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GSMT - Dan Holohan, Author: "The Lost Art of Steam Heating"53:21

GSMT - Dan Holohan, Author: "The Lost Art of Steam Heating"

71K views • 11 years ago
The General Society of Mechanics and Tradesmen
Dan Holohan, author of The Lost Art of Steam Heating, talks about the old steam heating systems he learned about from veteran tradesmen. He shares stories and practical lessons on how these systems work, including running steam at low temperatures.
1925 Doble E-20 Steam Car - Jay Leno's Garage27:20

1925 Doble E-20 Steam Car - Jay Leno's Garage

5.1M views • 12 years ago
Jay Leno's Garage
Jay Leno tours and drives a 1925 Doble E-20 steam car, once owned by Howard Hughes, covering how it starts up and runs. It includes a cutaway view of the engine.
OpenAI's GPT-4 Discussion with Red Teamer Nathan Labenz and Erik Torenberg1:22:58

OpenAI's GPT-4 Discussion with Red Teamer Nathan Labenz and Erik Torenberg

25K views • 3 years ago
Cognitive Revolution "How AI Changes Everything"
A podcast episode in which GPT-4 red teamer Nathan Labenz describes using the model before release, finding it human-level but not human-like, and discussing its weaknesses and worrying capabilities. It closes with speculation about GPT-5.
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
Classic Teams vs  new Teams side by side video0:56

Classic Teams vs new Teams side by side video

64K views • 3 years ago
Microsoft Teams
A short Microsoft promo comparing classic Teams with the rewritten new Teams side by side, claiming faster startup and better performance. The new version is shown taking around nine seconds to launch.
ARCHIVE TEAM: A Distributed Preservation of Service Attack44:19

ARCHIVE TEAM: A Distributed Preservation of Service Attack

29K views • 15 years ago
textfilesdotcom
Jason Scott of Archive Team describes how a loose band of volunteers rushes to copy sites like Geocities, Friendster and Yahoo Video before their owners delete them. The talk covers the tactics they use and the argument that this data is history worth saving.
Take a look inside Steam Deck™!5:25

Take a look inside Steam Deck™!

1.6M views • 5 years ago
Valve
Valve opens up a Steam Deck to show its internal components and explain which are replaceable or upgradable. It advises against self-repair but shares the details openly.
"Design in Practice" by Rich Hickey1:00:46

"Design in Practice" by Rich Hickey

65K views • 3 years ago
ClojureTV
Rich Hickey's Clojure Conj 2023 talk on design in practice, covering problem statements, decision matrices, choosing precise words and making decisions in a team.
Building the Steam Controller2:13

Building the Steam Controller

2.3M views • 10 years ago
Valve
Valve's short video on building the Steam Controller on a heavily automated assembly line, which the company designed itself. It shows the robotic manufacturing process and US final assembly.
Windows Was The Problem All Along7:38

Windows Was The Problem All Along

1.9M views • 1 year ago
Dave2D
Dave2D reviews the Lenovo Legion Go S running Valve's SteamOS instead of Windows, calling it the first true competitor to the Steam Deck. He compares handheld gaming performance and experience across the two operating systems.
Containers and Steam: Putting games under pressure | FOSDEM 202020:11

Containers and Steam: Putting games under pressure | FOSDEM 2020

13K views • 6 years ago
Collabora
FOSDEM 2020 talk from Collabora on pressure-vessel, an experimental mechanism that puts Steam games in containers on Linux. It covers using namespaces to give games their own runtime library stack independent of the host.
Lars Bergstrom - Beyond Safety and Speed: How Rust Fuels Team Productivity22:19

Lars Bergstrom - Beyond Safety and Speed: How Rust Fuels Team Productivity

18K views • 2 years ago
Rust Nation UK
Lars Bergstrom of Google presents how Rust improves team productivity beyond safety and speed, with data on rewrites, defects and review. It compares Rust teams to those on legacy native languages and Go.
TeamTrees vs REALITY!!21:35

TeamTrees vs REALITY!!

524K views • 6 years ago
Thunderf00t
Thunderf00t critiques the TeamTrees campaign, doing the math on how little carbon 20 million trees would actually offset. He argues that tree planting is far from adequate against global emissions.
How Valve is Profiting from Steam's Back-Door Casinos36:24

How Valve is Profiting from Steam's Back-Door Casinos

425K views • 4 years ago
People Make Games
People Make Games investigates the unregulated CS:GO skin gambling economy and Valve's role in it. It includes interviews with people who lost large sums and examines why Valve does not intervene.
Rocker Jack White - Serious Jibber-Jabber with Conan O'Brien | Team Coco1:14:30

Rocker Jack White - Serious Jibber-Jabber with Conan O'Brien | Team Coco

2.8M views • 13 years ago
Team Coco
Conan O'Brien interviews Jack White in a Serious Jibber-Jabber episode shot on 35mm film. They discuss White's creative process, his use of constraints and his approach to music and art.
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)27:56

What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
New York City3:02

New York City

2.3M views • 15 years ago
Team BlackSheep
Team BlackSheep flies FPV (first-person view) model aircraft over New York City, past the Brooklyn and Verrazano bridges, lower Manhattan and the Statue of Liberty. The flights stirred controversy in the RC community.
Ed Catmull, Pixar: Keep Your Crises Small54:11

Ed Catmull, Pixar: Keep Your Crises Small

217K views • 17 years ago
Stanford Graduate School of Business
Ed Catmull of Pixar speaks at Stanford's 2007 Entrepreneurship Conference on running a creative company. He argues for surfacing small problems early and building good teams, with stories like the Toy Story 2 crunch.
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
The Antique Microwave Oven that's Better than Yours14:21

