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Polyend Tracker // Review and Full Tutorial from Sample to Song49:04

Polyend Tracker // Review and Full Tutorial from Sample to Song

355K views • 6 years ago
loopop
Loopop reviews the Polyend Tracker hardware tracker-style sequencer and walks through a tutorial from sampling to finishing a song. It covers most of the device's features.
Blender Motion Tracking - Room Transformation!7:58

Blender Motion Tracking - Room Transformation!

2.2M views • 6 years ago
IanHubert
Ian Hubert shows how to use Blender's motion tracking to turn ordinary footage of a room into a stylized digital environment for an indie film. It is a quick, practical walkthrough in his loose, lazy-tutorial style.
Wild Tricks for Greenscreen in Blender9:51

Wild Tricks for Greenscreen in Blender

2.3M views • 6 years ago
IanHubert
Ian Hubert shows quick, unconventional tricks for greenscreen compositing in Blender, as a follow-up to his motion tracking video.
Topic match · Animation & visual effects
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Demoscene & retrocomputing
Amiga Hardware Programming 1 - Use the Assembler and wait for left click2:53

Amiga Hardware Programming 1 - Use the Assembler and wait for left click

90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
Topic match · Demoscene & retrocomputing
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · Demoscene & retrocomputing
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Animation & visual effects
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Topic match · Animation & visual effects
12 Principles of Animation (Official Full Series)24:03

12 Principles of Animation (Official Full Series)

16.1M views • 9 years ago
AlanBeckerTutorials
Alan Becker's short series on the 12 principles of animation, covering squash and stretch, anticipation, staging, timing, arcs, appeal and the rest. Each principle gets a brief animated illustration.
Topic match · Animation & visual effects
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Demoscene & retrocomputing
How to use uBlock Origin to protect your online privacy and security | uBlock Origin tutorial 201817:10

How to use uBlock Origin to protect your online privacy and security | uBlock Origin tutorial 2018

299K views • 8 years ago
The Hated One
A 2018 tutorial explaining uBlock Origin's advanced user mode, including how to block scripts and use the dynamic filtering settings. It positions the extension as a replacement for tools like uMatrix.
Topic match · Privacy, surveillance & cybercrime
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Topic match · Demoscene & retrocomputing
How a Character LCD works Part 113:59

How a Character LCD works Part 1

1.3M views • 9 years ago
The 8-Bit Guy
The 8-Bit Guy explains how character LCD screens work and how to control them directly, first part of a series.
Topic match · Demoscene & retrocomputing
How I Animated This Video7:19

How I Animated This Video

6.2M views • 5 years ago
Joel Haver
Animator Joel Haver explains how he makes his short films using rotoscoping and the EbSynth tool, along with the software he uses. The method is a labor-intensive, frame-by-frame process.
Topic match · Animation & visual effects
Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff10:00

Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff

4.1M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds the Prodigy track Smack My Bitch Up in Ableton, identifying the samples used and recreating the track by hand.
Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!1:44:18

Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!

15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
How To Contact The Voyager 2 Probe (PART 1)20:16

How To Contact The Voyager 2 Probe (PART 1)

93K views • 9 years ago
EEVdiscover
Dave Jones of EEVblog and Richard Stephenson tour the 70m DSS43 dish at the Canberra Deep Space Communication Complex and explain how NASA talks to Voyager 2. It covers the transmitters, receivers and tracking involved.