strategy games
5:57Wargames Ending
1.2M views • 13 years ago
Techno947
The final scene of the 1983 film WarGames, in which the WOPR computer runs through nuclear war scenarios and concludes that the only winning move is not to play. It is a six-minute clip uploaded in higher quality than earlier copies.
3:00WarGames (11/11) Movie CLIP - The Only Winning Move (1983) HD
1.1M views • 13 years ago
Movieclips
Clip from the 1983 film WarGames in which the computer Joshua concludes that global thermonuclear war has no winner and proposes a game of chess instead.
56:32100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis
1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
4:06That scene from War Games
2.3M views • 19 years ago
Greg Granito
The climactic lesson scene from the 1983 film WarGames, in which the computer learns that the only winning move in nuclear war is not to play. It includes the character entering zero players and the famous closing line.
1:15:54"Games as a service" is fraud.
1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
31:24The largest campaign ever to stop publishers destroying games
401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
2:44:28Talk: Video Games and the Future of Education
130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
0:55Steve Jobs - Apple Product Matrix Strategy 1997
42K views • 16 years ago
JackIsBack15
A one-minute clip of Steve Jobs describing how he cut Apple's product line down to a four-quadrant matrix of consumer and pro, desktop and portable, during the 1997 turnaround.
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
1:55:24Ideas about a new programming language for games.
530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
2:31:44This is Financial Advice
8.4M views • 3 years ago
Folding Ideas
Dan Olson's long Folding Ideas video on the GameStop meme stock phenomenon, its online community and the conspiracy thinking around it. It runs over two hours.
3:56The Epic Of Gilgamesh In Sumerian
15.2M views • 12 years ago
Peter Pringle
Peter Pringle sings the opening of the Epic of Gilgamesh in Sumerian, accompanied by a reconstructed ancient instrument. The description gives background on Sumer, cuneiform and how little is known about the language's pronunciation.
7:09This Arcade Game is a SCAM (I have proof)
51.4M views • 8 years ago
Mark Rober
Mark Rober builds a machine that plays the Cyclone arcade game with perfect timing and discovers the game is rigged so that perfect play still loses. The video explains the physics and electronics tricks behind carnival-style skill games.
18:48Steve Jobs - NeXT marketing strategy video 1991
59K views • 12 years ago
Vickin Kane
An internal 1991 NeXT video in which Steve Jobs explains the company's product and marketing strategy. It shows NeXT aiming at the Unix workstation market.
1:40Exclusive: Lee Atwater's Infamous 1981 Interview on the Southern Strategy
590K views • 13 years ago
The Nation
A short audio clip of a 1981 interview in which Republican strategist Lee Atwater explains to a political scientist how the party could win racist voters without using overtly racist language. It was published by The Nation with analysis by Rick Perlstein.
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
25:33Tom Scott vs Irving Finkel: The Royal Game of Ur | PLAYTHROUGH | International Tabletop Day 2017
8.1M views • 9 years ago
The British Museum
Tom Scott plays the Royal Game of Ur against British Museum curator Irving Finkel, who deciphered its rules from a cuneiform tablet. Finkel teaches the game and explains its history as the oldest playable board game.
Topic match · Chess, board games & puzzles
1:03:35Climbing the Rating Ladder: Up to 1000
952K views • 11 years ago
John Bartholomew
Chess player John Bartholomew plays opponents rated below 1000 on Chess.com and comments on optimal strategy and typical mistakes at that level. It is part of his Climbing the Rating Ladder series.
Topic match · Chess, board games & puzzles
11:39The Unbeatable Game from the 60s: Dr NIM
7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
Topic match · Chess, board games & puzzles
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
1:12:43Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
1:44:09Jonathan Blow: Video Games and the Human Condition
158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
50:28Competition is for Losers with Peter Thiel (How to Start a Startup 2014: 5)
2.5M views • 9 years ago
Y Combinator
Peter Thiel's lecture from the How to Start a Startup course on business strategy and monopoly theory, arguing that competition destroys profits and that startups should aim to build monopolies. It covers the ideas of Zero to One.
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
22:54I Built a COMPUTER in Magic: The Gathering
2M views • 7 years ago
Because Science
Kyle Hill of Because Science explains and demonstrates, using real cards, how Magic: The Gathering can be used to build a Turing machine, a computer inside the card game.
Topic match · Chess, board games & puzzles
2:09:15Longplay: The Incredible Machine (1993) [MS-DOS]
344K views • 11 years ago
Dosgamert
A two-hour complete longplay of the 1993 MS-DOS puzzle game The Incredible Machine, in which players assemble Rube Goldberg contraptions to complete simple tasks.
Topic match · Chess, board games & puzzles
23:08The most incriminating evidence against Hans Niemann
448K views • 4 years ago
Yosha - Echecs
Chess master Yosha Iglesias presents an analysis of Hans Niemann's games, highlighting a string of 100% engine-correlation games and comparing them with other players. It was published during the 2022 Niemann-Carlsen cheating scandal.
Topic match · Chess, board games & puzzles
35:22Roblox Pressured Us to Delete Our Video. So We Dug Deeper.
7.9M views • 4 years ago
People Make Games
A People Make Games follow-up investigation into Roblox, built on stories from players and creators after the channel's first video. It covers the platform's treatment of young developers and its moderation.
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
20:38What Games Are Like For Someone Who Doesn't Play Games
16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
1:09:54Gambling and the desire machine | Pay to Win
222K views • 4 years ago
Jimmy McGee
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money from games.
5:14:51John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.