retro
17:10So I Bought Those Weird New AliExpress Retro PCs…
1.3M views • 3 years ago
LGR
LGR reviews the Book 8088 and Hand 386, newly built DOS retro PCs sold on AliExpress that use real legacy chips on custom boards. He covers what is neat about them and their compromises and odd design decisions.
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
1:13:54RetroAhoy: The Secret of Monkey Island
3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
52:22Exposing FRAUD And DECEPTION In The Retro Video Game Market
2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
1:15Sonic behind waterfall - RetroArch shader comparison
30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
2:01Rockwell Retro Encabulator
7.5M views • 18 years ago
rlcarnes
A spoof industrial promo for the Rockwell Retro Encabulator, a deadpan stream of technobabble about an imaginary machine. It is a classic engineering in-joke.
12:24Color Maximite 2 - ARM CPU that runs BASIC!
453K views • 6 years ago
The 8-Bit Guy
The 8-Bit Guy reviews the Color Maximite 2, a modern ARM-based computer that boots straight into BASIC. He shows what it can do as a retro-style machine.
Topic match · Demoscene & retrocomputing
15:19The weeCee: A Tiny New MS-DOS & Windows Gaming PC!
713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
Topic match · Demoscene & retrocomputing
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Game history & retro gaming
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Game history & retro gaming
27:49My old BBC Micro system
70K views • 9 years ago
mikeselectricstuff
Mike of mikeselectricstuff shows his heavily modified old BBC Micro system in a 28-minute tour of 8-bit hardware archaeology.
Topic match · Demoscene & retrocomputing
22:13what did you do
1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
Topic match · Game history & retro gaming
10:17Razor1911
90K views • 7 months ago
Dubmood
Razor 1911's eponymous demo celebrating 40 years of the group, which won first place at the Revision 2026 demo competition and the public's choice award. It is a retrospective of keygen and warez scene culture with chiptune music.
Topic match · Demoscene & retrocomputing
12:56SymbOS MP3MSX Demostration
6K views • 15 years ago
karloch
A demonstration of SymbOS, a multitasking operating system for 8-bit Z80 machines, running on a real MSX turboR with an MP3MSX card and a CF IDE interface. It shows the OS playing audio and running a graphical desktop on very old hardware, captured from the real machine and not an emulator.
Topic match · Demoscene & retrocomputing
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Demoscene & retrocomputing
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Topic match · Game history & retro gaming
0:35Your sound card works perfectly
160K views • 18 years ago
Ricardo Lindooren
A one-minute clip of the Warcraft II sound card test in setup, where the test sample plays and the voice says the sound card works perfectly.
Topic match · Game history & retro gaming
5:38The Black Lotus - Eon - Amiga Demo (50 FPS)
190K views • 7 years ago
RetroDemoScene
Eon is a demoscene production by The Black Lotus, released at Revision 2019 and designed for an Amiga with OCS chipset, 512 kB chip and 512 kB fast memory. This is the party version, which has some known glitches.
Topic match · Demoscene & retrocomputing
4:01Onslaught - Bad Apple 64 - C64 Demo
71K views • 12 years ago
RetroDemoScene
Onslaught's Bad Apple 64 is a Commodore 64 demo that streams over 2000 frames of the Bad Apple animation from a single disk side at 12fps, with each frame packed to around 70 bytes.
Topic match · Demoscene & retrocomputing
4:13Spaceballs - State of the Art - Amiga Demo (HD 50fps)
264K views • 12 years ago
RetroDemoScene
A recapture in 50fps HD of Spaceballs' 'State of the Art', an Amiga demo released at The Party 1992. It showcases the Amiga's real-time animation, graphics and music in a few minutes.
Topic match · Demoscene & retrocomputing
13:33The Fastest Apple Mac is an Amiga - Fact or Fiction?
247K views • 8 years ago
The Retro Collective
RMC tests running a classic 68k Mac environment through emulation on an accelerated Amiga and compares it to real Mac hardware. It explores whether an Amiga can be the fastest classic Mac.
Topic match · Demoscene & retrocomputing
13:19Kefrens - Desert Dream - Amiga Demo (HD 50fps)
192K views • 12 years ago
RetroDemoScene
Kefrens' Desert Dream, an Amiga demoscene production released at The Gathering in 1993, recaptured in HD at 50fps. It features code, music and graphics by a team of scene members.
Topic match · Demoscene & retrocomputing
3:03Spaceballs - 9 Fingers - Amiga Demo (HD 50fps)
83K views • 12 years ago
RetroDemoScene
Spaceballs' 9 Fingers, an Amiga demoscene demo released at The Party in 1993, recaptured here in 50fps HD. It is the follow-up to their demo State of the Art.
Topic match · Demoscene & retrocomputing
1:19:52CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Topic match · Demoscene & retrocomputing
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Topic match · Game history & retro gaming
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Demoscene & retrocomputing
1:03:23The Only Famous Motherboard
266K views • 2 years ago
Cathode Ray Dude - CRD
Cathode Ray Dude's hour-long retrospective on the ABIT BP6, the dual-Celeron motherboard. He covers early multiprocessing, its legend, a build, running NT 4, benchmarks and the pros and cons of early SMP.
Topic match · Demoscene & retrocomputing
11:09The IBM 1401 mainframe runs "Edith"
224K views • 8 years ago
CuriousMarc
CuriousMarc runs the program 'Edith' on a 1959 IBM 1401 mainframe at the Computer History Museum. The program prints a famous line-printer image on the vintage machine. The video is part retro-computing demo and part joke.
Topic match · Demoscene & retrocomputing
4:52Freespin
148K views • 5 years ago
Matthias Kramm
Freespin is a demo that runs on a Commodore 1541 floppy drive. It makes sound by vibrating the drive head and video by toggling the serial bus lines, and it keeps running after the C64 that booted it is disconnected.
Topic match · Demoscene & retrocomputing
20:37Building my dream computer - Part 1
3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
Topic match · Demoscene & retrocomputing
8:27TEENS REACT TO WINDOWS 95
15.3M views • 10 years ago
REACT
A REACT episode where teenagers try Windows 95 for the first time and react to the retro interface and technology.
Topic match · Demoscene & retrocomputing
5:51SGI IRIS 2400 (1985)
122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Topic match · Demoscene & retrocomputing
37:43Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor
1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Topic match · Game history & retro gaming
22:21Reverse emulating the NES to give it SUPER POWERS!
1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
Topic match · Game history & retro gaming
1:01:07The Ultimate Game Boy Talk (33c3)
241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Game history & retro gaming
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
21:04Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon
588K views • 7 years ago
CuriousMarc
The first episode of CuriousMarc's series restoring a real Apollo Guidance Computer, led by AGC expert Mike Stewart. They set up a makeshift lab in a Houston hotel room to open up a rare machine owned by a private collector.
Topic match · Demoscene & retrocomputing
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Game history & retro gaming
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Demoscene & retrocomputing