years ago
Gaming Historian
A Gaming Historian documentary on the creation of Super Mario Bros. 3, the hype around its release and why it is regarded as one of the greatest games. It runs about 50 minutes in three parts.
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
15:15Symbolics Space Cadet keyboard review (Honeywell Hall effect 4B3E)
259K views • 8 years ago
Chyrosran22
A review of the Symbolics Space Cadet keyboard, with its Honeywell Hall effect switches, including how it sounds and feels, and a typing demonstration. It is part of a series of vintage keyboard reviews.
2:02Find the Longest Path
57K views • 16 years ago
switchbg
Find the Longest Path is a comedic song by Daniel J. Barrett, a Billy Joel parody that describes the NP-hard longest path problem in informal terms.
40:02Evil Mode: Or, How I Learned to Stop Worrying and Love Emacs
563K views • 11 years ago
thoughtbot
Aaron Bieber, a longtime Vim user, describes his experience trying Emacs with evil mode. He covers what he found, what he missed from Vim, and what Vim could borrow from Emacs.
11:11Old-fashioned rice cookers are extremely clever
3.2M views • 6 years ago
Technology Connections
Technology Connections explains how old-fashioned non-electronic rice cookers work, using a magnet and spring switch tripped by the Curie point. It shows the thermodynamics and magnetism behind a simple appliance.
37:07Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 2018
762K views • 8 years ago
LeadDev
Nickolas Means recounts the 1979 Three Mile Island accident minute by minute, from the control rod insertion to the operator's decision to switch off emergency cooling. He argues that finding systemic causes is more useful than blaming individuals.
15:29How Time Becomes Space Inside a Black Hole | Space Time
2.5M views • 9 years ago
PBS Space Time
A PBS Space Time episode explaining how space and time swap roles inside a black hole's event horizon. It is part of the channel's black hole series.
46:10Understanding the Python GIL
127K views • 14 years ago
David Beazley
David Beazley's PyCon 2010 talk explains how the Python Global Interpreter Lock works and shows experiments where multithreaded code runs slower, even on more cores, due to lock contention and context-switching overhead.
27:19Electric car chargers aren't chargers at all – EVSE Explained
2.2M views • 6 years ago
Technology Connections
Technology Connections explains that the so-called EV charger in an electric car's charging cable or wall unit is really an EVSE, a smart switch that safely delivers AC power. The actual charger is inside the car. The video covers the safety signaling and mechanisms involved.
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
22:58Runaway Stabilizer!! How to stop MCAS.
421K views • 7 years ago
Mentour Pilot
A Boeing 737 pilot explains the runaway stabilizer checklist, the procedure for stopping unwanted horizontal stabilizer movement such as an MCAS activation on the 737 MAX. He walks through the steps, the trim cutout switches and the jackscrew mechanism, and shows a simulator run including the manual trim wheel effort.
3:21Nanobot (Havana Parody) | A Capella Science ft. Dorothy Andrusiak
1.5M views • 8 years ago
acapellascience
A Capella Science parody of Camila Cabello's Havana, retold as a song about molecular machines and nanotechnology. It features animations of rotaxanes, catenanes and molecular switches, and comes with footnotes.
38:25"The Clean Code Talks -- Inheritance, Polymorphism, & Testing"
438K views • 17 years ago
Google TechTalks
Misko Hevery's Clean Code Talk shows how to use object-oriented techniques such as polymorphism to remove repeated if and switch statements. The result is code that is easier to test, understand and maintain.
5:17Why Women Are Stripey
10.8M views • 12 years ago
Veritasium
Veritasium explains X-chromosome inactivation, where different cells in a woman's body switch off different X chromosomes, giving a mosaic pattern. It uses animation from the WEHI institute and connects to calico cat coloring.
15:03Living Computation: Robust-first programming in ULAM
4K views • 11 years ago
Dave Ackley
Dave Ackley presents robust-first computing and the ULAM programming language for the Movable Feast Machine, a cellular-automata-like architecture. It was a short video for the Future Programming Workshop 2015.
23:04The Computer-free Automation of a Jukebox (Electromechanics)
1.3M views • 6 years ago
Technology Connections
Technology Connections takes apart a 1970 Wurlitzer 3400 jukebox to show how electromechanical relays and switches automated its behavior without a computer.
20:00AI "Stop Button" Problem - Computerphile
1.4M views • 9 years ago
Computerphile
Rob Miles explains on Computerphile why implementing an off switch for a general AI is hard. A capable agent would resist being stopped because shutdown prevents it from achieving its goal.
7:57Death Magnetic Retail vs Guitar Hero 3
192K views • 18 years ago
Metalfan7577
A short comparison of the retail release of Metallica's Death Magnetic against the Guitar Hero 3 version of the same song. It switches between the two so you can hear and see the heavy clipping in the retail master.