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Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG1:18:42

Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG

14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
Edwin Brady - Idris 2 - Type-driven Development of Idris40:39

Edwin Brady - Idris 2 - Type-driven Development of Idris

19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 1843:23

Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18

20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
Type-Driven Development in Idris — Edwin Brady46:36

Type-Driven Development in Idris — Edwin Brady

26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea41:18

"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea

35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer22:52

2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer

916K views • 10 years ago
LearnCode.academy
LearnCode.academy presents a roadmap of web development technologies to learn in 2016 and 2017, spanning front-end, back-end and DevOps tools.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 201750:06

The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 2017

677K views • 9 years ago
GOTO Conferences
Martin Fowler's GOTO Chicago 2017 talk on the different things people mean by event-driven architecture. He identifies four patterns, including event notification and event-carried state transfer.
Arrested Development: Lucille Bluth Banana Quote0:16

Arrested Development: Lucille Bluth Banana Quote

1.4M views • 15 years ago
heyitsadriann
A short clip of Lucille Bluth from Arrested Development asking how much a banana could cost.
Hammock Driven Development - Rich Hickey39:49

Hammock Driven Development - Rich Hickey

333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability5:04

30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability

792K views • 12 years ago
Adhd Videos
The first clip from Russell Barkley's 30 Essential Ideas about ADHD series, introducing ADHD as a chronic developmental disability. It is part of a lecture series on the disorder by a leading ADHD researcher.
Linux Kernel Development, Greg Kroah-Hartman - Git Merge 201637:34

Linux Kernel Development, Greg Kroah-Hartman - Git Merge 2016

72K views • 9 years ago
GitHub
Greg Kroah-Hartman's Git Merge 2016 talk on how the Linux kernel is developed, how fast it moves, and how git and email workflows keep it manageable. He is the stable kernel maintainer.
Bryan Cantrill on ARC: A Self-Tuning, Low Overhead Replacement Cache [PWL SF] 10/20171:47:35

Bryan Cantrill on ARC: A Self-Tuning, Low Overhead Replacement Cache [PWL SF] 10/2017

13K views • 9 years ago
PapersWeLove
Bryan Cantrill presents the ARC (Adaptive Replacement Cache) paper by Megiddo and Modha at Papers We Love. He opens with a survey of caching strategies before digging into the self-tuning LRU/MFU design.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Is TDD dead?30:26

Is TDD dead?

192K views • 12 years ago
Thoughtworks
A Thoughtworks conversation among Martin Fowler, Kent Beck and David Heinemeier Hansson on whether TDD is dead. They discuss the tradeoffs of test-driven development, mocking and where TDD helps or hurts design.
Jim Coplien and Bob Martin Debate TDD20:59

Jim Coplien and Bob Martin Debate TDD

163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
Trace Driven Development: Unifying Testing and Observability - Ted Young, LightStep29:48

Trace Driven Development: Unifying Testing and Observability - Ted Young, LightStep

2K views • 7 years ago
CNCF [Cloud Native Computing Foundation]
Ted Young of LightStep proposes trace testing, using distributed tracing data to unify testing and observability. The KubeCon-era talk argues for testing against trace data rather than treating tests and monitoring separately.
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Evo-Devo (Despacito Biology Parody) | A Capella Science3:53

Evo-Devo (Despacito Biology Parody) | A Capella Science

6.1M views • 9 years ago
acapellascience
A Capella Science parody of Despacito that sings through evolutionary developmental biology, explaining how a single cell becomes a body, including body-axis genes and dormant snake leg DNA. It runs about four minutes.
Replace Your Exploit-Ridden Firmware with Linux - Ronald Minnich, Google38:03

Replace Your Exploit-Ridden Firmware with Linux - Ronald Minnich, Google

73K views • 9 years ago
The Linux Foundation
Ronald Minnich of Google explains how UEFI firmware is a large closed attack surface and describes Google's work replacing it with Linux-based boot firmware. It also touches on Intel ME and other security coprocessors.
Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 201950:49

Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 2019

74K views • 6 years ago
KanDDDinsky
Scott Wlaschin shows how statically typed functional languages, using F# examples, can model a business domain so that invalid states cannot be represented. The type system acts almost like an instant unit test at compile time.
ClojureScript for Skeptics - Derek Slager41:09

ClojureScript for Skeptics - Derek Slager

72K views • 10 years ago
ClojureTV
Derek Slager's Clojure/conj talk argues that ClojureScript is a pragmatic choice for web development. He addresses common objections, recent improvements, tooling and use cases where it shines.
Marco Baringer's SLIME Tutorial Video55:29

Marco Baringer's SLIME Tutorial Video

33K views • 15 years ago
손주일 (Cecil)
Marco Baringer's tutorial video on SLIME, the Emacs mode for developing Common Lisp. It demonstrates the interactive workflow of working against a live Lisp image.
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
Greg Young — A Decade of DDD, CQRS, Event Sourcing48:04

Greg Young — A Decade of DDD, CQRS, Event Sourcing

190K views • 10 years ago
Domain-Driven Design Europe
Greg Young, who coined CQRS, looks back on a decade of domain-driven design, CQRS and event sourcing at DDD Europe 2016. He discusses where event sourcing applies and how simple its core can be.
🚀  TDD, Where Did It All Go Wrong (Ian Cooper)1:03:55

🚀 TDD, Where Did It All Go Wrong (Ian Cooper)

619K views • 8 years ago
DevTernity Conference
Ian Cooper's DevTernity talk revisits Kent Beck's original TDD ideas and shows where misunderstandings crept in. It argues tests should target behaviors through public interfaces rather than implementation details, so suites support refactoring instead of resisting it.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Bottom Up vs  Top Down Design in Clojure - Mark Bastian36:42

Bottom Up vs Top Down Design in Clojure - Mark Bastian

29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
Bruce Hauman - Developing ClojureScript With Figwheel45:31

Bruce Hauman - Developing ClojureScript With Figwheel

56K views • 11 years ago
ClojureTV
Bruce Hauman presents Figwheel, a ClojureScript tool for live, interactive development with hot code reloading. He explains the main ideas, demonstrates how it works, and shares tricks for getting the most out of it.
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.