readable code
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
7:49Your Post Code Is the Directions, Not the Destination
3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
5:36US Bell - New Area Codes
62K views • 19 years ago
GeorgeBuford
A sketch from the Seattle comedy show Almost Live! in which Pat Cashman plays a US Bell rep explaining the new 425 area code. It first aired in 1997.
9:37Characters, Symbols and the Unicode Miracle - Computerphile
2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
16:04One Typo, Wrong Continent
11.6M views • 3 years ago
CGP Grey
CGP Grey explains why airport codes are inconsistent and sometimes confusing, from their origins in old weather station codes to the quirks that cause mistakes. He builds the story around a single typo that sent a flight to the wrong continent.
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
13:29!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram
11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
10:58Flaw in the Enigma Code - Numberphile
5.4M views • 13 years ago
Numberphile
Numberphile's Dr James Grime explains the flaw in the Enigma machine, namely that a letter could never be encrypted to itself, and how that helped the Allies break the code. It touches on the Bombe and Alan Turing.
12:40Colonel JD AI Codec Conversation MGS2 HD
1.7M views • 13 years ago
Louie V
The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity. It plays as a dark meditation on information overload, manipulation and shared reality.
12:09How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
404K views • 9 years ago
ExileLord
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
11:32Erlang: The Movie
175K views • 14 years ago
uncertainyesterday
A short Ericsson film demoing Erlang, showing concurrent processes, debugging tools, and hot code reloading, including crashing parts of a running system while calls continue.
14:29Milton Friedman - Why Tax Reform Is Impossible
241K views • 14 years ago
LibertyPen
Milton Friedman explains why the US tax code is enormously complex and why meaningful reform is unlikely. He argues that politicians profit from the complexity, since tax breaks are products they sell and the code works as a tool of reward and punishment. The clip is about 14 minutes from his lecture series.
9:58Erlang: The Movie
159K views • 19 years ago
dawsdesign
A short film about the Erlang language, showing telecom systems built from lightweight processes and demonstrating hot code swapping. It is an edited version of the original Ericsson video.
12:10Why North America Can't Build Nice Apartments (because of one rule)
2.2M views • 2 years ago
About Here
About Here explains how North American building codes requiring two staircases make small multi-story apartment buildings hard to build, and contrasts this with places that allow single-stair designs.
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
4:49BBC - The Code - The Wisdom of the Crowd
395K views • 15 years ago
timb6
Marcus du Sautoy of the BBC demonstrates the wisdom of the crowd, showing that averaging many guesses of jelly beans in a jar lands near the true count.
7:48Conway's Game Of Life in APL
236K views • 17 years ago
Dyalog
A short Dyalog demonstration building Conway's Game of Life in a single line of APL, step by step. It shows how array operations replace loops.
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
6:18The Voder: 1939, the worlds first electronic voice synthesizer
332K views • 9 years ago
Brian Roemmele
A short look at the Voder, the first electronic voice synthesizer, demonstrated by Bell Labs at the 1939 World's Fair. It was operated by trained women using ten finger keys, foot pedals and a knee lever.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
5:58MarI/O - Machine Learning for Video Games
11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
6:22Interactive programming Flappy Bird in ClojureScript
55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
17:54Coding Adventure: Ant and Slime Simulations
2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
13:43Symbolics Lisp Machine demo Jan 2013
52K views • 13 years ago
Kalman Reti
Symbolics developer Kalman Reti gives a short introductory demo of a Symbolics Lisp Machine running Genera in an emulator. It shows the context-aware command line, typed on-screen objects, and the live-editable system, including swapping in a C-compiled JPEG decoder.
4:44Debt Metaphor
95K views • 17 years ago
Ward Cunningham
Ward Cunningham explains the history and intent of the debt metaphor, which he coined while refactoring the WyCash product. He says debt means code reflecting an incomplete understanding of the problem, not sloppy programming.
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
12:42How To Terraform Venus (Quickly)
22.8M views • 5 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt lays out a speculative plan to terraform Venus, covering its hostile atmosphere and how it might be made Earth-like, with a sources page linked.
4:12Bytebeat: Experimental music from very short C programs
222K views • 15 years ago
Ville-Matias Heikkilä (viznut)
Viznut demonstrates bytebeat, experimental music generated by extremely short C programs. It is the first of a series of videos on the technique.
8:45Plastic Recycling is an Actual Scam | Climate Town
1.9M views • 5 years ago
Climate Town
Climate Town gives a comedic, fast-paced account of how the plastics industry promoted recycling, including the resin-code recycling symbol, while knowing most plastic could not be economically recycled. It points viewers to the Frontline documentary Plastic Wars for a deeper treatment.
17:58What P vs NP is actually about
253K views • 2 years ago
Polylog
Polylog explains how algorithms can be turned into circuits and encoded as satisfiability problems, which lets you effectively run them backwards. It uses this to motivate breaking RSA, general reductions to SAT, and what P vs NP is really asking.
11:25Monad - FunFunFunction #21
128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
13:30Stealing Baseball Signs with a Phone (Machine Learning)
30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
11:30Getting GPLv2 Compliance From A Chinese Company- In Person!
625K views • 5 years ago
Naomi Wu
Naomi Wu visits the Shenzhen offices of smartphone maker UMIDIGI in person to get them to release source code they owed under the GPLv2, and they comply.
10:23Andrew Sorensen Keynote: "The Concert Programmer" - OSCON 2014
157K views • 12 years ago
O'Reilly
Andrew Sorensen's OSCON 2014 keynote in which he live-codes generative music on stage using his Impromptu environment while narrating his computational and musical choices. It imagines concert programmers as a performing art.