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AT&T Archives: The Step-By-Step Switch8:26

AT&T Archives: The Step-By-Step Switch

774K views • 15 years ago
AT&T Tech Channel
A 1951 Bell System training film showing how telephone calls are routed through a step-by-step (Strowger) switching office.
Nintendo - Putting Play First12:02

Nintendo - Putting Play First

997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Do these scatter plots reveal fraudulent vote-switching in Michigan?18:16

Do these scatter plots reveal fraudulent vote-switching in Michigan?

906K views • 5 years ago
Stand-up Maths
Matt Parker of Stand-up Maths examines scatter plots that were claimed to show fraudulent vote-switching in Michigan's 2020 election. He recreates the analysis and shows that the pattern arises from comparing percentages across different bases, not from fraud.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Old-fashioned rice cookers are extremely clever11:11

Old-fashioned rice cookers are extremely clever

3.2M views • 6 years ago
Technology Connections
Technology Connections explains how old-fashioned non-electronic rice cookers work, using a magnet and spring switch tripped by the Curie point. It shows the thermodynamics and magnetism behind a simple appliance.
How Time Becomes Space Inside a Black Hole | Space Time15:29

How Time Becomes Space Inside a Black Hole | Space Time

2.5M views • 9 years ago
PBS Space Time
A PBS Space Time episode explaining how space and time swap roles inside a black hole's event horizon. It is part of the channel's black hole series.
Electric car chargers aren't chargers at all – EVSE Explained27:19

Electric car chargers aren't chargers at all – EVSE Explained

2.2M views • 6 years ago
Technology Connections
Technology Connections explains that the so-called EV charger in an electric car's charging cable or wall unit is really an EVSE, a smart switch that safely delivers AC power. The actual charger is inside the car. The video covers the safety signaling and mechanisms involved.
Runaway Stabilizer!! How to stop MCAS.22:58

Runaway Stabilizer!! How to stop MCAS.

421K views • 7 years ago
Mentour Pilot
A Boeing 737 pilot explains the runaway stabilizer checklist, the procedure for stopping unwanted horizontal stabilizer movement such as an MCAS activation on the 737 MAX. He walks through the steps, the trim cutout switches and the jackscrew mechanism, and shows a simulator run including the manual trim wheel effort.
Why Women Are Stripey5:17

Why Women Are Stripey

10.8M views • 12 years ago
Veritasium
Veritasium explains X-chromosome inactivation, where different cells in a woman's body switch off different X chromosomes, giving a mosaic pattern. It uses animation from the WEHI institute and connects to calico cat coloring.
The Computer-free Automation of a Jukebox (Electromechanics)23:04

The Computer-free Automation of a Jukebox (Electromechanics)

1.3M views • 6 years ago
Technology Connections
Technology Connections takes apart a 1970 Wurlitzer 3400 jukebox to show how electromechanical relays and switches automated its behavior without a computer.
AI "Stop Button" Problem - Computerphile20:00

AI "Stop Button" Problem - Computerphile

1.4M views • 9 years ago
Computerphile
Rob Miles explains on Computerphile why implementing an off switch for a general AI is hard. A capable agent would resist being stopped because shutdown prevents it from achieving its goal.
Hold music used to sound better. Here's why.3:36

Hold music used to sound better. Here's why.

2.9M views • 8 years ago
Tom Scott
Tom Scott explains why hold music sounds worse than it used to, tracing it to old telephone exchanges and the audio compression applied by modern switches. It is a short visit to the Milton Keynes Museum.
The step-by-step, mechanical logic of old pinball machines43:00

The step-by-step, mechanical logic of old pinball machines

1.1M views • 2 years ago
Technology Connections
Technology Connections takes apart the step-by-step electromechanical logic of a 1970s pinball machine. He shows how relays, steppers and switches track state and score without electronics.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.