rf design
1:06:59Music Software & Interface Design: Steinberg's Dorico
949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
33:39Music Software & Interface Design: MuseScore
959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
21:35Music Software & Bad Interface Design: Avid’s Sibelius
1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
1:03:14Category Theory, The essence of interface-based design - Erik Meijer
74K views • 11 years ago
FooCafe
Erik Meijer argues that category theory is the mathematicians' version of interface-based design. He shows that Java 8 lambdas and method references form a Cartesian closed category.
51:59Learning from StackOverflow.com
139K views • 17 years ago
Google TechTalks
Joel Spolsky's 2009 Google Tech Talk on why StackOverflow was built, how it addresses the mess of searching for programming help, and the community design behind it. He also takes jabs at paywalled answer sites.
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
27:36Why Western Designs Fail in Developing Countries
1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
46:33How We Made MuseScore 4 - Music App Design is Challenging!
814K views • 3 years ago
Tantacrul
Tantacrul walks through how the MuseScore 4 team was built and how design decisions were made for the overhaul of a huge legacy notation app. It covers playback and engraving quality improvements.
1:40:06KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #65
987K views • 4 years ago
Phil’s Lab
A 100-minute tutorial from Phil's Lab on designing an STM32-based 'black pill' PCB in KiCad 6. It covers schematic capture, two-layer layout and routing, USB, and sending the board for manufacture and assembly.
5:51Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)
51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
Topic match · UX & UI design
1:04:47Don't Make Me Click
73K views • 18 years ago
Google TechTalks
A Google Tech Talk arguing that the best interface requires the fewest clicks and choices, with Google search, Facebook, the iPod and Firefox as examples. It shows how minimizing interaction makes interfaces easier to learn.
Topic match · UX & UI design
0:49Material design
4.5M views • 12 years ago
Google for Developers
Google's 2014 reel introducing Material Design, a visual language based on a paper-and-ink material metaphor and a system of motion. It is a short promotional video.
1:00:19How To Design A Good API and Why it Matters
453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
1:00:46CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
271K views • 8 years ago
CppCon
A CppCon 2018 talk arguing that OOP has failed to deliver on reuse and performance, and presenting data-oriented design for C++ with practical worked examples from real systems.
1:35:12Modernizing Compiler Design for Carbon Toolchain - Chandler Carruth - CppNow 2023
71K views • 3 years ago
CppNow
Chandler Carruth's CppNow 2023 talk on modernizing compiler design for the Carbon toolchain, using data-oriented design and modern hardware assumptions. It covers lexing, parsing and compact data structures aimed at compiler performance.
4:23The User is Drunk
275K views • 13 years ago
squareweave
A short talk by Will Dayble of Squareweave arguing that you should design software as if the user were drunk: distracted, impaired in attention and vision, and prone to misreading. It is a user experience talk built around that framing.
Topic match · UX & UI design
1:30:32MIX08 Microsoft Office 2007: The Story of the Ribbon
3K views • 10 years ago
zoobean
A MIX08 session from Microsoft's Office team on how the Office 2007 ribbon was designed. It explains the user-feedback and telemetry behind it and the alternatives that were rejected.
Topic match · UX & UI design
48:39Andrew Price - Improving Blender's UI
62K views • 13 years ago
Blender
Andrew Price presents at the Blender conference on the problems, politics and possible fixes for Blender's user interface, followed by a full Q&A. He argues that an interface upgrade is overdue.
Topic match · UX & UI design
3:13interactive ui in minority report
520K views • 18 years ago
ysnimkim
A short compilation of the gesture and multitouch interface scenes from the film Minority Report.
Topic match · UX & UI design
15:15why Japan's internet is weirdly designed
5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
31:22Swift for TensorFlow: The Next-Generation Machine Learning Framework (TF Dev Summit '19)
41K views • 7 years ago
TensorFlow
Chris Lattner and Brennan Saeta present Swift for TensorFlow at the TensorFlow Dev Summit 2019, covering language-integrated automatic differentiation and tooling for machine learning in Swift.
1:30:53C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance
63K views • 8 years ago
CppNow
Malte Skarupke's C++Now 2018 talk on hash table performance, explaining why std::unordered_map is slow and memory hungry and presenting faster designs, including his bytell hash map.
1:57:00Origins of the Apple Human Interface
13K views • 7 years ago
Computer History Museum
A 1997 Computer History Museum lecture in which Larry Tesler and Chris Espinosa recount how the Apple human interface was born, from the Lisa through the Macintosh. It covers design decisions such as discoverability and the standard editing keys.
17:10Xerox Star User Interface: An overview
20K views • 5 years ago
ACM SIGCHI
A 1982 Xerox PARC film, presented at CHI '90, in which Star designers David Canfield Smith and Charles Irby give an overview of the Xerox Star interface. It shows the document-centric, icon-and-window office system.
3:18A New Car UI: How touch screen controls in cars should work
473K views • 12 years ago
Matthaeus Krenn
Matthaeus Krenn presents a concept for car touchscreen UI where the screen controls only one thing at a time, designed to suit driving. A tablet prototype accompanies the short demo.
Topic match · UX & UI design
2:50:28(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #11
1.2M views • 6 years ago
Phil’s Lab
A roughly three-hour screen recording of designing a barebones STM32F4 board in KiCad, covering schematic, four-layer layout and routing, USB and a buck converter. It ends with ordering manufacture and assembly through JLCPCB.
41:04Design Your Own Keyboard!
140K views • 4 years ago
Ben Vallack
Ben Vallack walks through designing a custom keyboard PCB from scratch using Ergogen and KiCad, ending with a gerber file ready to order from a PCB fabricator. The example is a split keyboard.
10:01MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)
32K views • 17 years ago
creativecrewchannel
Jensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
Topic match · UX & UI design
19:55New Blender UI - The Proposal
202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
Topic match · UX & UI design
1:01:40A Philosophy of Software Design | John Ousterhout | Talks at Google
547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
36:42Bottom Up vs Top Down Design in Clojure - Mark Bastian
29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
1:13:41CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"
235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
16:30Civil Forfeiture: Last Week Tonight with John Oliver (HBO)
15.9M views • 12 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on civil asset forfeiture, the process by which police can seize property they suspect is tied to crime. It explains how the property itself is put on trial and how departments profit.
58:23Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On
82K views • 11 years ago
Curry On!
Evan Czaplicki, creator of Elm, talks at Curry On 2015 about user-focused language design. He explains the principles behind Elm and how to make a functional, typed language as approachable as JavaScript.
46:40Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)
415K views • 2 years ago
ChimiChanga
Andrew Kelley, creator of Zig, presents practical data-oriented design techniques for shrinking memory footprint and making programs cache friendly. He ends with a case study of how these ideas sped up the Zig compiler.
22:41"Clean" Code, Horrible Performance
1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
37:15Stuart Halloway - Narcissistic Design
29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
27:00AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign
417K views • 14 years ago
AT&T Tech Channel
The 1969 pitch film in which Saul Bass presents the Bell System logo redesign to AT&T, part of the largest corporate re-identity program in U.S. history.