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How a Blind Developer Uses Visual Studio (Microsoft Build 2017)7:09

How a Blind Developer Uses Visual Studio (Microsoft Build 2017)

11K views • 4 years ago
Kompetenzzentrum Digitale Barrierefreiheit
Saqib Shaikh, a blind developer at Microsoft, shows at Build 2017 how he writes and debugs code in Visual Studio using a screen reader. This version adds subtitles.
How A Blind Developer Uses Visual Studio7:09

How A Blind Developer Uses Visual Studio

156K views • 8 years ago
Coding Tech
Saqib Shaikh, a blind developer, shows how he writes and debugs code in Visual Studio 2017 using a screen reader. The short demo shows an expert doing ordinary developer tasks.
The ascent of Alex Honnold13:19

The ascent of Alex Honnold

7.7M views • 15 years ago
CBS News
A CBS News (60 Minutes) profile of free solo climber Alex Honnold, who scales sheer rock faces without ropes. Lara Logan reports on his climbing and his apparent lack of fear, including his Half Dome ascent.
El Sendero Luminoso ft. Alex Honnold | The North Face6:12

El Sendero Luminoso ft. Alex Honnold | The North Face

11.3M views • 12 years ago
The North Face
A short film of Alex Honnold free soloing El Sendero Luminoso, a 2,500-foot route in El Potrero Chico, Mexico, in a little over three hours with no rope. It was made by The North Face with climbing footage and music.
Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford18:12

Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford

311K views • 1 year ago
AI Engineer
Yegor Denisov-Blanch of Stanford presents a study of nearly 100,000 developers at hundreds of companies, measuring how AI affects productivity from commit data. It finds an average boost of about 20% with wide variance by codebase, task complexity and stack.
Interview with Senior JS Developer5:28

Interview with Senior JS Developer

2.3M views • 4 years ago
Kai Lentit
A comedy sketch by Kai Lentit in which a senior JavaScript developer is interviewed, parodying the chaos of the JavaScript ecosystem.
Piano Phase (solo) - First solo performance ever14:59

Piano Phase (solo) - First solo performance ever

767K views • 15 years ago
Rob Kovacs
A solo performance of Steve Reich's Piano Phase, with one pianist playing both parts, recorded in 2004 with Reich in attendance. It is a 15-minute minimalist phasing piece.
Interview with Senior Rust Developer9:46

Interview with Senior Rust Developer

1M views • 3 years ago
Kai Lentit
A short comedy sketch by Kai Lentit lampooning an interview with a 'senior Rust developer' and Rust community stereotypes.
Interview with Senior JS Developer 2024 [NEW]6:45

Interview with Senior JS Developer 2024 [NEW]

735K views • 2 years ago
Kai Lentit
A short parody sketch of a job interview with a senior JavaScript developer, poking fun at the JS ecosystem and trendy stacks.
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Indie game development
Notch Coding Minicraft!18:32

Notch Coding Minicraft!

269K views • 14 years ago
simme337
Footage of Notch (Markus Persson) live-coding his Minicraft game in Java during a Ludum Dare 48-hour game jam. It shows a working game developer building a complete small game from scratch.
Topic match · Indie game development
!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram13:29

!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram

11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
Ruby on Rails demo16:12

Ruby on Rails demo

428K views • 21 years ago
tenthconcept
David Heinemeier Hansson builds a blog engine with Ruby on Rails in 15 minutes, the demo that launched Rails' momentum.
Yo-Yo Ma Bach Cello Suite No.1 in G Major18:19

Yo-Yo Ma Bach Cello Suite No.1 in G Major

5.3M views • 10 years ago
Thanyaphong Na nakorn
Yo-Yo Ma performs Bach's Cello Suite No. 1 in G Major at the BBC Proms in 2015. It is a full solo cello performance of the suite.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Indie game development
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
Topic match · Indie game development
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Indie game development
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Topic match · Indie game development
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

669K views • 10 years ago
Jeija
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round. It includes the orbit math and download links for the spheretest build.
Topic match · Indie game development
Putting Google's Network to work for You7:06

