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Plain Text - Dylan Beattie - NDC Copenhagen 202259:20

Plain Text - Dylan Beattie - NDC Copenhagen 2022

194K views • 4 years ago
NDC Conferences
Dylan Beattie's conference talk explores the history and mess behind plain text: encodings, Unicode, line endings and the many ways text goes wrong. It argues that the tidy idea of plain text hides a lot of complexity underneath everyday software.
Key & Peele - Text Message Confusion - Uncensored2:47

Key & Peele - Text Message Confusion - Uncensored

48.2M views • 12 years ago
Comedy Central
A Key & Peele sketch in which two friends keep misreading the tone of each other's text messages while making plans.
Dasher: information-efficient text entry53:46

Dasher: information-efficient text entry

7K views • 19 years ago
Google TechTalks
David MacKay's 2007 Google Tech Talk presents Dasher, a text-entry system driven by continuous gestures and a language model, reaching about 35 words per minute with one finger and 25 hands-free. It explains the information-theory reasoning behind the design.
7 Habits For Effective Text Editing 2.01:20:30

7 Habits For Effective Text Editing 2.0

330K views • 19 years ago
Google
Vim author Bram Moolenaar's 2007 Google Tech Talk on habits for efficient text editing: find inefficiencies in your own editing, then learn the Vim commands that fix them.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
7 Habits For Effective Text Editing 2.01:20:30

7 Habits For Effective Text Editing 2.0

126K views • 14 years ago
GoogleTalksArchive
Vim creator Bram Moolenaar's 2007 Google Tech Talk on habits for efficient text editing. He explains how to spot repetition and inefficiency, then use editor features to fix it.
GET LAMP: The Text Adventure Documentary2:01:18

GET LAMP: The Text Adventure Documentary

244K views • 15 years ago
Google TechTalks
Jason Scott discusses making his documentary GET LAMP at a Google Tech Talk and screens part of the film. It covers the history of text adventures and interactive fiction, with interviews of Infocom developers and others.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Demo: Implicit Context1:01:40

Demo: Implicit Context

28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
How The Dutch Economy Shows We Can't Reduce Wealth Inequality With Taxes | Economics Explained16:35

How The Dutch Economy Shows We Can't Reduce Wealth Inequality With Taxes | Economics Explained

8M views • 5 years ago
Economics Explained
An Economics Explained video arguing that the Netherlands shows taxes alone can't reduce wealth inequality. It distinguishes income inequality from wealth inequality and discusses the Gini index.
Emacs Org-mode - a system for note-taking and project planning46:57

Emacs Org-mode - a system for note-taking and project planning

331K views • 18 years ago
Google TechTalks
A 2008 Google Tech Talk by the creator of Org-mode, introducing the Emacs subsystem for plain-text note-taking and project planning. It covers outlines, TODO states, tags, dates and priorities, and later shows using Org-mode as a spreadsheet.
Emacs For Writers1:01:06

Emacs For Writers

153K views • 11 years ago
thoughtbot
Science writer Jay Dixit explains how he uses Emacs as a non-programmer to write, edit and research more productively. He shows his plain-text writing workflow and what led him from tools like Scrivener to Emacs.
Ted Nelson in Herzog's "Lo and Behold"3:52

Ted Nelson in Herzog's "Lo and Behold"

42K views • 9 years ago
TheTedNelson
A short excerpt from Werner Herzog's film Lo and Behold in which Ted Nelson lays out his ideas about hypertext and interconnection. Herzog concludes that Nelson is the only sane person in computing.
RustConf 2016 - A Modern Editor Built in Rust by Raph Levien36:16

RustConf 2016 - A Modern Editor Built in Rust by Raph Levien

43K views • 10 years ago
Confreaks
Raph Levien presents Xi editor at RustConf 2016, a high-performance text editor built in Rust. The talk goes into technical details, building polished GUI apps, and running a community-focused open source project.
CygnusEd Professional in Action on an Amiga 20000:23

CygnusEd Professional in Action on an Amiga 2000

11K views • 12 years ago
Casey Muratori
Casey Muratori captures CygnusEd Professional running on an Amiga 2000, showing how smoothly it scrolled text. He notes the real effect is better on a period CRT.
Douglas Adams - Hyperland49:22

Douglas Adams - Hyperland

55K views • 12 years ago
UJ ObscureMedia
Hyperland is a 1990 BBC documentary written by and starring Douglas Adams, who tours an imagined future of hypertext and software agents. It features Ted Nelson among others.
Over the Shoulder 1 - Text Preprocessing in Forth1:06:26

Over the Shoulder 1 - Text Preprocessing in Forth

25K views • 12 years ago
Andreas Wagner
Samuel Falvo II live-codes a text preprocessor and blog engine in Forth over about an hour. It shows Forth's dictionary being snapshotted and restored in place of mutation, and how a small Forth system gets real work done.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
A Tour of the Acme Editor23:16

A Tour of the Acme Editor

151K views • 14 years ago
Russ Cox
Russ Cox gives a 23-minute tour of the Acme text editor from Plan 9, showing its mouse-driven interface, executing commands from text, and its filesystem-based interface to other programs.
Plover: Thought to Text at 240 WPM34:21

Plover: Thought to Text at 240 WPM

109K views • 13 years ago
Next Day Video
Mirabai Knight's PyCon 2013 talk on Plover, a free cross-platform stenography engine that lets people write at up to 240 WPM on ordinary hardware, including a demo of coding by steno.
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
Ted Nelson demonstrates Xanadu Space7:32

