programming
5:14:51John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
2:42:41Chris Lattner: The Future of Computing and Programming Languages | Lex Fridman Podcast #131
594K views • 6 years ago
Lex Fridman
Lex Fridman's long interview with Chris Lattner, creator of LLVM and Swift, covering the future of computing and programming languages. It touches on compilers, hardware, and his work at Apple, Tesla, Google and SiFive.
3:15:51Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #341
1.8M views • 3 years ago
Lex Fridman
A roughly three-hour Lex Fridman podcast conversation with Guido van Rossum, the creator of Python. Topics include Python's design, the GIL, asyncio, the future of programming and AI coding tools.
1:13:11Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains
979K views • 5 months ago
JetBrains
JetBrains interviews Zig creator Andrew Kelley about why Zig has no 1.0 after a decade, why the project left GitHub, and why it bans AI contributions. He also covers what makes Zig better than C and his views on open source.
Topic match · C, C++, Rust, Go & systems languages
1:24:39Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)
64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
Topic match · Programming language design
1:16:55Joe Armstrong & Alan Kay - Joe Armstrong interviews Alan Kay
76K views • 9 years ago
Erlang Solutions
Joe Armstrong, creator of Erlang, interviews Alan Kay at Code Mesh. They discuss the meaning of object orientation, message passing, the META II paper, and the state of computer science.
Topic match · Software architecture & design
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
Topic match · Game programming & engines
1:07:22HandmadeCon 2015 - Pat Wyatt
33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Game programming & engines
1:11:48HandmadeCon 2015 - Mike Acton
102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
Topic match · Game programming & engines
1:05:45I Interviewed The Creator Of LLVM, Clang, Swift, and Mojo
274K views • 2 years ago
The PrimeTime
ThePrimeagen interviews Chris Lattner, creator of LLVM, Clang, Swift and Mojo, with TJ DeVries, in a long live-streamed conversation. They discuss language design and Lattner's experience building Swift.
Topic match · Programming language design
3:07:26Oral History of Donald Knuth Part 1
15K views • 7 years ago
Computer History Museum
A roughly three-hour Computer History Museum oral history interview of Donald Knuth by Edward Feigenbaum, recorded in 2007. Knuth covers his family, music, early programming, his thesis, The Art of Computer Programming, and the detour into TeX and METAFONT.
1:20:48Alan Kay : July 2007 : A Conversation with CMU Faculty & Students
13K views • 10 years ago
CMU Robotics Institute
Alan Kay visits Carnegie Mellon's School of Computer Science in 2007 for an informal conversation with faculty and students. He discusses the state of CS education and criticizes mainstream computing.
Topic match · Software architecture & design
1:01:31TypeScript is being ported to Go | interview with Anders Hejlsberg
102K views • 1 year ago
Michigan TypeScript
An interview with Anders Hejlsberg, lead architect of TypeScript, about porting the TypeScript compiler to Go. He covers the 10x type-checking speedup, lower memory use, and why Go was chosen.
Topic match · C, C++, Rust, Go & systems languages
2:00:10Oral History of Bjarne Stroustrup
75K views • 11 years ago
Computer History Museum
A two-hour Computer History Museum oral history interview with Bjarne Stroustrup, conducted by Paul McJones in 2015. It covers his youth, education at Aarhus and Cambridge, his career at Bell Labs and elsewhere, and the design and evolution of C++.
Topic match · C, C++, Rust, Go & systems languages
2:30:46Oral History of Steve Naroff Part 1, Session 1
3K views • 7 years ago
Computer History Museum
Computer History Museum oral history of Steve Naroff, an engineer at Stepstone, NeXT and Apple who worked on Objective-C. This first session covers his childhood, music background and early career.
Topic match · C, C++, Rust, Go & systems languages
1:55:10Sam Altman: OpenAI, GPT-5, Sora, Board Saga, Elon Musk, Ilya, Power & AGI | Lex Fridman Podcast #419
2.5M views • 2 years ago
Lex Fridman
Lex Fridman interviews OpenAI CEO Sam Altman about GPT-4, GPT-5, Sora, the OpenAI board saga, Elon Musk, Ilya Sutskever, power and AGI. The conversation runs nearly two hours.