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ClojureScript in the Age of TypeScript — David Nolen59:31

ClojureScript in the Age of TypeScript — David Nolen

29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Starbase Live: 24/7 Starship & Super Heavy Development From SpaceX's Boca Chica Facility

Starbase Live: 24/7 Starship & Super Heavy Development From SpaceX's Boca Chica Facility

127.4M views • 5 years ago
NASASpaceflight
NASASpaceflight's 24/7 live stream from SpaceX's Starbase in Boca Chica, Texas, showing Starship and Super Heavy development, testing and launches.
Doctor on How Screen Time Hurts Kids' Cognitive Development4:56

Doctor on How Screen Time Hurts Kids' Cognitive Development

2.9M views • 9 months ago
C-SPAN
A five-minute C-SPAN clip of Dr. Jared Cooney Horvath testifying to a US Senate committee that screen time, including in schools, harms children's learning and cognitive development.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
Netdev 0x16 - Keynote: It's Time to Replace TCP in the Datacenter1:19:06

Netdev 0x16 - Keynote: It's Time to Replace TCP in the Datacenter

5K views • 3 years ago
netdevconf
John Ousterhout's Netdev 0x16 keynote arguing that nearly every aspect of TCP is wrong for the datacenter, from connections and streams to reliable delivery and congestion control. He presents the case for a replacement protocol.
The Car-Replacement Bicycle (the bakfiets)10:45

The Car-Replacement Bicycle (the bakfiets)

1.6M views • 4 years ago
Not Just Bikes
Not Just Bikes explains how an electric bakfiets (Dutch cargo bike) replaced the family car after a move back to Canada, saving thousands of dollars. It shows how much it can carry, including kids and groceries.
I Like Notebooks52:09

I Like Notebooks

55K views • 6 years ago
Jeremy Howard
Jeremy Howard defends Jupyter notebooks as a serious development environment, especially when paired with nbdev. He responds directly to Joel Grus's talk about why he dislikes notebooks, and contrasts REPL-style and notebook-style work.
DjangoCon 2022 | From React to htmx on a real-world SaaS product: we did it, and it's awesome!26:46

DjangoCon 2022 | From React to htmx on a real-world SaaS product: we did it, and it's awesome!

109K views • 4 years ago
DjangoCon Europe
David Guillot describes how his team replaced a two-year-old React UI of their SaaS product with Django templates and htmx in a couple of months. The talk gives concrete indicators on code size, performance and team impact.
Why Russia Can’t Replace TSMC16:07

Why Russia Can’t Replace TSMC

1.1M views • 4 years ago
Asianometry
Asianometry explains why Russia cannot replace TSMC after sanctions halted chip shipments. It looks at Russian chip designers such as Baikal, MCST and Yadro, and at Russia's lagging domestic manufacturing capacity.
Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development1:48:12

Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development

226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
Rich Harris: Futuristic Web Development22:50

Rich Harris: Futuristic Web Development

91K views • 6 years ago
Svelte Society
Rich Harris's Svelte Summit 2020 talk on what a modern web development workflow could look like. It announced that Sapper would give way to what became SvelteKit.
Aircraft Development Update8:30

Aircraft Development Update

151K views • 4 years ago
Lilium
Lilium's CTO gives a short update on the electric jet's design, certification and development. It shows the canard and rear wing layout and the wheel design.
How Suburban Development Makes American Cities Poorer [ST02]8:13

How Suburban Development Makes American Cities Poorer [ST02]

1.2M views • 5 years ago
Not Just Bikes
Not Just Bikes contrasts traditional and suburban development in North America. It looks at the financials behind each pattern and argues that suburban development leaves cities unable to pay for their own infrastructure.
Max Tegmark: The Case for Halting AI Development | Lex Fridman Podcast #3712:48:13

Max Tegmark: The Case for Halting AI Development | Lex Fridman Podcast #371

1.7M views • 3 years ago
Lex Fridman
Lex Fridman interviews MIT physicist Max Tegmark, co-founder of the Future of Life Institute, about the case for pausing giant AI experiments and the risks of advanced AI.
Tesla Crash Lab | Data-Driven Safety4:29

Tesla Crash Lab | Data-Driven Safety

1M views • 5 years ago
Tesla
A short Tesla promotional video touring the company's Crash Lab. It describes using data from the fleet and replicated real-world crash scenarios to engineer vehicle safety.
Why Farmers Can't Legally Replant Their Own Seeds46:59

Why Farmers Can't Legally Replant Their Own Seeds

23.1M views • 1 year ago
Veritasium
Veritasium's long documentary on the history of Monsanto's herbicides, including glyphosate, and how patented seeds prevent farmers from replanting. It covers agricultural chemistry, litigation and corporate practices.
NeXTSTEP Release 3: A Demonstration with Steve Jobs35:07

NeXTSTEP Release 3: A Demonstration with Steve Jobs

184K views • 6 years ago
Joseph Spiros
A 35-minute demonstration of NeXTSTEP Release 3 by Steve Jobs. It shows the object-oriented development environment and features such as dragging a live chart between apps.
Perfectly Replicating Coca Cola (It Took Me A Year)25:05

Perfectly Replicating Coca Cola (It Took Me A Year)

10.4M views • 10 months ago
LabCoatz
LabCoatz uses mass spectrometry, with help from other science YouTubers, to reverse engineer the Coca-Cola flavor and builds a chemically-identical replica. The video walks through a year of work on the formula.
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
CRDTs: The Hard Parts1:10:10

CRDTs: The Hard Parts

90K views • 6 years ago
Martin Kleppmann
Martin Kleppmann surveys current research on CRDTs, the algorithms for merging concurrent edits across offline replicas. He covers the hard parts such as rich text, moves and merge results that are technically correct but poor.
PDE: A different take on editing code20:01

PDE: A different take on editing code

88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
Building the PERFECT Linux PC with Linus Torvalds53:44

Building the PERFECT Linux PC with Linus Torvalds

9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
Your web app but good: Aaron Boodman (Local-First Conf)19:36

Your web app but good: Aaron Boodman (Local-First Conf)

8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
Software is in Decline - Jonathan Blow10:08

Software is in Decline - Jonathan Blow

179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
1 Month with the Xreal Air AR Glasses7:03

1 Month with the Xreal Air AR Glasses

2.5M views • 4 years ago
The Tech Chap
A one-month review of the Xreal (formerly Nreal) Air AR glasses by The Tech Chap, covering unboxing, setup, what the display looks like, and how mixed reality differs from AR. It ends with the reviewer's overall thoughts. The video is sponsored.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
How to replicate Teenage Engineering OP-1 and OP-1 Field for free. | GAS Therapy #3520:55

How to replicate Teenage Engineering OP-1 and OP-1 Field for free. | GAS Therapy #35

331K views • 4 years ago
playpm
A tutorial in the GAS Therapy series showing how to recreate the Teenage Engineering OP-1 and OP-1 Field with free software. It argues you do not need to buy expensive gear to make music.
Godot Engine - Apps & Tools - 2022 Showreel2:46

Godot Engine - Apps & Tools - 2022 Showreel

172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
Resveratrol – The Unfortunate (& Scandalous) Story18:39

Resveratrol – The Unfortunate (& Scandalous) Story

208K views • 4 years ago
Dr Brad Stanfield
Dr Brad Stanfield recounts the research history and scandal around resveratrol, the supposed anti-aging supplement, including problems with the original studies.
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.