repl-driven development
59:31ClojureScript in the Age of TypeScript — David Nolen
29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
32:44Clojure in a nutshell by James Trunk
104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.

Starbase Live: 24/7 Starship & Super Heavy Development From SpaceX's Boca Chica Facility
127.4M views • 5 years ago
NASASpaceflight
NASASpaceflight's 24/7 live stream from SpaceX's Starbase in Boca Chica, Texas, showing Starship and Super Heavy development, testing and launches.
4:56Doctor on How Screen Time Hurts Kids' Cognitive Development
2.9M views • 9 months ago
C-SPAN
A five-minute C-SPAN clip of Dr. Jared Cooney Horvath testifying to a US Senate committee that screen time, including in schools, harms children's learning and cognitive development.
43:04"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)
468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
2:01:18Half-Life 2: 20th Anniversary Documentary
9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
1:19:06Netdev 0x16 - Keynote: It's Time to Replace TCP in the Datacenter
5K views • 3 years ago
netdevconf
John Ousterhout's Netdev 0x16 keynote arguing that nearly every aspect of TCP is wrong for the datacenter, from connections and streams to reliable delivery and congestion control. He presents the case for a replacement protocol.
10:45The Car-Replacement Bicycle (the bakfiets)
1.6M views • 4 years ago
Not Just Bikes
Not Just Bikes explains how an electric bakfiets (Dutch cargo bike) replaced the family car after a move back to Canada, saving thousands of dollars. It shows how much it can carry, including kids and groceries.
52:09I Like Notebooks
55K views • 6 years ago
Jeremy Howard
Jeremy Howard defends Jupyter notebooks as a serious development environment, especially when paired with nbdev. He responds directly to Joel Grus's talk about why he dislikes notebooks, and contrasts REPL-style and notebook-style work.
26:46DjangoCon 2022 | From React to htmx on a real-world SaaS product: we did it, and it's awesome!
109K views • 4 years ago
DjangoCon Europe
David Guillot describes how his team replaced a two-year-old React UI of their SaaS product with Django templates and htmx in a couple of months. The talk gives concrete indicators on code size, performance and team impact.
16:07Why Russia Can’t Replace TSMC
1.1M views • 4 years ago
Asianometry
Asianometry explains why Russia cannot replace TSMC after sanctions halted chip shipments. It looks at Russian chip designers such as Baikal, MCST and Yadro, and at Russia's lagging domestic manufacturing capacity.
1:48:12Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development
226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
22:50Rich Harris: Futuristic Web Development
91K views • 6 years ago
Svelte Society
Rich Harris's Svelte Summit 2020 talk on what a modern web development workflow could look like. It announced that Sapper would give way to what became SvelteKit.
8:30Aircraft Development Update
151K views • 4 years ago
Lilium
Lilium's CTO gives a short update on the electric jet's design, certification and development. It shows the canard and rear wing layout and the wheel design.
8:13How Suburban Development Makes American Cities Poorer [ST02]
1.2M views • 5 years ago
Not Just Bikes
Not Just Bikes contrasts traditional and suburban development in North America. It looks at the financials behind each pattern and argues that suburban development leaves cities unable to pay for their own infrastructure.
2:48:13Max Tegmark: The Case for Halting AI Development | Lex Fridman Podcast #371
1.7M views • 3 years ago
Lex Fridman
Lex Fridman interviews MIT physicist Max Tegmark, co-founder of the Future of Life Institute, about the case for pausing giant AI experiments and the risks of advanced AI.
4:29Tesla Crash Lab | Data-Driven Safety
1M views • 5 years ago
Tesla
A short Tesla promotional video touring the company's Crash Lab. It describes using data from the fleet and replicated real-world crash scenarios to engineer vehicle safety.
46:59Why Farmers Can't Legally Replant Their Own Seeds
23.1M views • 1 year ago
Veritasium
Veritasium's long documentary on the history of Monsanto's herbicides, including glyphosate, and how patented seeds prevent farmers from replanting. It covers agricultural chemistry, litigation and corporate practices.
35:07NeXTSTEP Release 3: A Demonstration with Steve Jobs
184K views • 6 years ago
Joseph Spiros
A 35-minute demonstration of NeXTSTEP Release 3 by Steve Jobs. It shows the object-oriented development environment and features such as dragging a live chart between apps.
25:05Perfectly Replicating Coca Cola (It Took Me A Year)
10.4M views • 10 months ago
LabCoatz
LabCoatz uses mass spectrometry, with help from other science YouTubers, to reverse engineer the Coca-Cola flavor and builds a chemically-identical replica. The video walks through a year of work on the formula.
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
20:49How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
1:10:10CRDTs: The Hard Parts
90K views • 6 years ago
Martin Kleppmann
Martin Kleppmann surveys current research on CRDTs, the algorithms for merging concurrent edits across offline replicas. He covers the hard parts such as rich text, moves and merge results that are technically correct but poor.
20:01PDE: A different take on editing code
88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
53:44Building the PERFECT Linux PC with Linus Torvalds
9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
19:36Your web app but good: Aaron Boodman (Local-First Conf)
8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
10:08Software is in Decline - Jonathan Blow
179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
7:031 Month with the Xreal Air AR Glasses
2.5M views • 4 years ago
The Tech Chap
A one-month review of the Xreal (formerly Nreal) Air AR glasses by The Tech Chap, covering unboxing, setup, what the display looks like, and how mixed reality differs from AR. It ends with the reviewer's overall thoughts. The video is sponsored.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
20:55How to replicate Teenage Engineering OP-1 and OP-1 Field for free. | GAS Therapy #35
331K views • 4 years ago
playpm
A tutorial in the GAS Therapy series showing how to recreate the Teenage Engineering OP-1 and OP-1 Field with free software. It argues you do not need to buy expensive gear to make music.
2:46Godot Engine - Apps & Tools - 2022 Showreel
172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
18:39Resveratrol – The Unfortunate (& Scandalous) Story
208K views • 4 years ago
Dr Brad Stanfield
Dr Brad Stanfield recounts the research history and scandal around resveratrol, the supposed anti-aging supplement, including problems with the original studies.
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
14:06Tomorrow Corporation Tech Demo
107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
12:04Simulating an Entire Car Engine (yes, it makes noise)
2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
27:29Herbert Wolverson - Procedural Map Generation Techniques
153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.