solo developer
46:22F8 2015 - Big Code: Developer Infrastructure at Facebook's Scale
99K views • 11 years ago
Meta Developers
An F8 2015 talk touring the tool-chain Facebook uses to let thousands of engineers build mobile apps, including its move to Mercurial, an Atom-based IDE and continuous integration.
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
7:09How A Blind Developer Uses Visual Studio
156K views • 8 years ago
Coding Tech
Saqib Shaikh, a blind developer, shows how he writes and debugs code in Visual Studio 2017 using a screen reader. The short demo shows an expert doing ordinary developer tasks.
27:33MountainWest RubyConf 2013 Devs and Depression by Greg Baugues
34K views • 13 years ago
Confreaks
Greg Baugues tells his story of living with bipolar II and ADHD as a developer at a Ruby conference. He urges openness about mental illness and explains how to get help and support colleagues.
23:03Making Badass Developers - Kathy Sierra (Serious Pony) keynote
380K views • 11 years ago
O'Reilly
Kathy Sierra's Fluent 2015 keynote on the one metaskill for developers: the ability to come up to speed quickly and stay there. She covers how people learn, cognitive resources versus willpower, and building skill.
13:19The ascent of Alex Honnold
7.7M views • 15 years ago
CBS News
A CBS News (60 Minutes) profile of free solo climber Alex Honnold, who scales sheer rock faces without ropes. Lara Logan reports on his climbing and his apparent lack of fear, including his Half Dome ascent.
6:12El Sendero Luminoso ft. Alex Honnold | The North Face
11.3M views • 12 years ago
The North Face
A short film of Alex Honnold free soloing El Sendero Luminoso, a 2,500-foot route in El Potrero Chico, Mexico, in a little over three hours with no rope. It was made by The North Face with climbing footage and music.
52:54Antichamber: An Overnight Success, Seven Years In The Making
129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Topic match · Indie game development
24:03Keynote: Flutter (Dart Developer Summit 2016)
19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
27:26Developing the best free photo editor - Ivan KUCKIR - Web2day 2019
15K views • 7 years ago
Web2day
Photopea founder Ivan Kutskir talks about developing a free browser-based photo editor, one of the most complex JavaScript programs ever written, and the web technologies behind it.
43:33Google I/O 2011: Chrome Dev Tools Reloaded
107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
27:19Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)
108K views • 11 years ago
Google for Developers
Eric Seidel presents Sky, an experimental open-source framework for writing mobile apps in Dart with fast development cycles and 60Hz UI. Sky later became Flutter.
1:11:17Complete Apple WWDC | Steve Jobs talk and answer developers questions | 1997
54K views • 11 years ago
TheAppleFanBoy - Apple & Computer Archives
The full 1997 WWDC session in which Steve Jobs, newly back at Apple, takes developer questions for about an hour. He discusses OpenDoc, Microsoft, clones, Newton, advertising and Apple's strategy.
43:22Lichess founder Thibault Duplessis lectures on Lichess (2017)
31K views • 9 years ago
Lichess
Lichess founder Thibault Duplessis talks at Big Techday 10 in Munich about how Lichess works and how he built it. He covers the project's origins and technical challenges including cheating detection.
1:11:10Apple's World Wide Developers Conference 1997 with Steve Jobs
446K views • 15 years ago
superapple4ever
Steve Jobs at Apple's 1997 WWDC, shortly after his return, taking developer questions and describing Apple's direction. He discusses the Newton and says to start from the customer experience and work back to technology.
3:42You Give REST a Bad Name
505K views • 9 years ago
Dylan Beattie
Dylan Beattie's parody of 'You Give Love a Bad Name' about hypermedia APIs and REST, performed with his band at developer conferences.
2:57Steve Ballmer Going Crazy on Stage
3.2M views • 14 years ago
BestTechChannel
A short compilation of Steve Ballmer energetically shouting and dancing on stage at Microsoft events, including the famous developers chant.