The Antique Microwave Oven that's Better than Yours

2.7M views • 5 years ago
Technology Connections
Technology Connections examines an old feature-rich microwave and shows how it uses a humidity or steam sensor and lookup data to cook food well, arguing it beats many modern ones.
Are we in control of our decisions? | Dan Ariely17:27

Are we in control of our decisions? | Dan Ariely

2.2M views • 17 years ago
TED
In a TED talk, behavioral economist Dan Ariely uses visual illusions and his research to show that people are less rational in their decisions than they think. He covers defaults, such as organ donation rates, and how choice framing steers decisions.
"Make the Back-End Team Jealous: Elm in Production" by Richard Feldman31:14

"Make the Back-End Team Jealous: Elm in Production" by Richard Feldman

36K views • 11 years ago
Strange Loop Conference
Richard Feldman describes introducing Elm into a mixed React and jQuery front-end in production, and why the result was reliable, clean and fast enough to make the back-end team jealous.
CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)1:03:02

CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)

101K views • 9 years ago
Computer History Museum
Second half of a 2017 Computer History Museum live event in which former Apple software chief Scott Forstall is interviewed by John Markoff about creating the original iPhone. He tells stories about Steve Jobs and the team and the origins of the iPhone software.
Steve Jobs Introduces the Macintosh1:20:30

Steve Jobs Introduces the Macintosh

1.6M views • 10 years ago
Computer History Museum
Recording of the January 1984 Boston Computer Society meeting where Steve Jobs unveiled the Macintosh. It is followed by a panel Q&A with core Mac team members such as Andy Hertzfeld, Bill Atkinson and Steve Capps.
Blitzscaling 08: Eric Schmidt on Structuring Teams and Scaling Google1:22:39

Blitzscaling 08: Eric Schmidt on Structuring Teams and Scaling Google

673K views • 11 years ago
Greylock
Stanford Blitzscaling class session where Reid Hoffman interviews Eric Schmidt about structuring teams and scaling Google. Topics include Alphabet, hiring, and how Chrome and Android operated inside the company.
Google I/O 2012 - Meet the Go Team1:00:29

Google I/O 2012 - Meet the Go Team

108K views • 14 years ago
Google for Developers
A fireside Q&A with the Go team (Pike, Thompson, Griesemer and others) at Google I/O 2012. They answer audience questions about Go's design, goals, garbage collection plans and future.
Google I/O 2014 - Android fireside chat48:32

Google I/O 2014 - Android fireside chat

19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
Construction with Quadrotor Teams2:08

Construction with Quadrotor Teams

867K views • 15 years ago
TheDmel
A short GRASP Lab (University of Pennsylvania) demo in which teams of quadrotors autonomously assemble tower-like cubic structures from modular parts. The drones are given the target structure and work out the assembly plan themselves.
Memrise Team2:00

Memrise Team

13K views • 9 years ago
Memrise Video Phrase Book
A two-minute promotional video introducing the team at Memrise, a language-learning company, as part of their recruiting page.
How to crash an airplane – Nickolas Means | The Lead Developer UK 201643:13

How to crash an airplane – Nickolas Means | The Lead Developer UK 2016

1.5M views • 9 years ago
LeadDev
Nickolas Means tells the story of United Airlines Flight 232, which lost all flight control yet saved more than half its passengers. He draws lessons on teamwork, crew resource management and leadership for software teams.
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
Simon Sinek: Why Leaders Eat Last45:51

Simon Sinek: Why Leaders Eat Last

9.2M views • 12 years ago
99U
Simon Sinek's 99U talk on why leaders earn trust by putting their team's safety ahead of their own, drawing on biology and anthropology. It distills the ideas of his book Leaders Eat Last into about 46 minutes.
Cursor Team: Future of Programming with AI | Lex Fridman Podcast #4472:29:05

Cursor Team: Future of Programming with AI | Lex Fridman Podcast #447

1M views • 2 years ago
Lex Fridman
A Lex Fridman podcast conversation with the four creators of Cursor, the AI-assisted code editor. They discuss how the editor integrates models into programming workflows, including custom completion models and techniques like speculative decoding to speed up applying edits.
Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork28:20

Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork

93K views • 7 years ago
LeadDev
Tanya Reilly's LeadDev talk on glue work, the invisible coordination and support tasks engineers do that keep teams successful but can hurt careers.
Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 201844:25

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

940 views • 8 years ago
WebCamp Zagreb
Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.
Inno-Versity Presents: Greatness by David Marquet9:48

Inno-Versity Presents: Greatness by David Marquet

536K views • 13 years ago
Speakers Spotlight
Retired submarine captain David Marquet explains, with drawings, how he turned the USS Santa Fe around by treating his crew as leaders rather than followers. It summarizes the ideas of his book Turn the Ship Around.
Linux HATES Me – Daily Driver Challenge Pt.121:02

Linux HATES Me – Daily Driver Challenge Pt.1

4.5M views • 4 years ago
Linus Tech Tips
Linus Tech Tips starts a series in which Linus and Luke move their home workstations to Linux. This episode has each pick a distro and try to get a game running on it, and Linus ends up breaking his Pop!_OS install.
1968 “Mother of All Demos” by SRI’s Doug Engelbart and Team5:36

1968 “Mother of All Demos” by SRI’s Doug Engelbart and Team

302K views • 7 years ago
SRI
Highlights from Doug Engelbart's December 1968 demonstration at SRI, the first public showing of the mouse, hypertext, windows, real-time collaborative editing and shared-screen teleconferencing. This is a roughly six-minute condensed version of the full demo.
the rapidly dwindling sanity of valve programmers as expressed through code comments2:03

the rapidly dwindling sanity of valve programmers as expressed through code comments

5.5M views • 6 years ago
shounic
A short video that reads out comments from the leaked Team Fortress 2 source code to show the frustration of Valve's programmers over time.