speed
18:3556 High Speed Rail Links We Should've Built Already
527K views • 2 years ago
Ray Delahanty | CityNerd
CityNerd lays out a data-driven method for deciding where high-speed rail should be built in North America and identifies 56 city pairs that justify it, based on population and distance.
11:09The Wrong Way to Set Speed Limits [ST06]
2.1M views • 5 years ago
Not Just Bikes
Not Just Bikes explains how North American speed limits are set and why posted limits matter far less than street design. It argues that drivers follow the road's cues, so safe speeds have to be built into the street.
19:05Why No One Has Measured The Speed Of Light
24.3M views • 6 years ago
Veritasium
Veritasium explains why the one-way speed of light has never been measured, only the round-trip speed, since measuring it requires synchronized clocks that assume the answer. It explores the implications for relativity.
8:25This high-speed rail project is a warning for the US
1.5M views • 4 years ago
Vox
A Vox explainer on why California's high-speed rail project is years late and far over budget, with only a few concrete structures built by 2022. It covers the political, legal and routing challenges behind the delays.
12:46The Speed of Light is NOT About Light
7.1M views • 11 years ago
PBS Space Time
PBS Space Time argues that the speed of light is better understood as the speed of causality, the universal limit on how fast cause and effect propagate. Light travels at that speed because it is massless, but the limit itself is a property of spacetime.
11:57We all move at the Speed of Light
1.4M views • 8 years ago
ScienceClic English
ScienceClic explains why nothing can go faster than light by treating motion through space and time together, so everything moves at the speed of light through spacetime. It uses animated visuals to cover relativity basics in 12 minutes.
13:06Filming the Speed of Light at 10 Trillion FPS
42.1M views • 7 years ago
The Slow Mo Guys
The Slow Mo Guys visit a lab with a camera capable of filming at 10 trillion frames per second, fast enough to see light travel. They show the setup and the resulting footage.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
7:41Why Life Seems to Speed Up as We Age
8M views • 10 years ago
Veritasium
Veritasium explores why time seems to speed up as we age, covering chronoception and several competing explanations beyond the common proportional-theory argument.
5:59Major Brian Shul, USAF (Ret.) SR-71 Blackbird 'Speed Check'
5.3M views • 9 years ago
Jan Johnson
Retired Major Brian Shul tells the story of a ground speed check with LA Center while flying the SR-71 Blackbird. He recounts it live at the Hiller Aviation Museum.
8:34APL at Julia's Speed | Shashi Gowda | JuliaCon 2016
3K views • 10 years ago
The Julia Programming Language
A JuliaCon 2016 talk by Shashi Gowda showing an APL implementation in Julia. APL code is translated to Julia and JIT compiled to machine code.
16:36Hacking at Quantum Speed with Shor's Algorithm | Infinite Series
238K views • 9 years ago
PBS Infinite Series
PBS Infinite Series explains how Shor's algorithm lets a quantum computer break RSA encryption, building on earlier episodes about cryptography and the math of quantum computers. It works through the idea step by step.
4:35Speedy Cutover Service, SXS switching cutover to ESS filmed live at Glendale CA central office, 1984
994K views • 11 years ago
AT&T Tech Channel
A 1984 AT&T film showing the live cutover of a Glendale, California central office from step-by-step switching to an electronic switching system. Installers prepare the site and then cut cables in a coordinated operation.
9:01Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)
4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Topic match · Speedrunning, glitches & game hacking
14:13Quake done Quick - Quake done Quickest
581K views • 16 years ago
Quake done Quick
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.
Topic match · Speedrunning, glitches & game hacking
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Speedrunning, glitches & game hacking
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
Topic match · Speedrunning, glitches & game hacking
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Speedrunning, glitches & game hacking
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
Topic match · Speedrunning, glitches & game hacking
12:13Why China Is so Good at Building Railways
8.7M views • 7 years ago
Wendover Productions
A Wendover Productions explainer on how China built the world's largest high-speed rail network so quickly and why its rail strategy differs from America's. It covers politics, social benefits and the economics of unprofitable lines.
Topic match · Transit, cities & urban planning
5:50The city of golf carts
1.8M views • 7 years ago
Tom Scott
Tom Scott visits Peachtree City, Georgia, which has about a hundred miles of dedicated golf cart paths that serve as an alternative to driving. He explains how the network works as a quasi-transit system that keeps cars off the roads.
Topic match · Transit, cities & urban planning
8:25Why Trains Suck in America
6M views • 10 years ago
Wendover Productions
Wendover Productions explains why US passenger rail lags behind other countries. It covers freight companies owning most of the track, geography and population density, and the economics of competing with flying.
Topic match · Transit, cities & urban planning
10:31The HYPERLOOP Will Never Work, Here's Why
1.9M views • 5 years ago
Adam Something
Adam Something argues that the Hyperloop is impractical, covering the costs and engineering problems of running trains in a near vacuum compared with conventional rail and metros. The description admits some wrong numbers in the original cut.
Topic match · Transit, cities & urban planning
5:58MarI/O - Machine Learning for Video Games
11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Topic match · Speedrunning, glitches & game hacking
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Speedrunning, glitches & game hacking
6:39Mystery of Prince Rupert's Drop at 130,000 fps - Smarter Every Day 86
15.1M views • 13 years ago
SmarterEveryDay
Smarter Every Day films Prince Rupert's drops, tempered glass drops, in high-speed slow motion at 130,000 fps. It shows how the drop's heavy internal stress lets the head survive hits while the tail shatters the whole thing.
13:14Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Topic match · Speedrunning, glitches & game hacking
12:09How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
404K views • 9 years ago
ExileLord
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Topic match · Speedrunning, glitches & game hacking
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Speedrunning, glitches & game hacking
8:24How the Minecraft Title Screen Seed was Found
10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Speedrunning, glitches & game hacking
13:09Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
Topic match · Speedrunning, glitches & game hacking
10:001 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit
15.6M views • 17 years ago
Matt Rece
Ten minutes of ultra-slow-motion footage of bullet impacts filmed at about one million frames per second by Werner Mehl of Kurzzeit. It includes hollow points in ballistics gel and impacts on glass.
13:04VACNET Anti-cheat
574K views • 8 years ago
3kliksphilip
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue. It covers Trust Factor, VAC, and how the data is collected and analyzed.
Topic match · Speedrunning, glitches & game hacking
8:25Calculating a Car Crash - Numberphile
446K views • 8 years ago
Numberphile
Numberphile's Ben Sparks works through the physics of a car crash, showing how kinetic energy grows with the square of speed and why stopping distance climbs so quickly as velocity increases.
9:34New NES Tetris Technique: Faster Than Hypertapping!
5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Speedrunning, glitches & game hacking
8:40Bullet vs Prince Rupert's Drop at 150,000 fps - Smarter Every Day 165
7.4M views • 9 years ago
SmarterEveryDay
Smarter Every Day films a bullet hitting a Prince Rupert's drop with a high-speed camera at 150,000 fps. It shows how the glass drop's tough head and fragile tail behave on impact.
8:19Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)
943K views • 10 years ago
Jaimers
A no-death, no-bomb run of Touhou 8 Imperishable Night Stage 6A on Lunatic difficulty, capturing all spellcards. The player describes how Eirin's dense, crisscrossing patterns work and how to manipulate the bosses' positioning.
Topic match · Speedrunning, glitches & game hacking
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
Topic match · Speedrunning, glitches & game hacking
4:30Traffic Has a Perfect Solution. Humans Are the Problem.
44.6M views • 10 years ago
CGP Grey
CGP Grey explains how traffic jams come from human driving behavior such as tailgating and reaction delays, and how leaving gaps and smoothing speed would reduce congestion. It also touches on self-driving cars.
Topic match · Transit, cities & urban planning
6:19Why Electric Bikes are More Dangerous than Motorcycles
2.2M views • 5 years ago
FortNine
FortNine argues that e-bikes have injury rates and speeds closer to motorcycles than to pedal bikes. It argues riders should treat them with similar safety gear and caution.
Topic match · Transit, cities & urban planning