Putting Google's Network to work for You

23K views • 12 years ago
Google for Developers
A seven-minute Google I/O 2014 talk by Simon Newton on how developers can make use of Google's global network. It describes the network's footprint and some of the services running on it.
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
15 Lazygit Features In Under 15 Minutes12:12

15 Lazygit Features In Under 15 Minutes

271K views • 7 years ago
Jesse Duffield
The author of lazygit demos 15 features of his terminal UI for git, such as staging individual lines and easier rebasing, aimed at making common git tasks simpler.
Hello World - Machine Learning Recipes #16:53

Hello World - Machine Learning Recipes #1

2.7M views • 10 years ago
Google for Developers
The first episode of Google's Machine Learning Recipes series. It introduces machine learning and builds a first supervised-learning classifier in about six lines of Python using scikit-learn.
Seymour Papert 19838:07

Seymour Papert 1983

28K views • 19 years ago
Cynthia Solomon
An eight-minute excerpt of a 1983 video featuring Seymour Papert, creator of Logo, on children learning programming and abstract ideas through embodied play. It shows kids acting out the Logo turtle.
A 10x faster TypeScript13:45

A 10x faster TypeScript

608K views • 1 year ago
Microsoft Developer
Anders Hejlsberg introduces the native port of the TypeScript compiler, written in Go, which promises roughly 10x faster tooling. He demos compiling VS Code and explains where the speedup comes from.
React.js Conf 2016 - Lightning Talks - Elie Rotenberg4:40

React.js Conf 2016 - Lightning Talks - Elie Rotenberg

4K views • 10 years ago
Meta Developers
A five-minute lightning talk from React.js Conf 2016 by Elie Rotenberg on protecting the DOM from tampering. It shows how React tree obfuscation (react-armor) can shuffle class names, tags and tree structure to defeat CSS-selector-based ad blocking.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Symbolics Lisp Machine demo Jan 201313:43

Symbolics Lisp Machine demo Jan 2013

52K views • 13 years ago
Kalman Reti
Symbolics developer Kalman Reti gives a short introductory demo of a Symbolics Lisp Machine running Genera in an emulator. It shows the context-aware command line, typed on-screen objects, and the live-editable system, including swapping in a C-compiled JPEG decoder.
introducing copyparty, the FOSS file server15:39

introducing copyparty, the FOSS file server

613K views • 1 year ago
tripflag
The author of copyparty introduces the FOSS file server he has built over five years, demoing its features such as resumable uploads, WebDAV and deduplication. The video itself is shown running on a demo server.
Wild Tricks for Greenscreen in Blender9:51

Wild Tricks for Greenscreen in Blender

2.3M views • 6 years ago
IanHubert
Ian Hubert shows quick, unconventional tricks for greenscreen compositing in Blender, as a follow-up to his motion tracking video.
Steve Jobs Insult Response - Highest Quality5:15

Steve Jobs Insult Response - Highest Quality

17.3M views • 9 years ago
Jonathan Field
A clean-audio clip from Apple's 1997 WWDC where Steve Jobs answers a hostile question from a developer about OpenDoc. He argues you must start with the customer experience and work backwards to the technology.
Monad - FunFunFunction #2111:25

Monad - FunFunFunction #21

128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
Snarky Puppy - Lingus (We Like It Here)10:44

Snarky Puppy - Lingus (We Like It Here)

39M views • 12 years ago
GroundUP Music NYC
A live, overdub-free performance of 'Lingus' by Snarky Puppy, from the 'We Like It Here' DVD recorded in Utrecht. It features a Cory Henry keyboard solo.
The rigs we've created for chipsynth MD's emulation.14:04

The rigs we've created for chipsynth MD's emulation.

24K views • 7 years ago
plgDavid
A Plogue developer shows the custom electronic test rigs built to measure the Sega Mega Drive/Genesis sound chip (YM2612) for the chipsynth MD emulation. It covers the years of testing and reverse engineering needed to reproduce the chip's quirks accurately.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.