studio c
1:50Captain Literally: Part 1 - Studio C
3.1M views • 13 years ago
Studio C
A Studio C sketch in which Captain Literally, a superhero who takes the word literally in its strict sense, causes absurd and painful outcomes. It is a short comedy bit about the misuse of the word.
7:09How A Blind Developer Uses Visual Studio
156K views • 8 years ago
Coding Tech
Saqib Shaikh, a blind developer, shows how he writes and debugs code in Visual Studio 2017 using a screen reader. The short demo shows an expert doing ordinary developer tasks.
38:20Twitter and Visual Studio Rant
158K views • 6 years ago
Molly Rocket
Casey Muratori responds on-stream to a dismissive Twitter post by demonstrating how slow Visual Studio's startup and debugger watch window are, comparing it to much older software and machines. It is a long rant about software performance and bloat.
7:09How a Blind Developer Uses Visual Studio (Microsoft Build 2017)
11K views • 4 years ago
Kompetenzzentrum Digitale Barrierefreiheit
Saqib Shaikh, a blind developer at Microsoft, shows at Build 2017 how he writes and debugs code in Visual Studio using a screen reader. This version adds subtitles.
3:58Stargate Studios Virtual Backlot Reel 2009
3.8M views • 16 years ago
Stargate Studios
Stargate Studios' 2009 virtual backlot reel shows before-and-after shots in which green screen and compositing replace locations in ordinary TV dramas and comedies. It shows how much of a seemingly real show is computer generated.
30:16Dan Deacon - Bromst - In The Studio
74K views • 14 years ago
Pitchfork
A Pitchfork TV documentary following Dan Deacon in Montana as he finishes his album Bromst. It shows the experimentation behind it, including pieces written for MIDI-driven player pianos.
9:40HACKERS | Just the Hacking Scenes | MGM Studios
209K views • 4 years ago
Amazon MGM Studios
A compilation of the hacking scenes from the 1995 film Hackers, featuring flashy visualizations of computer intrusion.
3:51What's Eating You? | The Hitchhiker's Guide To The Galaxy | BBC Studios
337K views • 9 years ago
BBC Studios
A scene from the BBC's Hitchhiker's Guide to the Galaxy TV series in which Arthur argues vegetarianism in a restaurant where the dish of the day cheerfully offers up parts of its own body.
7:25Fatboy Slim - The Rockafeller Skank | Het verhaal achter het nummer
523K views • 8 years ago
Top 2000 a gogo
A Dutch Top 2000 a gogo segment in which Norman Cook (Fatboy Slim) explains how The Rockafeller Skank is built, in his studio. The studio shows a long-running Atari ST setup.
1:242Advanced Studios v2 flash website in 2001
29K views • 7 years ago
Web Design Museum
A one-minute archive video of the 2Advanced Studios v2 website from 2001, a showcase of the elaborate futuristic Flash interfaces the agency was known for.
2:232Advanced Studios v3 flash website in 2001
42K views • 5 years ago
Web Design Museum
A short archival capture of the 2001 Flash website of 2Advanced Studios, an agency known for high-end Flash design. It is part of the Web Design Museum's collection of early web design.
9:10The Who - Won't Get Fooled Again (Shepperton Studios / 1978)
27.4M views • 7 years ago
TheWhoVEVO
The Who performing Won't Get Fooled Again at Shepperton Studios in 1978, filmed for The Kids Are Alright. It was Keith Moon's last performance with the band.
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
1:11:59Intro to C on Windows - Day 1
370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
14:40How the Quantum Eraser Rewrites the Past | Space Time | PBS Digital Studios
2.9M views • 10 years ago
PBS Space Time
PBS Space Time explains the quantum eraser experiment, in which erasing which-path information appears to reverse causality in a double-slit setup. It discusses what this means for quantum mechanics.
16:32Pilot Wave Theory and Quantum Realism | Space Time | PBS Digital Studios
1.9M views • 9 years ago
PBS Space Time
A PBS Space Time episode introducing de Broglie-Bohm pilot wave theory, an interpretation of quantum mechanics that avoids much of the strangeness of the mainstream views. It is aimed at curious lay viewers.
10:48The True Nature of Matter and Mass | Space Time | PBS Digital Studios
1.8M views • 10 years ago
PBS Space Time
A PBS Space Time episode asking what matter, mass, and energy really are, starting with inertial versus gravitational mass and what mass-energy equivalence means.
10:00Is The Alcubierre Warp Drive Possible? | Space Time | PBS Digital Studios
2.5M views • 11 years ago
PBS Space Time
PBS Space Time introduces Miguel Alcubierre's warp drive, explaining how spacetime itself could be warped rather than moving a ship through it, and whether it is physically possible.
19:59What Happens at the Event Horizon? | Space Time | PBS Digital Studios
3.2M views • 9 years ago
PBS Space Time
PBS Space Time explains what happens as you approach and cross a black hole's event horizon, using Penrose diagrams and light cones as the tool for understanding spacetime there.
9:32The Higgs Mechanism Explained | Space Time | PBS Digital Studios
2.7M views • 10 years ago
PBS Space Time
PBS Space Time explains the Higgs field and how the Higgs mechanism gives particles mass within quantum field theory. It is a ten-minute overview for a lay audience.
14:03Quantum Entanglement and the Great Bohr-Einstein Debate | Space Time | PBS Digital Studios
2.6M views • 10 years ago
PBS Space Time
PBS Space Time explains the Bohr-Einstein debate over quantum mechanics and how quantum entanglement settled it. It covers the weirdness of measurement and nonlocal correlations.
8:12PTVS 2.0 Beta: Mixed-Mode Python/C/C++ Debugging overview
8K views • 13 years ago
python tools
An overview of the PTVS 2.0 beta feature for debugging Python and C/C++ together in one session in Visual Studio.
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
48:19GopherCon 2014 Inside the Gophers Studio with Blake Mizerany
8K views • 12 years ago
Confreaks
A GopherCon 2014 session where Blake Mizerany replaced his planned talk with a panel discussion with members of the Go team. It covers Go's design choices and community questions.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
22:44Investigation: How Roblox Is Exploiting Young Game Developers
2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Topic match · Indie game development
1:23:16Learn Low Poly Modeling in Blender 2.9 / 2.8
2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Indie game development
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development