quake
14:13Quake done Quick - Quake done Quickest
581K views • 16 years ago
Quake done Quick
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.
15:00John Carmack Keynote QuakeCon 2010 Part 1
10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Topic match · Game history & retro gaming
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Game history & retro gaming
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Game history & retro gaming
5:09MC Frontalot - It Is Pitch Dark
1.2M views • 19 years ago
MC Frontalot
MC Frontalot's nerdcore rap about the text adventure Zork, made for Jason Scott's Get Lamp documentary and featuring a cameo by Steve Meretzky. It was filmed over an evening in a basement.
Topic match · Game history & retro gaming
14:37Doomed: The Embers of Amiga FPS
558K views • 12 years ago
Ahoy
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.
Topic match · Game history & retro gaming
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Game history & retro gaming
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
Topic match · Game history & retro gaming
4:42"CHASING ICE" captures largest glacier calving ever filmed - OFFICIAL VIDEO
65.4M views • 13 years ago
Exposure Labs
Footage from the Chasing Ice project of the largest glacier calving event ever filmed, at Greenland's Ilulissat Glacier in 2008. A 75-minute event is condensed to a few minutes of cameras watching ice collapse.
Topic match · Geology & earth science
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Topic match · Game history & retro gaming
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
Topic match · Game history & retro gaming
13:14Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Topic match · Game history & retro gaming
9:50Alpha Centauri Quotes: Intro and Tech's 0-24
56K views • 18 years ago
uvwar
Audio clips of the intro and technology quotes from the 1999 strategy game Sid Meier's Alpha Centauri, in male and female voices, covering techs 0 through 24.
Topic match · Game history & retro gaming
9:02India's Water Revolution #1: Solving the Crisis in 45 days with the Paani Foundation
1.5M views • 6 years ago
Andrew Millison
Permaculture instructor Andrew Millison visits the village of Garavadi in Maharashtra, India, which took part in the Paani Foundation's Water Cup competition. It shows the water harvesting structures the villagers built in 45 days and how they restored groundwater and the local economy.
Topic match · Geology & earth science
17:51Does "land area" assume a country is perfectly flat?
859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
Topic match · Geology & earth science
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
9:01Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)
4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Topic match · Game history & retro gaming
5:10Super Mario World Ending Theme sight-read by Tom Brier
8.1M views • 15 years ago
Keeper1st
Pianist Tom Brier sight-reads a piano arrangement of the Super Mario World ending theme, working from a first-draft score by Keeper1st. He takes some liberties with the score as he plays.
Topic match · Game history & retro gaming
13:44The Story of Another World on the Amiga | MVG
350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
Topic match · Game history & retro gaming
10:19What Fossils Will We Leave Behind in 65 Million Years?
321K views • 7 years ago
Curious Droid
Curious Droid asks what traces human civilization would leave in the geological record 65 million years from now. It considers how thin the fossil record of humanity might be.
Topic match · Geology & earth science
7:45The 100 Year Flood Is Not What You Think It Is (Maybe)
2.3M views • 10 years ago
Practical Engineering
Practical Engineering explains what a 100-year flood actually means, combining statistics, hydrology and how society treats risk. Grady walks through local drainage infrastructure and the caveats in estimating flood probability.
Topic match · Geology & earth science
8:59Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
Topic match · Game history & retro gaming
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Topic match · Game history & retro gaming
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Game history & retro gaming
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
6:09These tunnels are designed for 100,000 years
4.3M views • 7 years ago
Tom Scott
Tom Scott visits Onkalo in Finland, the planned deep geologic repository for high-level nuclear waste intended to be sealed for 100,000 years.
Topic match · Geology & earth science
8:24Lake Peigneur Drilling Accident
1.1M views • 9 years ago
ankerssm
A short documentary about the 1980 Lake Peigneur accident in Louisiana, where an oil rig drilled into a salt mine beneath the lake. The lake drained into the mine, creating a whirlpool that swallowed barges.
Topic match · Geology & earth science
13:32What Really Happened at the Millennium Tower?
4M views • 4 years ago
Practical Engineering
Practical Engineering explains why San Francisco's Millennium Tower is sinking and tilting, covering how geology and foundation design (friction piles in the Colma Formation) affect skyscrapers. It also covers the fix being attempted.
Topic match · Geology & earth science
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
4:06Dark Castle (1986) - Original Macintosh Version!
194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
Topic match · Game history & retro gaming
10:29Are There Lost Alien Civilizations in Our Past?
14.2M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt asks whether advanced civilizations could have existed on Earth in the deep past and left little evidence. It looks at time as a dimension for searching for alien civilizations and the limits of the geological record.
Topic match · Geology & earth science
4:19If these pumps ever stop, part of Germany floods.
4.1M views • 6 years ago
Tom Scott
Tom Scott explains how decades of deep coal mining sank parts of Germany's Ruhr Valley and changed its drainage. Pumps run by Emschergenossenschaft must now work permanently to keep towns and cities from flooding.
Topic match · Geology & earth science
19:48The Story of Al Baydha: A Regenerative Agriculture in the Saudi Desert. قصة مشروع البيضاء
1.2M views • 6 years ago
Al Baydha
Al Baydha project co-founder Neal Spackman gives a final update nine years in, explaining how desertification followed the loss of indigenous land management and how the land has changed since inputs stopped in 2016. It lists which species worked best.
Topic match · Geology & earth science
15:19The weeCee: A Tiny New MS-DOS & Windows Gaming PC!
713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
Topic match · Game history & retro gaming
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
9:34New NES Tetris Technique: Faster Than Hypertapping!
5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming