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Fast Inverse Square Root — A Quake III Algorithm20:08

Fast Inverse Square Root — A Quake III Algorithm

6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive26:02

Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive

7.8M views • 4 years ago
Soup Emporium
Soup Emporium's deep dive argues that Yellowstone is not a ticking timebomb. It goes through uplift and subsidence, earthquakes and what the caldera really is, to rebut supervolcano doom claims.
Topic match · Geology & earth science
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
Old pinball machines are amazingly complex50:09

Old pinball machines are amazingly complex

3.5M views • 3 years ago
Technology Connections
Technology Connections takes a long, detailed look at how a 1970s electromechanical pinball machine works, from relays to stepper motors and mechanical logic. It is the first part of a series.
Topic match · Game history & retro gaming
4.5 Billion Years in 1 Hour1:03:31

4.5 Billion Years in 1 Hour

17.9M views • 2 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's hour-long animated film that compresses Earth's 4.5 billion year history into one hour, roughly a million years per second. It follows the evolution of life through to humanity's tiny final stretch.
Topic match · Geology & earth science
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Game history & retro gaming
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
Topic match · Game history & retro gaming
How We Solved the Worst Minigame in Zelda's History24:32

How We Solved the Worst Minigame in Zelda's History

1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Game history & retro gaming
Does "land area" assume a country is perfectly flat?17:51

Does "land area" assume a country is perfectly flat?

859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
Topic match · Geology & earth science
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Game history & retro gaming
What Fossils Will We Leave Behind in 65 Million Years?10:19

What Fossils Will We Leave Behind in 65 Million Years?

321K views • 7 years ago
Curious Droid
Curious Droid asks what traces human civilization would leave in the geological record 65 million years from now. It considers how thin the fossil record of humanity might be.
Topic match · Geology & earth science
The 100 Year Flood Is Not What You Think It Is (Maybe)7:45

The 100 Year Flood Is Not What You Think It Is (Maybe)

2.3M views • 10 years ago
Practical Engineering
Practical Engineering explains what a 100-year flood actually means, combining statistics, hydrology and how society treats risk. Grady walks through local drainage infrastructure and the caveats in estimating flood probability.
Topic match · Geology & earth science
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Topic match · Game history & retro gaming
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
What Really Happened at the Millennium Tower?13:32

What Really Happened at the Millennium Tower?

4M views • 4 years ago
Practical Engineering
Practical Engineering explains why San Francisco's Millennium Tower is sinking and tilting, covering how geology and foundation design (friction piles in the Colma Formation) affect skyscrapers. It also covers the fix being attempted.
Topic match · Geology & earth science
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Game history & retro gaming
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Game history & retro gaming
The step-by-step, mechanical logic of old pinball machines43:00

The step-by-step, mechanical logic of old pinball machines

1.1M views • 2 years ago
Technology Connections
Technology Connections takes apart the step-by-step electromechanical logic of a 1970s pinball machine. He shows how relays, steppers and switches track state and score without electronics.
Topic match · Game history & retro gaming
Are There Lost Alien Civilizations in Our Past?10:29

Are There Lost Alien Civilizations in Our Past?

14.2M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt asks whether advanced civilizations could have existed on Earth in the deep past and left little evidence. It looks at time as a dimension for searching for alien civilizations and the limits of the geological record.
Topic match · Geology & earth science
If these pumps ever stop, part of Germany floods.4:19

If these pumps ever stop, part of Germany floods.

4.1M views • 6 years ago
Tom Scott
Tom Scott explains how decades of deep coal mining sank parts of Germany's Ruhr Valley and changed its drainage. Pumps run by Emschergenossenschaft must now work permanently to keep towns and cities from flooding.
Topic match · Geology & earth science
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
The Most Dangerous Stretch of Water in the World: The Strid at Bolton Abbey, Yorkshire2:17

The Most Dangerous Stretch of Water in the World: The Strid at Bolton Abbey, Yorkshire

7.8M views • 10 years ago
Tom Scott
Tom Scott visits the Strid at Bolton Abbey in Yorkshire, a deceptively narrow stretch of river with dangerous currents. He covers its reputation and the 12th-century legend of the Boy of Egremont.
Topic match · Geology & earth science
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
What if Humans Are NOT Earth's First Civilization? | Silurian Hypothesis20:14

What if Humans Are NOT Earth's First Civilization? | Silurian Hypothesis

2.6M views • 2 years ago
PBS Space Time
PBS Space Time examines the Silurian hypothesis, the idea that an industrial civilization could have existed on Earth before humans. It looks at what traces such a civilization might leave in the geological record.
Topic match · Geology & earth science
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Game history & retro gaming
Your Home Can Survive a Wildfire13:20

Your Home Can Survive a Wildfire

164K views • 10 years ago
National Fire Protection Association
NFPA video in which wildfire researcher Jack Cohen explains that embers (firebrands), not the flame front, are the main cause of homes igniting in wildfires. He shows how landscaping and removing debris around the home reduce risk.
Topic match · Geology & earth science
You've (Likely) Been Playing The Game Of Life Wrong45:13

You've (Likely) Been Playing The Game Of Life Wrong

11.6M views • 11 months ago
Veritasium
Veritasium explains why many real-world systems follow power laws rather than normal distributions. It covers self-organized criticality, with simulations of sandpiles, magnetism and forest fires.