Ted Nelson demonstrates Xanadu Space

84K views • 18 years ago
photonhunter
Ted Nelson demonstrates Xanadu Space, his software for representing hypertext in three-dimensional space with linked, referenced content fragments.
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Xanadu Basics 1a - VISIBLE CONNECTION12:23

Xanadu Basics 1a - VISIBLE CONNECTION

20K views • 8 years ago
TheTedNelson
Ted Nelson explains the original Xanadu hypertext idea of visible connection, the notion that links between documents should be shown and preserved. He argues that the Web and current document standards lost this concept.
Do we have to accept Quantum weirdness? De Broglie Bohm Pilot Wave Theory explained12:00

Do we have to accept Quantum weirdness? De Broglie Bohm Pilot Wave Theory explained

125K views • 9 years ago
Looking Glass Universe
Looking Glass Universe explains de Broglie-Bohm pilot wave theory (Bohmian mechanics) as an alternative to the standard interpretation of quantum mechanics. The video lays out the pros and cons of the theory and links to related videos on contextuality and entanglement.
Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 1844:38

Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 18

11K views • 7 years ago
Code Sync
Joe Armstrong, creator of Erlang, and Jeremy Ruston, creator of TiddlyWiki, discuss hypertext, Ted Nelson's idea of intertwingled knowledge, and a way to combine TiddlyWiki with Erlang. It is a Code Mesh LDN 2018 talk.
Here I Stand, at Age 8047:57

Here I Stand, at Age 80

25K views • 9 years ago
TheTedNelson
Ted Nelson, the originator of hypertext and Project Xanadu, gives a personal account at age 80 of his ideals, his career, and how a poor career plan led to discoveries and adventures. It works as an alternative history of personal computing and hypertext.
Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)5:51

Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)

51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
Quantum Computing Expert Explains One Concept in 5 Levels of Difficulty | WIRED19:27

Quantum Computing Expert Explains One Concept in 5 Levels of Difficulty | WIRED

8M views • 8 years ago
WIRED
IBM's Dr. Talia Gershon explains quantum computing to five people of increasing expertise: a child, teen, college student, grad student and professional. The WIRED series format moves from simple analogies to technical detail.
Jacob Collier Explains Music in 5 Levels of Difficulty ft. Herbie Hancock | WIRED15:42

Jacob Collier Explains Music in 5 Levels of Difficulty ft. Herbie Hancock | WIRED

16.8M views • 8 years ago
WIRED
WIRED's 5 Levels format with Jacob Collier explaining harmony to a child, a teen, a college student, a professional and Herbie Hancock.
How H&M’s Recycling Machines Make New Clothes From Used Apparel | World Wide Waste8:53

How H&M’s Recycling Machines Make New Clothes From Used Apparel | World Wide Waste

3.4M views • 5 years ago
Business Insider
A Business Insider World Wide Waste episode on H&M's garment recycling machines, which turn used clothing into new apparel. It asks whether a fast fashion company can solve the waste problem it helped create.
Detergent packs are kinda wishy-washy (Dishwashers Explained)32:35

Detergent packs are kinda wishy-washy (Dishwashers Explained)

6M views • 5 years ago
Technology Connections
Technology Connections explains how dishwashers work, why detergent pods underperform powder, and how to use the pre-wash and main-wash compartments. It argues you don't need to pre-rinse dishes.
Mastering the Vim Language36:20

Mastering the Vim Language

647K views • 11 years ago
thoughtbot
Chris Toomey of thoughtbot explains Vim as a language of commands, motions and text objects that combine into precise edits. He shows how to master the built-in pieces and extend them.
Lecture: 2017 Maps of Meaning 01: Context and Background2:31:27

Lecture: 2017 Maps of Meaning 01: Context and Background

6.4M views • 9 years ago
Jordan B Peterson
The first lecture of Jordan Peterson's 2017 Maps of Meaning course, setting out the Cold War context for his theory of belief and culture. He introduces the narrative structure of culture and archetypal characters for the individual, the known and the unknown.
OAuth 2.0 and OpenID Connect (in plain English)1:02:17

OAuth 2.0 and OpenID Connect (in plain English)

2M views • 8 years ago
OktaDev
Okta developer advocate Nate Barbettini explains OAuth 2.0 and OpenID Connect in a roughly hour-long talk. It starts from the problems the protocols solve and walks through the flows. The description notes the implicit flow material is now out of date.
James Powell: So you want to be a Python expert? | PyData Seattle 20171:54:11

James Powell: So you want to be a Python expert? | PyData Seattle 2017

508K views • 9 years ago
PyData
James Powell's nearly two-hour PyData talk builds up Python's data model, decorators, generators and context managers, coding live in Vim. It aims to take intermediate programmers toward real Python expertise.
Explained: New Navy UFO Videos2:54

Explained: New Navy UFO Videos

284K views • 6 years ago
Mick West
Mick West explains the three Navy UFO videos (FLIR, GIMBAL and GOFAST) released in 2020, giving mundane explanations such as a distant plane and camera artifacts. He notes the videos were not new and had been circulating since 2017.
Building a Cathedral without Science or Mathematics: The Engineering Method Explained11:54

Building a Cathedral without Science or Mathematics: The Engineering Method Explained

1.1M views • 3 years ago
engineerguy
Bill Hammack of engineerguy explains how medieval engineers designed stone cathedrals using rules of thumb, with no science, mathematics or literacy. He uses it to define the engineering method.
The Collapse of The American Dream Explained in Animation29:55

The Collapse of The American Dream Explained in Animation

11M views • 15 years ago
doctordude
A 30-minute animated film explaining how money, banking and the Federal Reserve work and arguing that the American economy is heading for collapse. It is opinionated and has a strong point of view.