HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

quake

Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Cats in a Cat Cafe in Japan Reacting to an Earthquake - 9943930:45

Cats in a Cat Cafe in Japan Reacting to an Earthquake - 994393

367K views • 8 years ago
RM Videos
A one-minute clip from a cat cafe in Japan where sleeping cats wake and look around just before an earthquake begins shaking the room.
Quake on an oscilloscope3:28

Quake on an oscilloscope

2.5M views • 11 years ago
pekkavaa
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope. A laptop generates the audio signal that the scope draws.
2011-3-11 (Home Video) Japan Earthquake Live, With Early Warning. Complete Raw3:52

2011-3-11 (Home Video) Japan Earthquake Live, With Early Warning. Complete Raw

269K views • 15 years ago
Omar Diaz
Home video of the 11 March 2011 Japan earthquake, filmed as an early warning system detected the P wave and gave seconds of notice before the shaking began. The raw footage shows the warning in action.
QuakeCon 2011 - John Carmack Keynote1:26:39

QuakeCon 2011 - John Carmack Keynote

295K views • 15 years ago
QuakeCon Official
John Carmack's keynote at QuakeCon 2011, an hour and a half of wide-ranging talk about id Software, Rage, engine open-sourcing, patents and programming practices.
Quake done Quick - Quake done Quickest14:13

Quake done Quick - Quake done Quickest

581K views • 16 years ago
Quake done Quick
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.
Great Earthquakes of the Pacific Northwest1:04:01

Great Earthquakes of the Pacific Northwest

1.7M views • 10 years ago
Central Washington University
Geologist Nick Zentner of Central Washington University gives an hour-long public lecture on the great earthquakes of the Pacific Northwest, including the Cascadia subduction zone and the evidence for past megaquakes. It is part of his Downtown Geology Lecture Series, recorded in Ellensburg in 2016.
Fast Inverse Square Root — A Quake III Algorithm20:08

Fast Inverse Square Root — A Quake III Algorithm

6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

139K views • 13 years ago
Kostiantyn Kostin
Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

101K views • 13 years ago
IGN
John Carmack's roughly three-hour QuakeCon 2013 keynote, delivered from a few bullet points. Topics include his Haskell experiments with functional programming and static typing, game state, and cloud gaming.
John Carmack Keynote QuakeCon 2010 Part 115:00

John Carmack Keynote QuakeCon 2010 Part 1

10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
Japan, Tsunami. Coast Guard ship rides over the tsunami waves. 日本 - 津波3:17

Japan, Tsunami. Coast Guard ship rides over the tsunami waves. 日本 - 津波

4.2M views • 15 years ago
aro004
Amateur footage of a Japanese coast guard boat riding up and over large tsunami waves after the March 2011 Tohoku earthquake. It is short and unedited.
Topic match · Geology & earth science
Taipei 101 Damper movement on 12 May 082:16

Taipei 101 Damper movement on 12 May 08

1.2M views • 18 years ago
phuaalvin
Tourist footage of the 660-ton tuned mass damper in Taipei 101 swaying during tremors from the 2008 Sichuan earthquake. The damper hangs from the 92nd floor.
Topic match · Geology & earth science
Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive26:02

Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive

7.8M views • 4 years ago
Soup Emporium
Soup Emporium's deep dive argues that Yellowstone is not a ticking timebomb. It goes through uplift and subsidence, earthquakes and what the caldera really is, to rebut supervolcano doom claims.
Topic match · Geology & earth science
The Early Days of id Software56:03

The Early Days of id Software

165K views • 10 years ago
GDC Festival of Gaming
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.
Topic match · Game history & retro gaming
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
Topic match · Game history & retro gaming
Reverse emulating the NES to give it SUPER POWERS!22:21

Reverse emulating the NES to give it SUPER POWERS!

1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
Topic match · Game history & retro gaming
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Game history & retro gaming
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Game history & retro gaming
Computer program that learns to play classic NES games16:18

Computer program that learns to play classic NES games

2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Topic match · Game history & retro gaming
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Game history & retro gaming
SNES Code Injection -- Flappy Bird in SMW6:31

SNES Code Injection -- Flappy Bird in SMW

3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Game history & retro gaming
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Topic match · Game history & retro gaming
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Game history & retro gaming
Old pinball machines are amazingly complex50:09

Old pinball machines are amazingly complex

3.5M views • 3 years ago
Technology Connections
Technology Connections takes a long, detailed look at how a 1970s electromechanical pinball machine works, from relays to stepper motors and mechanical logic. It is the first part of a series.
Topic match · Game history & retro gaming
Classic Game Postmortem: Sid Meier's Civilization1:02:15

Classic Game Postmortem: Sid Meier's Civilization

225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
Topic match · Game history & retro gaming
2 1 1 Jason Scott   Rescuing The Prince of Persia from the sands of time52:47

2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time

25K views • 14 years ago
Adrian Crenshaw
Jason Scott's DerbyCon 2012 talk on rescuing the Prince of Persia source code from old floppy disks, working with the game's author Jordan Mechner. It is a story of digital archaeology and recovering data from ancient media.
Topic match · Game history & retro gaming
Classic Game Postmortem: Ultima Online59:47

Classic Game Postmortem: Ultima Online

184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
Topic match · Game history & retro gaming
"Games as a service" is fraud.1:15:54

"Games as a service" is fraud.

1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
Topic match · Game history & retro gaming
MC Frontalot - It Is Pitch Dark5:09

MC Frontalot - It Is Pitch Dark

1.2M views • 19 years ago
MC Frontalot
MC Frontalot's nerdcore rap about the text adventure Zork, made for Jason Scott's Get Lamp documentary and featuring a cameo by Steve Meretzky. It was filmed over an evening in a basement.
Topic match · Game history & retro gaming
GET LAMP: The Text Adventure Documentary2:01:18

GET LAMP: The Text Adventure Documentary

244K views • 15 years ago
Google TechTalks
Jason Scott discusses making his documentary GET LAMP at a Google Tech Talk and screens part of the film. It covers the history of text adventures and interactive fiction, with interviews of Infocom developers and others.
Topic match · Game history & retro gaming
Joe Rogan Experience #606 - Randall Carlson3:00:57

Joe Rogan Experience #606 - Randall Carlson

27.9M views • 11 years ago
PowerfulJRE
A three-hour Joe Rogan podcast with Randall Carlson, builder and geomythologist, on catastrophic geological events, cosmic impacts and climate at the end of the last glacial period.
Topic match · Geology & earth science
4.5 Billion Years in 1 Hour1:03:31

4.5 Billion Years in 1 Hour

17.9M views • 2 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's hour-long animated film that compresses Earth's 4.5 billion year history into one hour, roughly a million years per second. It follows the evolution of life through to humanity's tiny final stretch.
Topic match · Geology & earth science
Doomed: The Embers of Amiga FPS14:37

Doomed: The Embers of Amiga FPS

558K views • 12 years ago
Ahoy
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.
Topic match · Game history & retro gaming
The Road to PS552:45

The Road to PS5

16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Topic match · Game history & retro gaming
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
Topic match · Game history & retro gaming
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Topic match · Game history & retro gaming
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Game history & retro gaming