40:332016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”
7K views • 9 years ago
LLVM
Daniel Dunbar of Apple presents llbuild, a framework for building build systems, at the 2016 LLVM Developers' Meeting. He argues that the traditional way C compilers integrate with build systems limits compile speed, and proposes a new architecture.
14:59Piano Phase (solo) - First solo performance ever
767K views • 15 years ago
Rob Kovacs
A solo performance of Steve Reich's Piano Phase, with one pianist playing both parts, recorded in 2004 with Reich in attendance. It is a 15-minute minimalist phasing piece.
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
1:07:22HandmadeCon 2015 - Pat Wyatt
33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
5:51Creating Prelude of the Chambered
475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Indie game development
18:32Notch Coding Minicraft!
269K views • 14 years ago
simme337
Footage of Notch (Markus Persson) live-coding his Minicraft game in Java during a Ludum Dare 48-hour game jam. It shows a working game developer building a complete small game from scratch.
Topic match · Indie game development
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Topic match · Indie game development
54:20Bret Victor - Inventing on Principle
339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
30:41Dan Abramov - Live React: Hot Reloading with Time Travel at react-europe 2015
472K views • 11 years ago
ReactEurope
Dan Abramov live-codes hot reloading with time-travel debugging at React Europe 2015, debuting Redux and its devtools. The slides themselves are driven by application state.
13:29!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram
11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
37:07Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 2018
762K views • 8 years ago
LeadDev
Nickolas Means recounts the 1979 Three Mile Island accident minute by minute, from the control rod insertion to the operator's decision to switch off emergency cooling. He argues that finding systemic causes is more useful than blaming individuals.
43:13How to crash an airplane – Nickolas Means | The Lead Developer UK 2016
1.5M views • 9 years ago
LeadDev
Nickolas Means tells the story of United Airlines Flight 232, which lost all flight control yet saved more than half its passengers. He draws lessons on teamwork, crew resource management and leadership for software teams.
38:38"Tree-sitter - a new parsing system for programming tools" by Max Brunsfeld
63K views • 8 years ago
Strange Loop Conference
Max Brunsfeld introduces Tree-sitter, a parsing system for developer tools that offers incremental parsing and robust error recovery through a uniform C API. The talk explains the design, based on LR extended to GLR parsing.
22:522016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer
916K views • 10 years ago
LearnCode.academy
LearnCode.academy presents a roadmap of web development technologies to learn in 2016 and 2017, spanning front-end, back-end and DevOps tools.
53:09The Original Skunk Works – Nickolas Means | The Lead Developer UK 2017
2.4M views • 9 years ago
LeadDev
Nickolas Means tells the story of Lockheed's Skunk Works and how its engineers built the U-2, SR-71 and F-117 under tight deadlines and budgets. He draws lessons for modern software teams.
1:00:00How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali
355K views • 8 years ago
@levelsio
Pieter Levels talks at Dojo Bali about building startups without venture capital through bootstrapping, persistence and learning many skills as a generalist. He reviews his own past projects.
44:382017 LLVM Developers’ Meeting: “Implementing Swift Generics ”
21K views • 9 years ago
LLVM
Swift compiler engineers explain how Swift implements generics using dictionary-passing with reified type metadata. They compare it with Java-style uniform representation and C++ or Rust monomorphization.
18:19Yo-Yo Ma Bach Cello Suite No.1 in G Major
5.3M views • 10 years ago
Thanyaphong Na nakorn
Yo-Yo Ma performs Bach's Cello Suite No. 1 in G Major at the BBC Proms in 2015. It is a full solo cello performance of the suite.
37:49Tudor Gîrba - Moldable development
26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
44:45Python at Massive Scale - Stephen Simmons, Neil Slinger
10K views • 8 years ago
PyData
A PyData London 2018 talk on how JPMorgan scaled its Athena Python platform over ten years to about 35 million lines of code and thousands of developers. It covers infrastructure, tooling and culture for analytics and visualization at that scale.
26:012018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”
61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development